Close Menu
    Facebook X (Twitter) Instagram
    • News
      • OCG & TCG
      • Master Duel
      • Rush Duel
      • Set Spoilers
      • Forbidden & Limited Lists
    • Articles
      • Rulings
        • Summary of PSCT
      • Card Lores
      • Deck Building
      • Strategy Guides
      • Lists
        • TCG Only
        • OCG Only
    • Creative Decks
    • Wiki
    • Database
    • Newsletter
    • About Us
    YGOrganization
    YGOrganization
    Lists

    Double Summon List – or, “How does this Normal Summon effect work?”

    DanBy DanJuly 31, 201333 Comments

    Hi folks. This is actually Redshift, not Dan, here to help you understand effects that let you Normal Summon more than once per turn. A few popular Decks use these effects, so it’s a good idea to know how they work.

    Updated: September 15, 2025

    The purpose of this post is to go over all the different ways you can have more than one Normal Summon or Set per turn, and how they interact with each other. Players like to ask “do my Tensus stack?”, or “can I stack Castor and Kerykeion?” If you are one of those players, read this.

    By looking at rulings, we can sort these effects into three groups with a common set of rules.

    Group 1
    Chain Summoning
    Double Summon
    Floowandereeze & Snowl
    Floowandereeze and the Scary Sea
    Time-Tearing Morganite
    Ultimeat Offering (first effect)

    What these cards do is adjust the normal limit on how many Normal Summons/Sets you are allowed to make in a turn. It’s like how monsters can usually attack only once per Battle Phase, but monsters like Cyber Twin Dragon can attack twice normally. These cards set the limit to a fixed number. If you play Double Summon, this changes the number from 1 to 2. If you play Chain Summoning, this changes the number from 1 to 3. This means that you cannot play 2 copies of Double Summon in the same turn. If you play Chain Summoning after playing Double Summon earlier that turn, you still get 3 total (the bigger number of the two), but not 5. These Group 1 effects will stack with Groups 2 and 3 (soon-to-be-mentioned), but not with each other.

    Group 2
    Ancient Chant
    Angel O1
    Aromage Jasmine
    Artmegia the Academy City of Divine Arts
    Atlantean Heavy Infantry
    Balancer Lord
    Battlin’ Boxer Chief Second
    Battlewasp – Sachi the Ceremonial Bow
    Blackwing – Nothung the Starlight
    Brain Research Lab
    Breath of the Tistina
    Bridge of the Heart
    Card Advance
    Cartorhyn the Hidden Gem of the Seafront
    Catalyst Field
    Circle of Fairies
    Clear Cube
    Constellar Leonis
    Constellar Pollux
    Dark Beckoning Beast
    Dverg of the Nordic Alfar
    Earthbound Prison
    Eidos the Underworld Squire
    Evilswarm Castor
    Fire Formation – Tensu
    Gem-Knight Seraphinite
    General Grunard of the Ice Barrier
    Ghostrick Mummy
    Gimmick Puppet Fantasix Machinix
    Goblin Biker Grand Bash
    Gouki Thunder Ogre
    Ice Knight
    Imduk the World Chalice Dragon
    Juke Joint “Killer Tune”
    Karakuri Komachi mdl 224 “Ninishi”
    Knightmare Goblin
    Laser Qlip
    Laval Archer
    Legion the Fiend Jester
    Madolche Salon
    Maginificent Magikey Mafteal
    Mausoleum of White
    Mithra the Thunder Vassal
    Moissa Wight
    Nikitama
    Noble Knight Custennin
    Performapal Hip Hippo
    Photon Emperor
    Red-Eyes Retro Dragon
    Rescue-ACE HQ
    Ritual Beast Tamer Elder
    Rose Papillon
    Scrap Raptor
    Serenade the Melodious Diva
    Shadow’s Light
    Simorgh, Bird of Beginning
    Starry Knight Sky
    Steelswarm Gatekeeper
    Swap Frog
    Symphonic Warrior Miccs
    Synchro Fellows
    Synchron Carrier
    T.G. All Clear
    Traptrip Garden
    Triamid Hunter
    U.A. Hyper Stadium
    Vampire’s Domain
    World Legacy – “World Key”
    Yosenju Kodam

    That’s quite a list, isn’t it? These effects give you 1 additional Normal Summon (or Set) between all of them. That means they don’t stack with each other. However, they do stack with Group 1. For example:

    ● If you activated Card Advance, and control a Fire Formation – Tensu and Gem-Knight Seraphinite, you can only use 1 of those three cards’ extra Normal Summon/Sets. Once you do, you cannot use the other 2 cards’ Normal Summons/Sets the same turn, since you already “gain[ed] this effect once per turn”.

    ● If you activated Double Summon (a Group 1 card) and the effect of Swap Frog (Group 2), you can Normal Summon/Set twice normally, and also Normal Summon a “Frog” monster.

