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    “Pumpking” Finally Arrives With His Undead Legion! [MZMU]

    NeoArkadiaBy NeoArkadiaFebruary 10, 202625 Comments

    “My ghosts will trap you in a living nightmare!”

    From “Maze of Muertos”

    Pumpking the King of Grave Ghosts
    Level 6 DARK Zombie Effect Monster
    ATK 1950
    DEF 2600
    You can reveal this card in your hand; Set 1 “Call of the Haunted” from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of “Pumpking the King of Grave Ghosts” once per turn.

    Army of the Haunted
    Level 6 DARK Zombie Effect Monster
    ATK 2400
    DEF 0
    If you control “Call of the Haunted” and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 “Call of the Haunted” in your GY; Set it. You can only use each effect of “Army of the Haunted” once per turn.

    Stare of the Snake Hair
    Level 6 DARK Zombie Effect Monster
    ATK 1500
    DEF 1200
    You can discard this card; add 1 “Call of the Haunted” or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of “Stare of the Snake Hair” once per turn.

    Great Mammoth of the Netherworld
    Level 6 DARK Zombie Effect Monster
    ATK 2200
    DEF 1800
    If this card is Special Summoned and you control “Call of the Haunted” or a Zombie monster, except “Great Mammoth of the Netherworld”: You can target 1 card on the field; destroy it. You can only use this effect of “Great Mammoth of the Netherworld” once per turn. A Zombie Xyz Monster that has this card as material gains this effect.
    ● Gains 1000 ATK.

    Pumpking the Great Ghost King
    Rank 6 DARK Zombie Xyz Effect Monster
    ATK 2400
    DEF 2600
    Materials: 2 Level 6 Zombie monsters
    While you control “Call of the Haunted”, your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of “Pumpking the Great Ghost King” once per turn. If this card is Special Summoned: You can add 1 “Call of the Haunted” or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.

    The Undying Legion
    Rank 7 DARK Zombie Xyz Effect Monster
    ATK 2700
    DEF 0
    Materials: 2 Level 7 monsters
    Once per turn, you can also Xyz Summon “The Undying Legion” by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent’s Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card’s materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of “The Undying Legion” once per turn.

    Call of the Forgotten
    Field Spell Card
    When this card is activated: You can Set up to 3 “Call of the Haunted” from your Deck and/or GY, and if you do, until the end of your opponent’s turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate “Call of the Haunted”: You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 “Call of the Forgotten” per turn.

    Ectoplasmic Fortification
    Normal Spell Card
    Activate 1 of these effects;
    ● If you control no monsters: Add 1 Level 6 Zombie monster or 1 “Call of the Forgotten” from your Deck to your hand.
    ● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of “Call of the Haunted” you control.
    You can only activate 1 “Ectoplasmic Fortification” per turn.

    Vortex of Time
    Quick-Play Spell Card
    When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and “Call of the Haunted” (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
    ● Heads: “Your opponent must banish 1 monster they control”.
    ● Tails: “You must banish all monsters you control”.
    You can only activate 1 “Vortex of Time” per turn.

    Deadly Zombie Breath
    Normal Trap Card
    If you control a Zombie monster and “Call of the Haunted”: Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 “Deadly Zombie Breath” effect per turn, and only once that turn.

    Source: The Official Database

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    Call of the Haunted Pumpking
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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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    25 Comments

    1. Zakk on February 10, 2026 6:07 am

      Zombie Pile Decks are back on the menu Boiz also call of the forgotten reads like crazy

      Reply
      • GUSTO on February 10, 2026 8:36 am

        Main deck monsters are so weak tho. I don’t think they will be replacing any monsters in an already very tight pile.

    2. ZEDEX on February 10, 2026 6:07 am

      Honestly seems like a pretty decent deck. You got all these things revolving around call of the haunted that makes some decent interruption with relative ease at getting to this state

      Reply
    3. Espectro on February 10, 2026 6:11 am

      So, another fieldspell.deck

      Don’t get me wrong, I like the idea of the deck playstyle, but it pretty much losses half of its power if the field spell is negated. All destruction/bounce effects target, so maybe a gimmick fun deck on its own. But with all the generic zombie support, it can go rogue.

      Reply
    4. brave1_007 on February 10, 2026 6:12 am

      What are the materials for the Rank 6?

