The Organization presents its final translation work on IGAS-JP.
IGAS-JP000 – Ten-Thousand Secret Rare
Ten-Thousand Dragon
Level 10 DARK Dragon [Special Summon] Effect Monster
ATK ?
DEF ?
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by Tributing monsters whose sum of combined ATK/DEF equals 10,000 or more.
(1) If Summoned this way, this card’s ATK/DEF each become 10,000.
IGAS-JP001 – Rare
Pikari @Ignister
Level 4 LIGHT Cyberse Effect Monster
ATK 1200
DEF 600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand.
(2) You can target 1 “@Ignister” monster you control that has a Level; its Level becomes 4 for the rest of the turn.
IGAS-JP002 – Common
Bururu @Ignister
Level 3 WIND Cyberse Tuner Effect Monster
ATK 600
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to the GY.
(2) If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used as material for that Synchro Summon, except “Bururu @Ignister”; Special Summon it.
IGAS-JP003 – Common
Doyon @Ignister
Level 4 DARK Cyberse Effect Monster
ATK 400
DEF 1600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand.
(2) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand.
IGAS-JP004 – Rare
Achichi @Ignister
Level 2 FIRE Cyberse Effect Monster
ATK 800
DEF 800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”.
(2) If your Cyberse monster battles, at the start of the Damage Step: You can banish this card from your GY; destroy your battling monster.
IGAS-JP005 – Common
Hiyari @Ignister
Level 1 WATER Cyberse Effect Monster
ATK 300
DEF 400
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card’s Level becomes 4 (for the rest of the turn), then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand.
IGAS-JP006 – Common
Doshin @Ignister
Level 1 EARTH Cyberse Effect Monster
ATK 100
DEF 800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand.
IGAS-JP007 – Common
Donyoribo @Ignister
Level 1 DARK Cyberse Effect Monster
ATK 300
DEF 0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If your “@Ignister” monster is attacked, during damage calculation: You can discard this card; you take no damage from that battle.
(2) When an “@Ignister” monster effect, or an “A.I.” Spell/Trap effect, that inflicts damage to your opponent is activated (even during the Damage Step) (Quick Effect): You can banish this card from your GY; double the damage your opponent takes from it.
IGAS-JP008 – Super Rare / Secret Rare / 20th Secret Rare
Senka no Chuu – Sonpou / Senka Mediator – Son Mou
Level 4 WATER Beast-Warrior Effect Monster
ATK 1800
DEF 1500
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) You can send 1 card from your hand or field to the GY; add 1 “Senka” monster from your Deck to your hand, except “Senka Intermediary – Sun Mou”.
(3) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; return that monster to the hand.
IGAS-JP009 – Common
Senka no Bi – Shuukou / Senka Adonis – Zhou Gong
Level 4 WATER Beast-Warrior Effect Monster
ATK 1600
DEF 1600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 “Senka” Spell/Trap from your Deck to your hand.
(2) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; negate that monster’s effects for the rest of the turn.
IGAS-JP010 – Common
Senka no Myou – Rokei / Senka Tactician – Lu Jing
Level 4 WATER Beast-Warrior Effect Monster
ATK 700
DEF 2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add to your hand 1 “Senka” Spell/Trap in your GY with a name different from that sent card’s.
(2) If your other “Senka” monster’s effect is activated: You can target 1 Spell/Trap your opponent controls; destroy that card.
IGAS-JP011 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare
Senka no Toku – Ryuugen / Senka Noble – Liu Xuan
Level 4 WIND Beast-Warrior Effect Monster
ATK 1400
DEF 1200
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) If your opponent controls more monsters than you: You can send 1 card from your hand or field to the GY; Special Summon 1 “Senka” monster from your Deck, except “Senka Noble – Liu Xuan”.
(3) When an attack is declared involving your other “Senka” monster: You can draw 1 card.
IGAS-JP012 – Rare
Senka no Gi – Kan’un / Senka Justice – Guan Yun
Level 7 WIND Beast-Warrior Effect Monster
ATK 2500
DEF 1800
You can use the (3)rd effect with this card’s name only once per turn.
(1) If only your opponent controls monsters: You can Special Summon this card from your hand.
(2) Other “Senka” monsters you control cannot be targeted by your opponent’s card effects.
(3) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; destroy that monster.
IGAS-JP013 – Rare
Senka no Yuu – Choutoku / Senka Champion – Zhang De
Level 7 WIND Beast-Warrior Effect Monster
ATK 2700
DEF 900
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If you control 2 or more “Senka” monsters: You can Special Summon this card from your hand.
