I now think this might be better…
Replays:
Strategic Summary:
Welcome back for another Creative Deck Profile, and this time, I’m returning to one of my IRL decks following your feedback. That’s right – in October I covered my R.B. build thinking it was working great, until someone in the comments recommended a Mecha Phantom Beast Engine instead, and that led me into a spiral to try and determine a better way to run R.B… leading me to today’s build! Let’s talk about what changed, and why I’m more confident than ever before.
First up, the R.B. theme is ridiculously good at being streamlined – While I did choose to run every single R.B. card in here, you really only need multiple copies of R.B. Funk Dock and R.B. Stage Landing – everything else can be run at one copy apiece without hurting consistency. With only a 15-card investment, the rest of the build can be used for Hand Traps, answers to common threats, or in my case – even more one-card combos. As before, Pillar of the Future – Cyanos, Sky Striker Mobilize – Engage!, and Sky Striker Mecha – Hornet Drones all lead into a full R.B. combo, since any grants you the initial 2 Machines to get to R.B. VALCan Booster and tutor that first Funk Dock. Then there’s also my new addition – the Orcust engine – that can do the same and more. You see, Girsu, the Orcust Mekk-Knight can summon a World Legacy Token to each field, and then if you elect to make Galatea-I, the Orcust Automaton, you not only get a LINK-1 Machine that brings itself back as a third ‘free’ material later in the turn, but it can also grab you a copy of World Legacy – “World Crown” to make your endboard even scarier!
Now you may have one big question – why do I still run all of the R.B. cards and not cut any? The answer is simple – I want to be able to play going 1st or play going 2nd during the first duel of a match, regardless of how the diceroll goes. Sure, you may want to elect to side out R.B. Ga10 Pile Bunker when going first or side out R.B. Lambda Cannon when going second, but by including both, you give yourself every chance to steal a victory with the element of surprise, since the deck is fairly uncommon still. As far as the other R.B. card seen as meh – R.B. Last Stand – I’ve found quite a use for this card in playing around Droll/Mulcharmy/Nibiru, or other common hand traps that intend to make you lose your turn. As you’ll see in the replays, a single R.B. Funk Dock into R.B. Stage Landing into R.B. Shepherd’s Crook into R.B. Last Stand can still put up a multiple interactions of its own. It’s also something you can set off of Triple Tactics Thrust in a pinch! Given all that, I hope you enjoy this updated take on the deck, and while I know I’m opening myself up to more feedback, I’m back to thinking this is very close to the best way to play R.B…. At least I’ve had a LOT of success with it, to the displeasure of the others at my locals. But if I’m missing something else, give me a shout!
Provided Decklist:
Monsters:
1 Therion “King” Regulus
1 R.B. Ga10 Pile Bunker
1 R.B. Lambda Blade
1 World Legacy – “World Crown”
1 R.B. Lambda Cannon
1 R.B. VALCan Rocket
3 Girsu, the Orcust Mekk-Knight
1 Sky Striker Ace – Roze
1 R.B. Ga10 Cutter
1 R.B. Ga10 Driller
2 Ash Blossom & Joyous Spring
2 Ghost Belle & Haunted Mansion
2 Pillar of the Future – CyanosSpells:
3 R.B. Stage Landing
1 Triple Tactics Talent
2 Triple Tactics Thrust
3 Sky Striker Mobilize – Engage!
1 Terraforming
1 Called by the Grave
3 Forbidden Droplet
1 Sky Striker Mecha – Hornet Drones
1 R.B. Operation Test
1 Clockwork Night
3 R.B. Funk DockTraps:
1 R.B. Last Stand
1 The Black Goat Laughs
1 Orcust Crescendo
1 R.B. Next PhaseExtra Deck:
3 R.B. The Brute Blues
2 R.B. Shepherd’s Crook
1 Barricadeborg Blocker
3 R.B. VALCan Booster
1 Sky Striker Ace – Hayate
1 Sky Striker Ace – Kaina
1 Sky Striker Ace – Kagari
1 Sky Striker Ace – Shizuku
1 Clockwork Knight
1 Galatea-I, the Orcust Automaton
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Crystal Beast, Suship, Lunalight, Rokket, Enneacraft, Learning Elf,
Coming Soon:

![R.B. Orcust Sky Striker [CDP]](https://cdn.ygorganization.com/2025/12/CDBanner_RBOrcust_Site-1024x576.png)

7 Comments
Main deck is kinda wrong but this build is better than that previous dominus build.
