Demystifying Rulings, Part 13: Advanced Rulings
The series returns for one last article! There are a couple more important game mechanics to cover, informally referred to
Read moreThe series returns for one last article! There are a couple more important game mechanics to cover, informally referred to
Read moreWe end the series by looking at several miscellaneous areas of rulings: The Game State, Verifications, and, finally, the mystery
Read moreIn this article, we use the language of ‘attempts’ to study various rulings regarding when actions and activations are legal.
Read moreThis article will explain various aspects of negation in Yugioh.
Read moreThe Damage Step is an incredibly mysterious and complicated area of rulings. In this article, we develop some intuition for
Read moreToday we look at the structure of the Battle Phase, another fundamental element of every duel.
Read moreThough it may not always seem like it, only one player has the right to act at any given time
Read moreIn this article, we return to a much simpler, but still fundamental, topic: Summons.
Read moreA conjunction, in PSCT, is a word/phrase that join two parts of an effect. They condense a lot of information
Read moreThis article is about the often confused and misunderstood ruling concerning ‘when’ optional effects.
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