(2) This card gains 300 ATK for each monster your opponent controls during its controller’s turn only.
(3) If your opponent controls more monsters than you: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
IGAS-JP014 – Common
Karakuri Houshi Kunamusan / Karakuri Monk mdl 9763 “Kunamusan”
Level 5 EARTH Machine Effect Monster
ATK 2000
DEF 1500
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is in your hand: You can target 1 “Karakuri” monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH Machine monsters, also change the targeted monster’s battle position, and if you do, Special Summon this card, and if you do that, it is treated as a Tuner.
(2) This card must attack if able.
(3) If this card is targeted for an attack: Change its battle position.
IGAS-JP015 – Rare
Karakuri Gama Shirokunishi / Karakuri Toad mdl 4624 “Shirokunishi”
Level 1 EARTH Machine Tuner Effect Monster
ATK 200
DEF 1000
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card must attack if able.
(2) If this card is targeted for an attack: Change its battle position.
(3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.
IGAS-JP016 – Common
OOParts Tuspa Rocket / Chronomaly Tuspa Rocket
Level 4 EARTH Rock Effect Monster
ATK 1000
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Chronomaly” monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; for the rest of the turn, that monster loses ATK equal to the sent monster’s Level/Rank x 200.
(2) A “Number” monster that is Xyz Summoned using this card on the field as material gains this effect.
• This card can make up to 2 attacks on monsters during each Battle Phase.
IGAS-JP017 – Rare
Arcjet Lightcrafter
Level 9 LIGHT Machine Effect Monster
ATK 0
DEF 2100
You can use the (2)nd effect with this card’s name only once per turn.
(1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon that monster in Defense Position, but its effects are negated and its Level becomes 9.
(3) You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
IGAS-JP018 – Common
Chronodiver Time Recorder / Time Thief Recorder
Level 4 DARK Machine Effect Monster
ATK 1000
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your opponent’s Battle Phase (Quick Effect): You can Tribute this card; the first time you would take battle damage this turn from an opponent’s monster’s attack, your opponent takes that damage instead.
(2) If a face-up Xyz Monster(s) you control leaves the field because of a card effect while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
IGAS-JP019 – Super Rare / Secret Rare / 20th Secret Rare
Soukyoku no Hakaishin / Abominable Unchained Soul
Level 8 DARK Fiend Effect Monster
ATK 3000
DEF 1500
You can Special Summon “Abominable Unchained Soul(s)” only once per turn.
(1) If a card you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field.
(3) Once per turn, during the End Phase, if this card is in the GY because it was destroyed and sent there from the field during this turn: You can Special Summon this card from your GY, but place it on the bottom of the Deck if it leaves the field.
IGAS-JP020 – Super Rare / Secret Rare / 20th Secret Rare
Sentouki – Roze / Sky Striker Ace – Roze
Level 4 LIGHT Warrior Effect Monster
ATK 1500
DEF 1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a “Sky Striker Ace” monster(s) other than “Sky Striker Ace – Roze” is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand.
(2) While this card is in your GY, if an opponent’s monster(s) in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls for the rest of the turn.
IGAS-JP021 – Rare
Witchcraft Genie / Witchcrafter Genie
Level 1 WIND Spellcaster Effect Monster
ATK 300
DEF 500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcrafter” monster from your Deck, except “Witchcrafter Genie”.
(2) You can banish this card and 1 “Witchcrafter” Spell from your GY; this effect becomes the same as the effect of that Spell when it is activated.
IGAS-JP022 – Rare
Utsuro no Generaid – Útgarða / Utgard, Generaider Boss of Lies
Level 9 LIGHT Rock Effect Monster
ATK 2200
DEF 2700
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can only control 1″Utgard, Generaider Boss of Lies”.
(2) (Quick Effect): You can Tribute 2 “Generaider” and/or Rock monsters, then target 1 card on the field; banish it.
IGAS-JP023 – Common
Ghostrick no Yousei / Ghostrick Fairy
Level 2 DARK Spellcaster Effect Monster
ATK 900
DEF 1000
Cannot be Normal Summoned face-up, unless you control a “Ghostrick” monster.
(1) Once per turn: You can change this card to face-down Defense Position.
(2) When this card is flipped face-up: You can target 1 “Ghostrick” card in your GY; Set it to your field (but banish it when it leaves the field), then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of face-down cards you control.
