Beyond the farthest stars, beyond the pillars of creation, embrace the one true sublime…
DBPR-JP001 Hecatoncheire Ibel
Level 6 LIGHT Illusion Effect Monster
ATK 1600
DEF 2100
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then Special Summon 1 “Hecatoncheire” monster from your Deck in Defense Position, except “Hecatoncheire Ibel”.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” monster in your GY, except “Hecatoncheire Ibel”; Special Summon it.
Note: This card is Ibt (Armpit) + El (God). Ibt al Jawza is a name for Betelgeuse.
DBPR-JP002 Hecatoncheire Yadel
Level 6 LIGHT Illusion Effect Monster
ATK 2100
DEF 1600
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; shuffle it into the Deck, then add 1 “Hecatoncheire” Spell/Trap from your Deck to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this card is sent to the GY: You can target 1 “Hecatoncheire” Spell/Trap in your GY; Set it.
Note: This card is Yad (Hand) + El (God). Yad al Jawza is a name for Betelgeuse.
DBPR-JP003 Hecatoncheire Goddus
Level 7 DARK Illusion Effect Monster
ATK 2300
DEF 2000
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) During your opponent’s Main Phase (Quick Effect): You can target 1 monster in your opponent’s GY; Special Summon it to your field, but banish it when it leaves the field.
Note: Its name is intended to be Cottus, one of the named Hecatoncheire, but corrupted into Goddus. Incidentally it sounds like Ghoddos or Qddws, Persian for “Holy”.
DBPR-JP004 Hecatoncheire Gygas
Level 7 DARK Illusion Effect Monster
ATK 1200
DEF 2800
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand, except during the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can excavate the top 3 cards of your opponent’s Deck, you can Special Summon 1 excavated monster, also shuffle the rest back into the Deck.
(3) If this card battles a monster, neither can be destroyed by that battle.
Note: Gygas is a corruption of Gyges, one of the named Hecatoncheire brothers.
DBPR-JP005 Hecatoncheire Breus
Level 7 DARK Illusion Effect Monster
ATK 2800
DEF 1300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) is added to your opponent’s hand outside of the Draw Phase: You can Special Summon this card from your hand.
(2) During your Main Phase: You can look at 1 random card in your opponent’s hand, and if it is a monster, you can Special Summon it to your field.
(3) If this card battles a monster, neither can be destroyed by that battle.
Note: Breus is a truncation of Briareus, one of the Hecatoncheire brothers.
DBPR-JP006 Hecatoncheire Jawza
Level 8 LIGHT Illusion Fusion Effect Monster
ATK 2400
DEF 2500
Materials: 1 “Hecatoncheire” monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Illusion monster and 1 face-up monster you control owned by your opponent. You can only use the (1)st effect of this card’s name once per turn.
(1) During your Main Phase: You can add 1 “Hecatoncheire” card from your Deck or GY to your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
Note: Jawza is the name of a woman mythologically associated with the constellation Gemini but later became associated with Orion.
DBPR-JP007 Hecatoncheire Xeno
Level 9 DARK Illusion Fusion Effect Monster
ATK 3400
DEF 3500
Materials: 3 “Hecatoncheire” monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent’s Extra Deck, and if you do, you can Special Summon 1 of them to your field.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) If this Fusion Summoned card in its owner’s control is destroyed by an opponent’s card effect: You can take control of any number of monsters they control.
Note: Xeno is literally “Foreign” in Greek, as in something or someone from elsewhere. A stranger. A foreigner. An outsider.
DBPR-JP009 Hecatoncheire Tartarus
Quick-Play Spell Card
(1) Activate 1 of these effects (but you can only choose each effect of this card’s name once per turn);
● If you control a “Hecatoncheire” monster: Target 1 Spell/Trap your opponent controls; return it to the hand.
● Fusion Summon 1 “Hecatoncheire” Fusion Monster from your Extra Deck, by banishing its material from your field and/or GY. If you use face-up monsters you control owned by your opponent, you can treat them as “Hecatoncheire” monsters.
Note: Tartarus is the portion of the underworld that the Hecatoncheire were sealed away in.
DBPR-JP010 Ibt al Hecatoncheire
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a monster effect and you control a “Hecatoncheire” monster: Negate the activation, and if you do destroy that monster, then you can Special Summon it to your field.
Note: Ibt al Jawza is a name for Betelgeuse.
DBPR-JP011 Yad al Hecatoncheire
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card and you control a “Hecatoncheire” monster: Negate the activation, and if you do, destroy that card, then you can Set it to your field.