      Reply
      • Zakk on February 10, 2026 6:15 am

        It’s safe to assume it’s 2 LVL 6 Zombies, if it was generic I think it would be VERY powerful especially in Elvennotes and/or Fiendsmith for going second, also it would be a shame if it needs 3 monsters

      • Rue on February 10, 2026 6:18 am

        Two level 6 zombies

      • MystikX on February 10, 2026 6:19 am

        2 Level 6 Zombies

    5. Fire King Enthusiast on February 10, 2026 6:17 am

      I bet good money a Spell Card that could treat itself as “Call of the Haunted” while on the field would really boost this deck, especially since it won’t make it Field dependent.

      Reply
      • Nyurgh on February 10, 2026 6:58 am

        Could double as a nod to the fact that Bonz used it as a Spell Card in the anime, despite it being a trap.

      • Harouin on February 10, 2026 9:10 am

        speaking of call of the haunted as a spell card in the story, it was used to revive 3 monsters at once, i wonder if they’ll reference that someday, a card with an effect like “when activating call of the haunted you can target x number of monsters instead of 1”

      • Dedede on February 10, 2026 9:17 am

        Technically the field spell we did get does reference the triple revive. Setting 3 call of the haunted and all

    6. trumps bussy on February 10, 2026 6:17 am

      high key these cards are really good wtf thought this was gonna duel links tier garbage there’s so much interruption and that field spell is wtf

      Reply
    7. Yugiboomer on February 10, 2026 6:28 am

      So they can give us badass new zombie red-eyes artwork for zombie pile but no new red-eyes support that isn’t literal garbage

      Reply
    8. Akiza on February 10, 2026 6:32 am

      Uppsala^^

      Reply
    9. Zlando on February 10, 2026 6:43 am

      Out of all characters in every gen of YGO, they took Bonz ? Nice, I like classic zombie monsters. Please give us Weevil or Rex next time.

      Reply
      • FreeBaguska on February 10, 2026 7:41 am

        Weevil got plenty of support in last few years and Konami is genuinely terrified of giving Dinosaurs anything too good and/or generic after they broke the game with generic dino pile years ago.
        Next year probably will be “Maze Of Panic” or “Maze of Masks”, both duels against Panik and Lumis/Umbra are iconic but the cards used in them are very outdated.

      • Lemons on February 10, 2026 7:54 am

        Bonz has never had support before and Zombies aren’t as supported as the usual monster types, so it is good to see a new zombie archetype.

    10. Crispy on February 10, 2026 6:54 am

      These are so goated. Can’t wait to try these in Vendreads

      Reply
    11. DUEA is 2spooky 4me on February 10, 2026 8:35 am

      Bizarre that nothing involved immunity from battle destruction when that was the main thing. Instead going all in on lv 6 vomit and removal. Manga medusa ghost’s level is unknown, go figure. A card called ectoplasmic fortification not being continuous, I can’t even. Welp, I was never going to be thrilled considering I dislike how call and pumpking were adapted to begin with.

      Reply
    12. DUEA is 2spooky 4me on February 10, 2026 9:17 am

      That reminds me, Bonz’ deck in WC2004 didn’t even have any zombies! Though that was on par for the course with that game having the laziest deck design. Also, Nightmare Steel Cage needs a fix. Should last for 3 turns and prevent monster effect destruction, as of late that’s how the ocg depicts magical attacks.

      Reply
    13. Joe on February 10, 2026 9:24 am

      The deck revolves around a continuous Traps that stick around if its target leaves by non destruction. We have only one card that type locks, but not the deck or Extra deck and a field spells expect from the GY (probably don’t play both at once for other type plays). Like others say. Find synergy with Continuous traps to send or reset dead call of the haunted. We can do XYX, Synchro, and Link plays.

      Reply
      • Joe on February 10, 2026 9:27 am

        Could do something with Flying Mary, the Wandering Ghost Ship, Dragon Gate?

    14. RyuuGaSaiko on February 10, 2026 9:49 am

      Finally!

      Reply
    15. Durbe on February 10, 2026 10:06 am

      More DM slop. Can the TCG side make anything else other than nostalgia bait for yugi boomers that don’t even play the game?

      Reply

    Reply To DUEA is 2spooky 4me Cancel Reply

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