IGAS-JP024 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare
Kikoutei – Amano-Kaguno-Mikazuchi / Gizmek Mikazuchi, the Nuclear Emperor
Level 9 FIRE Machine Effect Monster
ATK 2750
DEF 2750
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If a monster is in an Extra Monster Zone: You can Special Summon this card from your hand.
(2) You can target 1 face-up monster in an Extra Monster Zone; equip that target to this card (max. 1).
(3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card.
IGAS-JP025 – Common
Rakutenka Calcragula / Cataclysmic Cheerful Calcragula
Level 8 EARTH Fairy Effect Monster
ATK 2600
DEF 200
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If a face-up EARTH monster you control is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 monster from your Deck to the GY.
IGAS-JP026 – Super Rare / Secret Rare / 20th Secret Rare
Jack A’ Boolan
Level 7 FIRE Zombie Effect Monster
ATK 1500
DEF 2200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard 1 Zombie monster: Special Summon this card from your hand.
(2) During your opponent’s Main Phase (Quick Effect): You can target 1 Zombie monster in either player’s GY; Special Summon it (but banish it when it leaves the field), then banish this face-up card until the End Phase.
IGAS-JP027 – Common
Evilcella Lutea
Level 4 EARTH Plant Effect Monster
ATK 1800
DEF 100
(1) Cannot be destroyed by battle while you control another monster.
(2) Face-up Spells and Traps you control cannot be targeted by card effects.
IGAS-JP028 – Common
Shuuai no Vualoop / Vualoop the Obsessed
Level 4 Earth Fiend Tuner Effect Monster
ATK 1200
DEF 1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is in your hand: You can target 1 Synchro Monster on your field or in your GY; banish that monster, and if you do, Special Summon this card.
(2) If this card is in your GY: You can target 1 Synchro Monster on your field or in your GY; banish that monster, and if you do, add this card to your hand.
IGAS-JP029 – Common
Daruma Otoshi
Level 4 EARTH Warrior Effect Monster
ATK 700
DEF 1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up monster your opponent controls; its ATK becomes 0 for the rest of the turn.
(2) If you would detach material(s) from an Xyz Monster you control, and this card in your GY was not sent there this turn, you can banish this card from your GY instead of detaching 1 of those materials.
IGAS-JP030 – Common
Transcicada
Level 3 EARTH Insect Tuner Effect Monster
ATK 800
DEF 100
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Special Summoned: You can Special Summon 1 “Husk Token” (EARTH/Insect/Level 3/0 ATK/0 DEF), but while it remains in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except Insect monsters.
IGAS-JP031 – Common
Tune Knight
Level 1 FIRE Warrior Union Effect Monster
ATK 500
DEF 500
(1) If this card is Special Summoned: You can activate this effect; this card is treated as a Tuner, also you can only Special Summon from the Extra Deck once (these changes last for the rest of the turn).
(2) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
IGAS-JP032 – Normal Rare
Battle Survivor
Level 4 EARTH Warrior Effect Monster
ATK 1600
DEF 800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) At the end of the Battle Phase: You can add to your hand 1 card in your GY that was sent there during this Battle Phase while this monster was face-up on the field, except “Battle Survivor”.
IGAS-JP033 – Normal Rare
Tei Cupid / Cupid Serve
Level 2 LIGHT Fairy Effect Monster
ATK 1000
DEF 600
You can use the (2)nd effect with this card’s name only once per turn.
(1) Unaffected by activated effects from any monster, except from a monster that has a Level lower than or equal to this card’s.
(2) You can banish up to 3 cards from your GY; increase the Level of this card by that number for the rest of the turn.
IGAS-JP034 – Common
Water Leviathan @Ignister
Level 7 WATER Cyberse Ritual Effect Monster
ATK 2300
DEF 2000
You can Ritual Summon this card with “A.I.’s Ritual”.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand.
(2) You can target 1 face-up monster your opponent controls; return from your GY to the Extra Deck as many Link Monsters as possible, and if you do, the targeted monster’s ATK becomes 0.
(3) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.
IGAS-JP035 – Super Rare / Secret Rare / 20th Secret Rare
Megalith Ophiel
Level 4 EARTH Rock Ritual Effect Monster
ATK 1600
DEF 2500
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” monster from your Deck to your hand, except “Megalith Ophiel”.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand, by Tributing other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed its Level.
IGAS-JP036 – Common
Megalith Hagith
Level 4 EARTH Rock Ritual Effect Monster
ATK 1300
DEF 2600
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” Spell/Trap from your Deck to your hand.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand, by Tributing other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed its Level.