Note: Yad al Jawza is a name for Betelgeuse.
DBPR-JP012 Master Tao the Chanter (Reprint)
DBPR-JP014 Eye of Illusion (Reprint)
![Embrace The Salvation Of The “Hecatoncheire”! [DBPR]](https://cdn.ygorganization.com/2025/07/TheSublime.jpg)












116 Comments
When you wanted to activate Hand destruction and pendulum summon all your guys, but Green Baboon said no
A lot of people about to learn about the Green Baboon when these are released. Same thing happened when Fire King got its new support.
Why what does it do?
Why what does it do
@Aera
Green Baboon is a monster that can special summon itself from hand/grave upon a beast monster’s destruction.
The way that card was used introduce a new rule to the game where you cannot activate the effect of a monster in the hand that summons itself from the hand more than once in a single chain.
OP is just saying that people who pick this up are going to need to learn that ruling because you can’t chain multiple of the level 7 monster’s eff in a single chain. If you add more than one at once, they’ll miss timing except for the one you choose to summon.
… You could just… Wait for your opponent to add more than one card from deck to hand.
They really need to print a new, proper rulebook and put that rule in there once and for all.
Green Babboon says “WHEN” for it’s effect. These all say “IF”, They shouldn’t miss their timing at all like Babboon would.
Alot of the designs definitely gives me LoveCraft vibes.
“Your monsters? OUR monsters!”
Soviet anthem intensifies
“Jawza is the name of a woman mythologically associated with the constellation Orion but later became associated with Gemini.”
Are you saying Hecatoncheire was always the Waifu Deck (or at least, Hecatoncheire Jawza)?
(Read the card’s Effects)
Either this Deck is the next Tier 1 or it will simply be powerful Deck thanks to Illusion Pile.
Illusion Type = gods not being real
I like it 😊😁
nah thats a dude lol look at him
An illusion archtype that steals your opponent monsters? I think Nightmare Magician finally found its home.
It worth noting that Relinquished was an Illusion in the manga. Maybe that was meant to be one of the main gimmicks of the Illusion type.
anyone want to take bets on xeno getting banned(and or limited) talk about an op control archetype, my god
Not even close to ban worthy
I can see breus being a problem
On what planet would Xeno ever get banned?
It’s ass
Finally, a GOOD steal opponent monster deck
So this the Anti-christ archetype?
The first two monsters have similar poses to Darklord cards.
Yeah, plus the fact they’re illusion type kinda feels like they’re meant to be false gods. Very neat designs, and happy to see they arent the expected fairy or fiend.
actually they are greek. not antichrist. the hecatonchiere were known as the hundred handed ones in greek mythology, and also the second generation of children born from gaia
All the LIGHT monsters are based on the star Betelgeuse and all the DARK monsters are based on the Greek mythical giants and your take away is that it somehow must be an antichrist deck???
hecatomcherie is a monster from greek myth
@he who dwells in the mist
Greek + Persian, with the other half of the names all being in Arabic.
“This card is Ibt (Armpit) + El (God).”
SNIFFFFFFFFFFFF
🤣 kinky
Man the artwork is peak
Is this the real Kevin Tewart?
Oh wow, this is the first pure Illusion archetype. How momentous! Based off the Hecatoncheires (I know that may not have been obvious lol). Their whole gimmick being taking your opponent’s stuff. Also, they play into the charmies, because 3 of them summon themselves and take your opponent’s stuff. Got some interesting counter traps (wish they weren’t opt, but I get it). Love the artwork. Yeah, I like these. Fusions are a bit eh though. Not bad, just eh.
Xeno is honestly pretty good. Bit pricey at 3, but you can potentially steal key cards before they’re summoned, (on either players turn), and has both battle and, effectively, effect destruction protection. Only issue is he’s vulnerable to other removal options, but hey, guess there has to be some weakness.
Azamina is also pure
@N Mandela effect in full effect. I swear I remember the fusions being different types. But it was that they require non-illusions in an illusion archetype for no reason beyond lore. Whoops
Wait wait wait. Did they just announce an archetype that 1) References some cool lore 2) is decent gameplay wise 3) Has really good artwork and MOST IMPORTANT: 4) Does NOT belong to the boring overused lame trinity [Dragon Mecha Waifu weeb bait] ???!!! COUNT ME IN!!!
