He just won’t go away.
RD/TB02-JP006 メテオ・スカル・デーモン Meteor Skull Daemon [Meteor Skull Archfiend]
Level 8 FIRE Fiend Fusion Effect Monster
ATK 3600
DEF 2000
Materials: “Summoned Skull” + 1 EARTH Dragon monster with 1800 ATK
[REQUIREMENT] None
[CONTINUOUS EFFECT] During the opponent’s turn, monsters on your field cannot be returned to the hand, Deck or Extra Deck by effects.
13 Comments
Dude’s butt is so super heavy that nobody can pick him up in order to send him or his friends he sat on back home!
Weird kink but we don’t judge.
Can’t wait for all the comments from people who will complain that this card isn’t in the main format.
Has a similar effect to Maxi-Flare R except it works only on monsters and is significantly easier to summon. Unlike Maxi-Flare, the Deck has a strong Fusion core revolved around searching and recovering Maximum Flare Fusion and the vanillas, and using hand Fusion substitutes. Armageddon can even revive Meteor Dragon from your GY if you are stuck on resources.
Has a respectable ATK as well. Unfortunately can’t be boosted with Nails though.
I dont know who is going to complain, or if any at all, but we were expecting for a summoned skull + drake/meteor fusion for so long and its now a reality! We will brick a lot less often. Lets see what the other 5 cards in the set will bring to us!
My only concern is that if we get much more fusions, we may not have enough fusion enablers for all of them
Usually there is an influx of people who come in from the main format complaining that Red-Eyes is stealing support from Rush.
Yeah this card is really good. Konami is doing an excellent job making sure every possible combination is being filled up.
I don’t know how the Deck is being played but it is a bit too reliant on Maximum Flare and Meteor Drake at the moment so hopefully they address that in here. There seems to be a lot of new cards in this pack for each theme, even factoring reprints.
Seeing this new fusion just makes me wonder what the point of the Maximum is. Only one piece can be treated as Red-eyes if on the field, you get no real benefit for fusing the Maximum like Chemistry does, there’s no synergy with the Maximum playstyle as you can’t recover the pieces to hand that easily.
The only use it has I can see is access to the Heavenly draw engine + an extra 3 Red-eyes names (if on the field)
That’s why I prefer themes that know and commit to a playstyle from the start instead of awkwardly adding new things to it.
OG Red-Eyes suffers from not having a core identity and doing 5 things at once without being good nor consistent at any one.
The new Red-Eyes has decided on hand and field material Fusions from a wide variety of eligible targets. It wasn’t designed around Maximums (hell the Maximum playstyle goes against their intended consecutive Fusion Summon/Special Summon from GY theming anyway).
Chemistry was built around their Maximum and the Fusions are easier win cons in case you can’t draw into the pieces but need something strong on the field anyway.
Yggdrago works because it was built on a Maximum and proactively added 0 DEF Cyberse support that worked for both Maximums and the Fusion core, and steady draw and mill power for both themes that didn’t need the godawful Tron seeds to go into your Maximum anymore.
We’ll just ignore maximum is a thing and play the fusion stuff only
There must be more cards that bounce cards back to hand/deck coming soon
There many ounce eff on current meta. Raiza, Abyss Soldier, Compulsory…
With this we have 5 more red-eyes cards to be revealed
And that’s the final fusion combo Red-eyes needs iirc. Now any 2 main monsters and Flare fusion will at least give you something + Skull Archfiend can revive a Meteor dragon instead if needed
Actually quite good for once.