IGAS-JP037 – Common
Megalith Och
Level 4 EARTH Rock Ritual Effect Monster
ATK 1000
DEF 2700
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can draw 1 card, then discard 1 card.
(2) During the Main Phase (Quick Effect): You can Ritual Summon 1 Ritual Monster from your hand, by Tributing other monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed its Level.
IGAS-JP038 – Common
Megalith Phaleg
Level 8 EARTH Rock Ritual Effect Monster
ATK 2500
DEF 1200
You can Ritual Summon this card with any “Megalith” card.
You can use the (1)st effect with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand, by Tributing other monsters from your hand and/or field whose total Levels equal or exceed its Level.
(2) Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
IGAS-JP039 – Rare
Megalith Bethor
Level 8 EARTH Rock Ritual Effect Monster
ATK 1500
DEF 2600
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand, by Tributing other monsters from your hand and/or field whose total Levels equal or exceed its Level.
(2) If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.
IGAS-JP040 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare
Megalith Aratron
Level 8 EARTH Rock Ritual Effect Monster
ATK 2000
DEF 3000
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand, by Tributing other monsters from your hand and/or field whose total Levels equal or exceed its Level.
(2) When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of your Deck, and if you do, negate that activation, and if you do that, destroy it.
IGAS-JP041 – Rare
Earth Golem @Ignister
Level 7 EARTH Cyberse Fusion Effect Monster
ATK 2300
DEF 2000
Fusion Materials: 1 Cyberse monster + 1 Link Monster
You can use the (3)rd effect with this card’s name only once per turn.
(1) After this card is Fusion Summoned, you take no damage for the rest of the turn.
(2) If this card attacks a monster Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only.
(3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it.
IGAS-JP042 – Super Rare / Secret Rare / 20th Secret Rare
Wind Pegasus @Ignister
Level 7 WIND Cyberse Synchro Effect Monster
ATK 2300
DEF 1500
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can destroy Spells and/or Traps your opponent controls, up to the number of “@Ignister” monsters you control.
(2) If another card you control is destroyed by battle or an opponent’s card effect while this card is on your field or in your GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck.
IGAS-JP043 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare
Karakuri Daigongen Bureibu / Karakuri Daigongen mdl 00X “Bureibu”
Level 9 EARTH Machine Synchro Effect Monster
ATK 3000
DEF 1500
Synchro Materials: 1 Tuner + 1+ non-Tuner Machine monsters
(1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
(2) Defense Position monsters you control cannot be destroyed by battle.
(3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): You can target 1 card your opponent controls; banish it.
IGAS-JP044 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare / Holographic Rare
Light Dragon @Ignister
Rank 4 LIGHT Cyberse Xyz Effect Monster
ATK 2300
DEF 1500
Xyz Materials: 2 Level 4 monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can detach 1 material from this card: Destroy face-up monsters your opponent controls up to the number of “@Ignister” monsters you control.
(2) When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
(3) If a monster(s) you control would be destroyed by an effect, you can detach 1 material from this card instead.
IGAS-JP045 – Ultra Rare / Secret Rare / 20th Secret Rare / Ultimate Rare
Dark Knight @Ignister / Dark Templar @Ignister
Link 3 DARK Cyberse Link Effect Monster
ATK 2300
Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 3 monsters with different names
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) is Special Summoned to a zone(s) this card points to (even during the Damage Step): You can Special Summon as many Level 4 or lower “@Ignister” monsters as possible from your GY to your zones this card points to, but their effects are negated.
(2) When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY.
IGAS-JP046 – Rare
Fire Phoenix @Ignister
Link 3 FIRE Cyberse Link Effect Monster
ATK 2300
Link Arrows: Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ Cyberse monsters
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If this card attacks, during damage calculation: You can inflict damage to your opponent equal to this card’s ATK, and if you do, your opponent takes no battle damage from this battle.
(2) If this card is destroyed by an effect: You can destroy 1 monster your opponent controls.
(3) If this Link Summoned card is destroyed and sent to the GY, during your next Standby Phase: You can Special Summon this card from the GY.
IGAS-JP047 – Common
Crosheep / Crochet Sheep
Link 2 EARTH Beast Link Effect Monster
ATK 700
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 monsters with different names
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If a monster(s) is Special Summoned to a zone this card points to: You can apply these effects, in sequence, according to the card types of the monsters this card points to.