These are the probably the sickest designs from Yugioh I seen in a long time. They give me that Disturbing LoveCraft design feel. I love it.
Somehow, it remind me with Maximus and Alba Los. Distant relatives of them, prolly??
The boss monster does look very similar to Liberator Eto.
Can’t wait for some crybaby still call them waifus. Names imply all LIGHT ones are female, and Ibel has ENORMOUS booba.
Can’t wait for some crybaby still call them waifus. Names imply all LIGHT ones are female, and Ibel has ENORMOUS chest.
DING DING DING we got a new category for DBP archetypes! It’s ELDRITCH ABOMINATIONS
fiend/zombie adjacent aesthetics are actually just as if not more common than machines in deck build packs. I really like the art here but it’s disingenuous to imply this is a break from an existing pattern.
Jokes on you Ibel is mommy
Communism the deck
Insanely broken and toxic cards. Goddus is a Staple, literally powercreeps Bystials. Expect to see Goddus as a 3 of in most decks.
you’d be better off with just dd crow at that point lol stealing a combo piece isn’t impactful enough of an upside to deal with potentially missing out on getting rid of it fast enough, when your opponent holds off on searching stuff
Goddus is too slow and conditional to directly invalidate bystials.
It has usecases but it is at best a sidegrade to bystials, its best usecases being something like discard engraver for tract and even then it’s got a lot narrower timings than a bystial. Might be a good side option against like, crystron.
There’s something weirdly SCP about these.
i find that the zombie vampire seems to have high potential in this deck especially with jawza because if you go jawza you can search the quick play then use it to go into another jawza without using the one you already have then search a counter trap because jawza isnt once per turn and maybe go into zombie vampire to go even further i think this could all be facilitated in some illusion pile deck to be a solid combo
It is once per turn tho.
zampire is an 8, the more accessible one for this deck is Sharivan outside of like, using Jowser.
Uh, Gekko, provided you’ve taken at least two guys — and in this Deck that’s not looking to be a tall order — that The Zombie Vampire is Rank 8 strikes me as rather much a moot point. I’ll agree that Sheridan strikes me as a bit nicer to run in most situations (or at least a lot less likely to blow up in one’s own face, given we’re comparing spot removal to mill 4), but I don’t think accessibility is going to be a problem given the deck seems to take to monster theft in various forms like Materiactor takes to Rank 3.
need some hands
Third Illusion Fusion archetype and second one to be pure
First Illusion archetype to not ask for other types to be involved
Ok this stuff seems neat as a low to the ground or sn engine (in the mirror match it goes WOOSH)
These new Hecatoncheire card designs look similar to the Despia and Dogmatika cards. Especially Dogmatika Maximus’ ultimate ritual form, Dogmatika Alba Zoa.
I think Jawza and Xeno should have had each other’s atk, def and effects, since Jawza looks more like a boss monster.
Golden Nova will be pleased they’re finally doing the Illusion thing again. Still was funny is to see him seethe over that Mikanko Illusion monster.
Also I finally have a deck my excess Sinful Spoils Subdual cards can go to… if only Golgoil the Steel Seismic Smasher could have one too…
Yadel is a body horror baddie. Baddie Horror?
Yadel is a fetish art baddie is what she is.
Wonder what the last card is? Given its placement; it’s either another fusion, a normal spell, quickplay, or field spell.
I wouldn’t mind a good field spell, since it’s gonna be played in Illusion pile, and they don’t have a good FS yet.
I can see people putting mind drain in their side deck if this archetype becomes popular, since mind drain practically shuts down this whole deck
I swear i dont understand why Electrumite is still ban when i see decks like this. Someone can explain ? I’m lost.
Literally how it’s more powerful than Electrumite?
Because Electrumite is way better? These cards are cool, but not that strong
So you guys tellin me that if electrumite go back to 1 it would be better than this deck ?
A deck who Stealing your opponent hand, field, negate S/T and monsters ? What kind of deck electrumite make unfaire or T1 ?
Found what I’ll be playing for the next few months
Very cool art, them and interesting and unique gameplan, sadly not very strong. Will have to wait and see on its future support.
In a custom world, this would be last remaining card so I’m gonna base what I hope for around something similar just way less over the top.
Field Spell
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Attack Gain effect
(2) During your Main Phase: You can add 1 “Hecatoncheire” card from your Deck to your hand, except “X”, also after, you can make your opponent draw 1 card.
