It’s gonna be worth millions.
RD/ORP2-JP017 ストレンジ・アトラクター Strange Attractor
Normal Spell Card
[REQUIREMENT] Either send 1 Cyberse monster from the hand to the GY or Shuffle 5 Cyberse monsters with different Levels from your GY into the Deck.
[EFFECT] Draw 2 cards. After you activate this effect, you cannot activate the effects of monsters until the end of the turn, except the effects of Cyberse monsters.
RD/ORP2-JP046 ラヴ・ウルフ Love Wolf
Level 2 EARTH Fairy Effect Monster
ATK 0
DEF 1400
[REQUIREMENT] During the turn this card is Normal Summoned, reveal 1 Fairy monster with 0 ATK in the hand to your opponent.
[EEFFECT] Choose 1 face-up monster on your field or 1 monster your opponent controls and change its battle position, then, you can choose 1 “Love Protection” in your GY and add it to the hand.
RD/ORP2-JP053 ラヴ・ミリオン Love Million
Normal Trap Card
[REQUIREMENT] When a monster on your opponent’s field declares an attack targeting a face-up Fairy monster on your field with an original ATK of 0.
[EFFECT] The attacking monster loses 1000000 ATK until the end of the turn. If you control a face-up monster with 0 DEF, then the monster being attacked gains 100 ATK until the end of the turn.
RD/ORP2-JP077 Over Rush Storm
Normal Spell Card
[REQUIREMENT] Place 2 monsters from your GY on the bottom of the Deck in any order.
[EFFECT] Choose 1 Spell/Trap Card on your opponent’s field and place it on the bottom of the owner’s Deck.
11 Comments
These cards all seem pretty awesome for their themes.
And Over Rush Storm seems awesome for generic backrow removal. Not to mention it looks positively stunning!
I would say it’s a shame that Attractor is locked to Cyberse effects for turn, but it can act like a mini Graceful so fair play.
I like how card named Million Love makes your opponent’s monster lose literally million ATK. Very funny.
Even CiNo.1000 (if it was in rush) wouldn’t be able to tank it.
And in the Rush format, that million ATK decrease is not treated as if the affected monster’s ATK becomes 0. Unless you somehow get that monster’s ATK up by (1 million – its original ATK), it will stay negative.
I always find “after this, you can’t do X for the rest of turn” kinda silly. Its can makes you kinda forgot later on that for example you playing in Master Duel you be like “Huh, why I can’t do this?” then after you scrolling the logs up “oh.. that’s because the effect of this card…”
They think it’s a clever restriction limitation solution, but I don’t think so. Wish they do something else. I mean, the [requirement] are already there…
Oh hey, some of the cards I expected would be in here ended up being in here.
Strange Attractor got a noteworthy buff to its requirement while locking you out of non-Cyberse monster effects for the turn.
Love Wolf is a counterpart to Dove, having the same requirement and recovers an archetypal support card featuring it in its artwork but differing in non recovering its angel counterpart and its first effect.
Love Million is cute and lets the theme beat unaffected/Trap destruction immune bosses in battle on the opponent’s turn.
Over Rush Storm has potential as generic backrow removal and monster GY recovery, both essentials to modern tiered Decks.
It’s good to know that Rush Duels hasn’t lost its touch when it comes to absurd numbers (see Love Million)
I still remember that Early Rush Duels there were many cards that reduced ATK by more than 100,000.
Over Rush Storm feels like the natural replacement for Legend Strike (if the player base stops playing that Spell Card. If not, they’re going to limit Legend Magician and Legend Strike more)
*Points at Love Wolf * Pupper
boooooooriiiing
got play your boooooooooriiing tier 0 snake eyes format