•Ritual: Draw 2 cards, then discard 2 cards.
•Fusion: Special Summon 1 Level 4 or lower monster from your GY.
•Synchro: All monsters you control gain 700 ATK.
•Xyz: All monsters your opponent controls lose 700 ATK.
IGAS-JP048 – Super Rare / Secret Rare / 20th Secret Rare
Saikai no Chi Rei Tsukai Aussa / Aussa the Earth Charmer, Aloft
Link 2 EARTH Spellcaster Link Effect Monster
ATK 1850
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 monsters, including an EARTH monster
(This card is always treated as a “Familiar-Possessed” card.)
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 EARTH monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand.
IGAS-JP049 – Rare
Gravity Controller
Link 1 DARK Psychic Link Effect Monster
ATK 1000
Link Arrow: Bottom-Left
Link Material: 1 non-Link monster in the Extra Monster Zone
This card cannot be used as Link Material during the turn it is Link Summoned.
(1) While in an Extra Monster Zone, cannot be destroyed by battle with a monster in a Main Monster Zone.
(2) If this card battles an opponent’s monster in an Extra Monster Zone, at the start of the Damage Step: You can return both this card and that opponent’s monster to the Deck(s).
IGAS-JP050 – Rare
Ignister AiLand / Ignister A.I.Land
Field Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) If you control no monsters in your Main Monster Zones: You can activate this effect; for the rest of the turn, you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field), also Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, and if you do, you cannot Special Summon monsters with its original Attribute by the effect of “Ignister A.I.Land” for the rest of the turn (even if this card leaves the field).
(2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field.
IGAS-JP051 – Common
Ai Uchi / TA.I. Strike
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) If your monster battles an opponent’s monster, during damage calculation: have your battling monster’s ATK become equal to your opponent’s battling monster’s ATK (during that damage calculation only), also, at the end of the Damage Step, have each player that controlled a monster destroyed by this battle take damage equal to the original ATK of the destroyed monster they controlled.
(2) If your “@Ignister” monster would be destroyed by battle, you can banish this card from your GY instead.
IGAS-JP052 – Rare
AiDling Born / A.I.dle Reborn
Quick-Play Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Target 1 “@Ignister” monster in your GY; Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters.
(2) When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your possession that is banished or in the GY, except “A.I.dle Reborn”; add it to your hand.
IGAS-JP053 – Common
Ai Love Yuugou / A.I. Love Fusion
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use an “@Ignister” monster in your possession as Fusion Material, you can also use up to 1 Link Monster your opponent controls as Fusion Material.
IGAS-JP054 – Common
Ai no Gishki / A.I.’s Ritual
Ritual Spell
This card is used to Ritual Summon any Cyberse Ritual Monster.
(1) Ritual Summon 1 Cyberse Ritual Monster from your hand, by Tributing other “@Ignister” monsters from your hand and/or field whose total Levels equal or exceed its Level. If you control an “@Ignister” monster at activation, you can also use “@Ignister” monsters in your GY, by banishing them.
IGAS-JP055 – Rare
Senka Shiryaku – Sankoreigei / Senka Legend – The Three Visits
Continuous Spell
During your second Standby Phase after activation, send this card to the GY.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase, if you Normal or Special Summon a “Senka” monster(s): You can target 1 of them; add to your hand 1 “Senka” monster from your Deck with a name different from that target’s.
(2) If this card is sent from the Spell & Trap Zone to the GY: Special Summon 1 “Senka” monster from your hand.
IGAS-JP056 – Common
Senka Shiryaku – Son Ryuu Doumei / Senka Legend – The Son-Liu Alliance
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If 2 or more different Attributes are among the “Senka” monsters you control: You can declare 1 Attribute; monsters with that Attribute your opponent currently controls cannot activate their effects for the rest of the turn (even if this card leaves the field).
(2) If your opponent Special Summons a monster(s), OR if you activate a “Senka” monster’s effect: You can have “Senka” monsters you control gain 300 ATK for each “Senka” monster you currently control for the rest of the turn (even if this card leaves the field).
IGAS-JP057 – Common
Megalith Portal
Field Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed.
(2) If a “Megalith” monster(s) is Special Summoned: You can target 1 Ritual Monster in your GY; add that monster to your hand.
IGAS-JP058 – Rare
Karakuri Gama Abura / Karakuri Toad Oil
Equip Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
(2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): The equipped monster gains 500 ATK/DEF (even if this card leaves the field).
