CDP: Nephthys, True King, Unchained, Fire King, & Dinosaurs – Destruction 101, the Deck

Build a deck with 5 destruction based archetypes? Let’s go!


Strategic Summary:

Welcome to today’s CDP, a build featuring so much destruction, that it just had to be in the title! This strategy is all about mass destruction, since many archetypes now revolve around the mechanic, so I wanted to see what would happen if you threw them together. The core of the deck is the Nephthys archetype, a group of WIND Spellcasters and FIRE Winged Beast monsters that trigger off of being destroyed by card effect. It’s built around Sacred Pheonix of Nephthys, which Special Summons itself during your next Standby Phase after being destroyed, wiping all S/Ts from the board when it does. This is where the Unchained archetype comes in, a set of Fiend monsters that also trigger off of destruction, but are supported by S/Ts such as Abomination’s Prison and Abominable Chamber of the Unchained, which trigger when destroyed while set in the S/T zone. Throw in the new Unchained Soul Sharvara (YGOrg Translation), and you have both something worth destroying, summoning, and a monster that can destroy a card to summon itself! It’s everything you could want. Speaking of other cards in this build that facilitate all of your destruction, this brings us to the other two reigning archetypes in the build: Fire King and True King.

The Fire King archetype consists of FIRE monsters of various types that, you guessed it, also trigger off of destruction! This theme is most known for Fire King High Avatar Garunix, another FIRE Winged Beast that Special Summons itself during the following Stanby Phase after being destroyed by a card effect. Unlike Nephthys, when this is Special Summoned, it destroys all other monsters on the field. Alongside Garunix is the theme’s Field Spell, Fire King Island, which allows you to destroy a monster in your hand or on your field, to tutor any Fire King card. So not only does this engine serve as something great to destroy, but it also has its own ways to destroy even more cards. This is also true for the True King archetype, a set of Wyrms that can destroy up to 2 other monsters in your hand/field (as long as at least 1 has the same attribute) to Special Summon themselves from the hand. The monsters making an appearance today are True King Agnimazud, the Vanisher, which works with your Fire King and Nephthys, Mariamne, the True Dracophoenix, which works with Nephthys, and True King Lithosagym, the Disaster, which works with the final theme at play, the Dinosaurs! And don’t forget Dragonic Diagram, yet another way to destroy a card in your hand or field to tutor any of these True Kings.

This brings us to the final subset of cards, the Dinosaurs. Led by Souleating Oviraptor, this type is known for thriving off of destruction, due to the effects of both Petiteranodon and Babycerasaurus. With each summoning a Dinosaur from your deck, this can quickly spiral out of control into threats like Ultimate Conductor Tyranno, which serves as a great game-finisher, as well as YET ANOTHER way to destroy even more monsters in your hand or field. It truly is a cycle of destruction, rebirth, and advantage with all of these archetypes, so jump into the fray with this hybrid, 60-card strategy!

Provided Decklist:

Monsters: 39
| Ultimate Conductor Tyranno
||| True King Agnimazud, the Vanisher
|| Mariamne, the True Dracophoenix
||| True King Lithosagym, the Disaster
| Abominable Unchained Soul
|| Fire King High Avatar Garunix
|| Sacred Phoenix of Nephthys
| Unchained Soul of Disaster
|| Unchained Soul Sharvara
| Miscellaneousaurus
||| Souleating Oviraptor
| Fire King Avatar Arvata
|| Unchained Twins – Aruha
||| Babycerasaurus
|| Petiteranodon
||| Disciple of Nephthys
| Animadorned Archosaur
| Cerulean Sacred Phoenix of Nephthys
||| Conductor of Nephthys
|| Devotee of Nephthys

Spells: 19
||| Pre-Preparation of Rites
||| Abomination’s Prison
| Double Evolution Pill
||| Fossil Dig
| Terraforming
| Preparation of Rites
||| Rebirth of Nephthys
| Dragonic Diagram
||| Fire King Island

Traps: 2
| Escape of the Unchained
| Abominable Chamber of the Unchained

Extra Deck:
| Underworld Goddess of the Closed World
| Mekk-Knight Crusadia Avramax
| Unchained Abomination
| Borrelsword Dragon
| Accesscode Talker
| Unchained Soul of Anguish
| Selene, Queen of the Master Magicians
| Dyna Mondo
| Unchained Soul King Yama
|| Unchained Soul of Rage
|| Nephthys, the Sacred Preserver
| I:P Masquerena
| Cross-Sheep


Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Gunkan, Vanquish Soul, Volcanic, Gusto

Coming Soon:


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