A thing I’ve noticed in these CDP is that the authors tend to overlook consistency and they usually try to make the endboards as strong as possible instead of showing more technical aspects of decks.
R.B. specifically is hurt by this kind of approach since it’s meant to be a low-to-the-ground deck that relies a lot on technical play.
Example: Regulus is a useless card, as is lambda blade, yet they are both played in this build.
Hi there! To provide a response, I dont overlook consistency, I intentionally choose to not over-index on it.
What does that mean? Well TCG players tend to over-index on consistency when deckbuilding, because of the nature of our tournament scene: giant events with minimal room for error. Instead, I take a more OCG-oriented approach to deckbuilding, by optimizing for power plays and sheer potential. For me, this works great IRL, because I predominantly play in a locals setting, which has fewer rounds and the additional power beats out decks optimized to be consistent. Second, it allows me to make the most of my game knowledge, since i know so many decks, as others may not know the exact point to interrupt me, if they arent as familliar with what my deck could build toward. That’s why I consider it similar to the OCG-approach, their format centers around local shops, which is why you see more tops from rogue builds.
I also feel that this approach works well for my channel, given that I design my content to showcase the potential of a theme. I can’t do that well if I’m always optimizing for the lowest common denominator, and it makes for pretty terrible replays to just show which hand drew more disruption. All this speaks to my high-level philosophy.
Now, for this RB deck in particular, I disagree with both of your examples. Yes Regulus is an endboard cap in an ideal state, but when drawn from the jump, it isnt useless. It provides additional insulation from disruption, and can cause the opponent to waste a disruption that would be more worthwhile on a key card. Lambda Blade may not SS itself, but i don’t see it as a useless card. Sure, the steal can be winmore if you already have a full endboard, but when going 1st, it supports one-card combos you wouldn’t otherwise have access to. Even if hard drawn, it can be brought out via Operation Test or discarded with Barricade or Clockwork, minimizing the risk that comes with Garnets in other decks. And if it would slow you down too much if drawn, you can always side it out when you know you’re going 2nd.
At the end of the day, you see this archetype differently than me, and that’s okay – there is rarely a definitive best list for any deck, as it does and should vary by format and by event. If this build inspires someone else to try it out, and they decide to optimize it differently – that’s great. Everyone should tailor their own deck to how they like to play. That’s what I try to do with my builds, create space for deckbuilding creativity without tunnel-visioning on total optimization.
Absolutelly fair, in a locals scene a lot of these choices should indeed be quite effective.
Thanks for going out of your way to explain the concepts behind the list, I enjoyed reading your deeper toughts on the deck.
Have a wonderful day
Hi, i’ve read a lot of your articles here but i find this build to be one of the most intresting so far. I have a couple of questions: have you tried going for a “larger” orcust engine? (i would still keep it really small, like 1 of each name, cutting knightmare and wand, not even sure if you would run babel). Seems like a decent plan B if Stage Landing gets stopped and you are not locked. Also, why don’t you run Spoly? I always though it was almost mandatory with R. B.
What do you think?
Hi! I did consider it, but i don’t think it’s a good idea. Even if your first Stage Landing is negated, you should always have an opportunity to tutor and use a 2nd one (first search from L2, second from L3), not to mention if you hard draw Funk Dock or one of your copies of stage.
As far as SPoly, I think it’s been so prevalent because people didn’t know what to fill the rest of the extra with. But quite frankly, I want to use all the slots for what I chose to run, and wouldn’t want to cut anything for the sake of adding Spoly targets.
humm… interesting. My only problem with the deck is that Kaina is kinda useless without more Sky Striker spells (there may be four there, but unless its a near-pure Sky Striker deck with at least 10 or more, I wouldn’t ever use her).
I’d probably recommend just doubling down with a second copy of the more useful Shizuku. You have 20 spells already, so unless you add a couple of Blink Outs, you’ll need that second copy to switch back to her once you’re done with Kagari or Hayate (especially Hayate), and currently Shizuku at full power in this deck would drain your Op of 2000 Atk across their board.