(3) If a card(s) is added to your opponent’s hand while you control no monster or an Illusion Fusion Monster, except during the Draw Phase: You can opponent reveals all added cards until the end of this turn, then you can apply up to both of the following effects in sequence.
● Your opponent cannot activate, Summon, Set, or activate the effects of any card revealed in their hand.
● You can add to your hand or Set to your field, 1 of the revealed cards.
This is a very well thought out effect and would definitely make the archetype more relevant
Fixed the PSCT a bit to be closer to TCG, out of the custom card above, but still expecting something way lower in power level than the custom, just showing what they might need is all.
Hecatoncheire Underworld (Field Spell)
“Hecatoncheire” monster you control gain 100 ATK/DEF for each card on the field owned by your opponent. You can only use each of the following effects of “Hecatoncheire Underworld” once per turn. During your Main Phase: You can add 1 “Hecatoncheire” card from your Deck to your hand, except “Hecatoncheire Underworld”, also after, you can make your opponent draw 1 card. If a card(s) is added to your opponent’s hand, while you control no monsters or an Illusion Fusion Monster, except during the Draw Phase: You can have your opponent reveal that card(s) until the end of this turn, then you can apply up to both of the following effects in sequence.
● For the rest of this turn, your opponent cannot activate, Summon, Set, or activate the effects of any card revealed in their hand.
● You can add to your hand or Set to your field, 1 of the cards revealed by this effect.
Just making some comments on your name notes.
1) “Hecatoncheire Ibel” probably has nothing to do with Ibt al Jawza (although the trap card “Ibt al Hecatoncheire” clearly does, and a note should be put for that card) since there is no ト (t) in this name like there is for the later trap card. That being said, I do not know what the alternative source of the “ib(u)” name would be (only thing I remotely found was maybe it is a alternation of the Aramaic word ‘Ub “bosom; lap”, or perhaps Arabic ‘ib’ “burden”, but these aren’t the most commonly used of words, so I am in doubt).
2) The first half of your note for “Hecatoncheire Yadel” is correct, but you wrote “Gabd” rather than “Hand” as the translation for “Yad”. Also, given that the name uses エル, not アル like the trap cards, it probably does not have anything to do with Yad al Jawza (although the trap card “Yad al Hecatoncheire” clearly does, and a note should be put for that card)
3) I think Cottus should be mentioned as the first explanation for the name Goddos. I don’t think the Persian word has any relation, but even if it does, it should be mentioned secondarily to the Cottus note, not before.
4) Your note about Jawza is mostly correct, but you have it backwards. It was associated with Gemini first, and then Orion.
5) You should put a note about “Ibt al Hecatoncheire” and “Yad al Hecatoncheire” being based on Ibt al-Jawza (“armpit of Orion”) and Yad al-Jawza (“hand of Orion”) respectively, both of them referring to the star Betelgeuse. And to be clear, neither of these have El (エル) “God” in them like the first two cards do. These traps are based on the two alternative Arabic names of Betelgeuse, just with “Jawza” replaced with “Hecatoncheire”.
Adding another possibility for Point 1 that I found somewhat promising, at least given the lack of a clear etymology for イブ: Could be an alteration of Akkadian ebbu(m), meaning “trusted agent”
It’s almost definitely Ib(t) + El. Konami likes hacking off parts of names for name feel reasons.
“Konami likes hacking off parts of names for name feel reasons.”
That is true, but I feel like this case is different because another card in the same archetype within the same set DOESN’T hack off the ト (t). If they both used イブ (or if the イブト・アル・ヘカトンケイル Ibt Al Hecatoncheires card wasn’t included here), I would have no issue agreeing that it was from イブト (Ibt), just with the ト (t) removed. But if they went out of their way to include the ト for one of the cards, it would be odd for them to omit it for the other card if both cards were truly intended to be from the same source. If there are other attested examples of two cards in the same archetype (moreover, in the same set in the case) clearly being based on the same word, but one of them is a shortening or alteration of the other in the Japanese spelling, then my point loses its force, but I can’t recall an example of that right now.
But like I said, even if my argument here is treated as correct, it still isn’t transparent what the “actual” source would be then, so in lieu of anything clearly “better”, I am not totally opposed to you mentioning that it could be from Ibt. I’m just explaining why I personally feel like it isn’t Ibt, even though I can’t provide with certainty what the more “correct” alternative would be.
These cards are absolutely HILARIOUS, but I’m not sure they’re actually good. Too much RNG, imo. Also imagine this against Sky Striker or Runick.
