[Duelist News] “Shadow Six Samurai” Special Feature

“Shadow Six Samurai” Special Feature: Ninja Bearing The Name Of “Six Samurai” Appear Bringing New Possibilities!!

Deck Build Pack Spirit Warriors“, on sale August 11th, 2017, includes the “Shadow Six Samurai” who bring new possibilities to the “Six Samurai” series! Their banish tactis make them quite attractive, and their first Fusion Monster can be brought to the field without using “Polymerization”!

Now only can you build powerful Decks with this pack of cards, but if you combine these cards with existing “Six Samurai” series cards, you’ll be able to make you own Deck wiuth a wide variety of tactics! By increase the number of new moves, you can create explosive combos using the Bushido Counters of cards like “Gateway of the Six”!

Their First Fusion Monster Appears!

Shadow Six Samurai – Rihan
[LIGHT ATK 2400/DEF 2400]
3 “Six Samurai” monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use “Polymerization”.) Cannot be used as a Fusion Material.
(1) Once per turn: You can banish 1 “Six Samurai” card from your hand or face-up from your field, then target 1 card on the field; banish it.
(2) If a “Six Samurai” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

With Its Powerful Banish Cards From The Field Effect, You’ll Be Able to Capture The Opponent’s Field!!

If there’s 3 “Six Samurai” on your field with different Attributes, you can call forth this card without “Polymerization”! It’s easy to assemble materials quickly not only with the effect of “Shadow Six Samurai – Hatsume” (described below), but the cards available to this series can do so quite easily as well, such as “Legendary Six Samura – Kageki” and “Asceticism of the Six Samurai”! Also, its effect that banishes 1 card from the field is quite strong, but it also can activate an effect from the Graveyard to protect allies from being destroyed!

“Shadow Six Samurai” Monsters

Besides the Fusion Monster “Shadow Six Samurai – Rihan”, there’s also 5 other “Shadow Six Samurai” monster included! Each has two effects, their first effects are all different but they each have the same secondary effect!

1st Monster Effect

Card Name [Attribute Etc. ATK/DEF] 1st Monster Effect
Shadow Six Samurai – Fuhma[WIND Tuner ATK 200/DEF 1800] If this card is destroyed by battle or card effect: You can Special Summon 1 “Six Samurai” monster from your Deck, except “Shadow Six Samurai – Fuhma”.
Shadow Six Samurai – Genba
[FIRE Tuner ATK ATK 500/DEF 2100]
When this card is Normal Summoned: You can target 1 of your banished “Six Samurai” monsters; add it to your hand.
Shadow Six Samurai – Hatsume
[WATER ATK 1600/DEF 1500]
You can only use this effect of “Shadow Six Samurai – Hatsume” once per turn.
(1) You can banish 2 “Six Samurai” monsters from your GY and/or face-up from your field, then target 1 “Six Samurai” monster in your GY, except “Shadow Six Samurai – Hatsume”; Special Summon it.
Shadow Six Samurai – Douji
[DARK ATK 1700/DEF 1200]
When another “Six Samurai” monster(s) is Normal or Special Summoned to your field while this monster is on the field: You can send 1 “Six Samurai” card from your Deck to the GY.
Shadow Six Samurai – Kizaru
[EARTH ATK 1900/DEF 1000]
When this card is Special Summoned: You can add 1 “Six Samurai” monster from your Deck to your hand that has a different Attribute from any monster you control.

2nd Monster Effect
(2) If exactly 1 “Six Samurai” monster you control (and no other cards) would be destroyed by a card effect, you can banish this card from your GY instead.

Spell & Trap Cards That Stronly Support “Six Smaurai” Monsters Also Appear!
2 new support cards also appear!! One is a powerful and easy to use Quick-Play Spell, and the other is Trap Card with a shocking effect worth remembering!!

A Powerful Quick-Play Spell That Calls Forth Banished Allies! It Strongly Combos With Cards With Effects That Place Bushido Counters!!

Shadow Art of the Six Samurai
[Quick-Play Spell]
You can only activate 1 “Shadow Art of the Six Samurai” per turn.
(1) Send 1 monster you control to the GY, then target 1 of your banished “Six Samurai” monsters; Special Summon it.

You Can Shockingly Skip The Opponent’s Turn!!!!!!

The Six Shinobi
[Normal Trap Card]
(1) If you control 6 “Six Samurai” monsters with different Attributes: Skip your opponent’s next turn.

Also Keep Your Eye On Reprinted Cards!
Many strong cards for the “Six Samurai” series are included, so you can build a powerful Deck with just this pack!

Check Out This Video! The Answer For The Key Word Quiz At The Experience Event Is In This Video!

Check out this video before participating at the Deck Experience Event!
When you tell the staff at the Experience Event the answer for the Keyword Quiz displayed in the movie, you will receive a gift!

▼ An event where you can Duel using a Deck filled with the latest cards before they go on release!

A “Shadow Six Samurai” Deck Experience Event is being held![ Until August 10th ]

What Cards Will You Add Together For Your Deck?
Let’s add cards that fit you!───
Check the Card Database for cards already out and discover new possibilities!!

▼ Check The Card Database For Cards That Are Already Out
“Six Samurai” Cards
“Six Samurai” Monsters
Cards With Effects Related To “Six Samurai” (i.e. Cards That Mention “Six Samurai” In Their Effect Text)

Deck Build Pack Spirit Warriors
[On Sale August 11th, 2017]
Full of cards of the same series together, the first Deck Build Pack appears, allowing you to build a Deck with just the cards included! The included series consist of the following 3: New cards for “Six Samurai” and the new series “Magibullet” and “Weathery”. “Shadow Six Samurai” allow for new tactics, while the “Magibullet” series allows you snipe using Spell & Trap Cards from your hand during the opponent’s turn, finally there’s the “Weathery” series that has monsters gain effects from Continuous Spell & Trpa Cards… … Which deck will you play?
To the Product Page ]

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NeoArkadia

NeoArkadia is the Number 2 in the Organization, and a mystery.