The series returns for one last article! There are a couple more important game mechanics to cover, informally referred to in this article as “Forgetting” and “The Highlander Clause”. I’ll also address Extra Normal Summons.
In the previous article, I introduced Rustywolf’s Probability Calculator and we saw the calculator in action. In this article, we delve into the maths behind it.
Probability is undeniably important to deck-building as well as playing. This article aims to provide the tools needed to start making key calculations.
PSCT (Problem-Solving Card Text) is the term used for the way Konami has written card texts since 2011. It encodes key information about card effects, meaning that they can now be deduced from the card text itself with a little knowledge.
We end the series by looking at several miscellaneous areas of rulings: The Game State, Verifications, and, finally, the mystery topic… DISCLAIMER: Due to the April 11th, 2019 changes to verification policy in the TCG, this section is no longer up to date. Refer to this article for details.
In this article, we use the language of ‘attempts’ to study various rulings regarding when actions and activations are legal.
This article will explain various aspects of negation in Yugioh.
The Damage Step is an incredibly mysterious and complicated area of rulings. In this article, we develop some intuition for its structure. Updated: 1st October, 2015.
Today we look at the structure of the Battle Phase, another fundamental element of every duel.
Though it may not always seem like it, only one player has the right to act at any given time in the game. In this article, we study the passing back and forth of this ‘right to act’. Also, if you missed it due to the new F/L List, check out the last article on Summons: www.ygorganization.com/learnrulingspart6