Just a note that the Heichatoncheire were not sealed in Tartarus. They were chosen by Zeus to guard its gates.
They were sealed there by Kronos but they were released by Zeus and made its guardians
OMG the design is so f*cking gorgeous. I have eyegasm
Seems like that komonkey really hates super polymerization huh.
I love it, I NEED MORE!
Kira Yoshikage will love Ibel and Yadel arts
– great art
– unique strategy
– simple to grasp
– not waifu/dragon slop
well done indeed konami
Tbf that angel lady is pretty hot…
The light ones are waifus <3
Hoping and praying “Eye of Illusion” becomes searchable in this deck.
This archetype about to throw hands.
a bit dissapointed they are not fairies but happy woth them
Illusion Type = gods not real
I FVCKING LOVE IT!!!!!!
Feel good to have a non mechanical/space dragon/waifu archetype. And the first pure Illusion too.
Im reaaaaly suprised they have no “after battle, take controll of the battled monster” effect, since it would fit this deck perfectly, lorewise and mechanic wise
Since illusion monsters make everything survive battles they are perfect candidates for this, and im pretty sure they have something to do with corruption, so taking ofter enemys after a battle fits
They likely don’t have that here because, frankly, Illusion already has one of those (Nightmare Magician); no sense in doubling up when they can instead diversify the portfolio, given it’s entirely possible for them to just . . . also run Nightmare Magician (perfectly good mat for Jawza in a pinch, after all).
My guess for the last card is a field spell or continue spell that’s pretty much what you’d expect, a searcher on activation, and maybe it could make both players shuffle 1 card from their hand into the deck, then draw 1 card. And maybe it could give the illusion part of the deck some value, like making it so that you take control of any monster that battled one of your monsters and treats them as Hecatonchaires. Could be busted as hell, but at least make the battle itself worthwhile.
*continuous spell
My name is Kira Yoshikage and I love HANDS 🤚
Goddus is a generic handtrap btw.
Hoping for a Continuous Spell that reads “During your Main Phase: You can add 2 “Hecatonocheire” monsters from your Deck to your hand, then, your opponent draws 1 card” or smth like that.
Several Spirit Sculptor targets! And you can search Nightmare Apprentice with him, who can in turn search all of them, so I’d say he’s an auto include in the deck since they don’t have any normal summons so far.
First monster is Armpit God, huh?
Pretty cool designs, I especially like how the wings are just a ton of hands. This reminds me on one of my own characters that is a dream deity made up almost entirely of hands to form their body shape. Anyways, this card set efforts seem pretty powerful, wouldn’t be surprise if they reach at least tier 2 someday.
“NTR your opponent with Hecatoncheire!”
cant wait for the level 10 that lets you steal your opponent’s catalytic converter from their car (but banish it when it leaves the field)
We steal their monster first, then their lunch money, their job, their wife…
hecatonchires in myth had a hundred hands and fifty heads and by extension a hundred eyes. find it funny that the lights here get the lions share of the hands and the darks the lions share of the eyes.
Too bad stealing your opponent’s stuff in ygo is not as fun as it should be. Even if you stole your opponent’s flashiest card it would still be less destructive than…another piece of your own combo filler.
Glad that they gave some of them Arabic/Semitic names
A pure Illusion theme with such a great theme and art to boot, WANT!
THE
THE QUICKPLAY FUSION THAT ISN’T MAIN PHASE ONLY
been a while since the last one, they really don’t like printing it
Goddus is New good Handtrap, i will add for vanquish soul
I wonder why the dark ones are all made of goo. I’m obsessed with the creepy hand angels, I understand the Greek reference, but I’m not sure I’m understanding the dichotomy between that and… bones, eyes, and goo? What do the dark ones have to do with the Hekatonkheires? I would be much happier playing the deck if I could puzzle out the lore better.
The position of the hole this reveal is driving me batty, especially after Xeno gave us the shock that the monster they revealed in the artwork tease ended up NOT being the biggest, baddest monster of the deck like the art reveals usually are (compare Crossover Breakers showing us Deadnader, HEARTS OF CRYPTER, and Mitsuba/Mistva/the Ryu-Ge Ritual) and thus showed us that bigger isn’t off the table here.
It’s equally possible, given the hole’s between Xeno and Tartarus, that either we’ll get an even bigger Fusion or other Extra Deck monster, or we’ll get another Spell for the Deck . . . personally, I’d be fine with either, but if we DO get a Spell I hope it’s a Continuous Spell that we can use to spend taken monsters for some benefit.