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    Triggering the Traps in the Temple! [MZTM]

    SanokalBy SanokalMarch 3, 2025

    “If you can find the rule that forbids me from playing Trap Cards, I’ll stop, Mr. Wheeler.”

    MZTM-EN001 The Man with the Mark
    Level 4 EARTH Spellcaster Effect Monster
    ATK 1000
    DEF 1000
    If this card is Normal or Special Summoned: You can take 1 “Temple of the Kings”, or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of “The Man with the Mark” once per turn. While you control “Temple of the Kings”, this card and “Apophis” monsters you control cannot be destroyed by battle or card effects. “Temple of the Kings” you control cannot be destroyed by card effects.

    MZTM-EN002 Merciless Scorpion of Serket
    Level 6 EARTH Fairy Effect Monster
    ATK 2500
    DEF 2000
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control “Temple of the Kings”. You can only Special Summon “Merciless Scorpion of Serket” once per turn this way. Once per turn, during your Main Phase: You can add 1 “Temple of the Kings” or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that opponent’s monster, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK.

    MZTM-EN003 Anubis the Last Judge
    Level 10 EARTH Fiend Effect Monster
    ATK 3000
    DEF 0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are “Temple of the Kings” and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 “The Man with the Mark” from your deck to your hand. If a Spell/Trap(s) you control is destroyed by card effects: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Anubis the Last Judge” once per turn.

    MZTM-EN004 Divine Serpent Apophis
    Level 6 EARTH Reptile Fusion Effect Monster
    ATK 2800
    DEF 2600
    Materials: 2 monsters that mention “Temple of the Kings”
    Must be either Fusion Summoned, or Special Summoned by Tributing 2 “Apophis” monsters. Once per turn: You can target up to 3 “Apophis” Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

    MZTM-EN005 Divine Scorpion Beast of Serket
    Level 6 EARTH Fairy Fusion Effect Monster
    ATK 3000
    DEF 2000
    Materials: 1 “Serket” monster + 1 monster with 2500 or less ATK
    If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent’s monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster’s original ATK. You can only use this effect of “Divine Scorpion Beast of Serket” once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.

    MZTM-EN006 Treasures of the Kings
    Field Spell Card
    When this card is activated: You can set 1 “Apophis” trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn.

    MZTM-EN007 Defense of the Temple
    Normal Spell Card
    Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this card from your GY; add 1 “Dangers of the Divine” from your deck to your hand. You can only use this effect of “Defense of the Temple” once per turn.

    MZTM-EN008 Dangers of the Divine
    Quick-Play Spell Card
    Pay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 “The Winged Dragon of Ra” in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of “Dangers of the Divine” once per turn.

    MZTM-EN009 Verdict of Anubis
    Counter Trap Card
    When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters. You can only activate 1 “Verdict of Anubis” per turn.

    MZTM-EN010 Apophis the Serpent
    Continuous Trap Card
    Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophis” from your Deck to your hand. You can only use each effect of “Apophis the Serpent” once per turn.

    Source: Content Creator Uploads

    Apophis Serket Temple of the Kings The Man with the Mark the winged dragon of ra
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    Sanokal
    • Website

    One of Yugipedia's anime and manga experts. I usually cover merchandise and TCG set spoilers. I enjoy all the Yu-Gi-Oh! anime and have a passion for anything dinosaur-related.

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