    You are not forced to perform these Normal Summon/Sets in any certain order. For example, you can play Fire Formation – Tensu at the start of your turn, and use the additional Normal Summon granted by it to Normal Summon something like Brotherhood of the Fire Fist – Bear. Then, even if Tensu isn’t on the field anymore (possibly due to Bear), you still have your regular Normal Summon/Set for that turn.

    Group 3
    Altergeist Revitalization
    Ancient Gear Commander
    Antialian
    Arcana Reading
    Argostars – Giantslaying
    Arrivalrivals
    Bahalutiya, the Grand Radiance
    Beetrooper Armor Horn
    Blackwing – Simoon the Poison Wind
    Capricious Darklord
    Chronomaly Temple – Trilithon
    Constellar Sombre
    Cosmic Slicer Zer’oll
    Counter Gate
    Cry Havoc!
    Cyberdark Inferno
    Cyberdark Realm
    Cynet Optimization
    Dark Advance
    Disciples of the True Dracophoenix
    Doodle Beast – Tyranno
    Ehther the Heavenly Monarch
    Elborz, the Sacred Lands of Simorgh
    Electrode Beast Cation
    Escalation of the Monarchs
    Evilswarm Kerykeion
    Fairy Tail Tales
    Floowandereeze & Eglen
    Floowandereeze & Empen
    Floowandereeze & Robina
    Floowandereeze & Stri
    Floowandereeze & Toccan
    Floowandereeze and the Dreaming Town
    Floowandereeze and the Magnificent Map
    Free-Range Monsters
    Gem-Knight Nepyrim
    Gemini Summoner
    Gizmek Yata, the Gleaming Vanguard
    Harpie Dancer
    Hi-Speedroid Rubber Band Shooter
    Horned Saurus
    Ichiki Sayori-Hime
    Joker’s Straight
    Kuribeh
    Mahunder
    Mecha Phantom Beast O-Lion
    Miasma Necromancer
    Motor Kaiser
    Necrovalley Throne
    Ojamatch
    Pahunder
    Prima Light
    Primite Imperial Dragon
    Proof of Pruflas
    Repair Genex Controller
    Ritual Beast Ulti-Kimunfalcos
    Ritual Beast Ulti-Reirautari
    Ruddy Rose Witch
    Sakitama
    Samsara Dragon
    Simorgh, Bird of Perfection
    Soul Crossing
    Soul Energy MAX!!!
    Spell Card “Soul Exchange”
    Spiritual Beast Tamer Lara
    Summon Dice
    Supermagic Sword of Raptinus
    Tessera the Primal Squire
    The Duke of Demise
    The Monarchs Masterplan
    The Weather Forecast
    Thunderspeed Summon
    True Draco Apocalypse
    True Draco Heritage
    True King’s Return
    Twin Pillars of Ice
    Ultimate Offering
    Ultimeat Offering (second effect)
    Union Activation
    Vampire Ghost
    Wheel Synchron
    Yosenju Kama 1
    Yosenju Kama 2
    Yosenju Kama 3

    Last but not least, this group of Normal Summons/Sets has no limits*. You can stack them with each other, and Groups 1 and 2. You can spam the field with Ultimate Offering’s effect, and/or use the HUNDERs’ effects to swarm the field from your hand. However, these Normal Summons/Sets are unique since you must immediately conduct them when the Normal Summon/Set effect resolves. You cannot decide to wait until later in the turn to Normal Summon/Set, unlike Groups 1 and 2.

    * Some of these Normal Summon/Set effects can only be activated once per turn, such as Constellar Sombre, Harpie Dancer, and Necrovalley Throne. So technically there can be limits. But this doesn’t prevent you from using other Group 3 cards for more Normal Summons/Sets.

    Dan List Normal Summon Redshift Rulings
    Share. Facebook Twitter Reddit
    Dan
    • Website

    Related Articles

    [OCG] 1/16/2023 Rulings Update

    January 16, 2023

    Advanced Rulings: ATK/DEF Modifier Guide

    March 23, 2022

    [OCG] Structure Deck R: Dragunity Drive Rulings

    August 29, 2020

    Comments are closed.

    Recent Posts

    Instructor Decks for “Gias Charge of the Nova” [Deck Recipes]

    December 4, 2025

    Tellarknight Constellar, ft. TW03 Support [CDP]

    December 4, 2025

    Weave A Wonderful “Fairy Tail” Story! [BLZD]

    December 3, 2025

    [MW] Shooting Stars on the Galactic Market With Aliens

    December 3, 2025

    And The Next Saikyo Jump Promo Is… [RUSH DUEL]

    December 3, 2025
    Facebook X (Twitter) YouTube Discord RSS
    • Terms of Service / Privacy Policy
    • Contact Us
    © 2025 YGOrganization. All rights reserved.

    Type above and press Enter to search. Press Esc to cancel.