IGAS-JP059 – Rare
Condolence Puppet
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Send “Gimmick Puppet” monsters with different names from your Deck to the GY, up to the number of monsters your opponent currently controls that were Special Summoned from the Extra Deck +1.
(2) You can banish this card from the GY, then target 1 Machine Xyz Monster you control; that monster cannot be destroyed by your opponent’s card effects while face-up on the field.
IGAS-JP060 – Common
Charge Medallion / Heraldry Charge
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 monster; for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Psychic or Machine monsters, also Special Summon 2 “Heraldic Beast” monsters from your Deck in Defense Position.
IGAS-JP061 – Common
Chronodiver Startup / Time Thief Startup
Quick-Play Spell
You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once per turn..
(1) Special Summon 1 “Time Thief” monster from your hand.
(2) During your Main Phase: You can banish this card from the GY, then target 1 “Time Thief” Xyz Monster you control; attach 3 “Time Thief” cards (1 each Monster, Spell, and Trap) from your GY to the targeted monster as material.
IGAS-JP062 – Common
Sentou Jutsushiki – Scissors Cross / Sky Striker Maneuver – Scissors Cross!
Normal Spell
(1) If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or, if you have 3 or more Spells in your GY, you can Special Summon it instead.
IGAS-JP063 – Common
Oukayoureitan – Mayakashigatari / Ghost Meets Girl – A Mayakashi’s Story
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 Zombie monster in your possession with that target’s Attribute, that is banished or in your GY (but banish it during the End Phase), also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters.
IGAS-JP064 – Common
Dragonmaid no Omiokuri / Dragonmaids’ Sendoff
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Dragonmaid” monster you control; Special Summon from your hand, in Defense Position, 1 “Dragonmaid” monster with a name different from the targeted monster’s, and if you do, the Summoned monster cannot be destroyed by battle or card effects until the end of the next turn, also return the targeted monster to the hand.
IGAS-JP065 – Common
Tsukaisute Learning Machine / Disposable Learning Machine
Equip Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) The equipped monster gains 200 ATK for each monster in your GY.
(2) Once per turn, during the End Phase, if this card is in your GY because it was sent there from the field this turn: You can Set this card to your field, but banish it when it leaves the field.
IGAS-JP066 – Super Rare / Secret Rare / 20th Secret Rare
Kujikiri no Jufu / Kujikiri Amulet
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards.
IGAS-JP067 – Super Rare / Secret Rare / 20th Secret Rare
Lightning Storm
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) If you control no face-up cards: Activate 1 of these effects;
• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
IGAS-JP068 – Normal Rare
Mouha no Tsurugi / Fragile Double-Edged Sword
Equip Spell
(1) You can only control 1 face-up “Fragile Double-Edged Sword”.
(2) The equipped monster gains 2000 ATK, also both players take any battle damage it inflicts.
(3) If you take 2000 or more battle damage: Send this card to the GY.
IGAS-JP069 – Common
Ai Shadow / A.I. Shadow
Continuous Trap
You can activate the (2)nd effect with this card’s name only once per turn.
Activate this card by targeting 1 “@Ignister” monster you control.
(1) The targeted monster gains 800 ATK, also your opponent’s monsters must attack it if able.
(2) If this face-up card in its owner’s Spell & Trap Zone has left the field because of an opponent’s card effect, and is now in the GY or banished: Draw 1 card.
IGAS-JP070 – Common
Senka Shiryaku – Chouhan no Yuu / Senka Legend – Champion’s Bravery at a Changban Bridge
Continuous Trap
You can use only one effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) If your “Senka” monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) At the start of your opponent’s Battle Phase, if this card is face-up in your Spell & Trap Zone: You can send this card to the GY; for the rest of this turn, your opponent cannot target “Senka” monsters for attacks.
(3) When your opponent’s monster declares an attack: You can banish this card from your GY; Special Summon 1 “Senka” monster from your Deck.
IGAS-JP071 – Common
Megalith Promotion
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level for the rest of the turn.
IGAS-JP072 – Common
Megalith Emersion
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.
IGAS-JP073 – Common
Kari Karakuri Hatagokura / Karakuri Cash Karikuriya
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of that first monster you control, and if you do, negate the effects of that second monster your opponent controls for the rest of the turn.
(2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster on the field; change its battle position.
IGAS-JP074 – Common
Resurgam Xyz
Continuous Trap
(1) Xyz Monsters you control gain 800 ATK.
(2) Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck 1 “Number C” or “CXyz” monster with the same Type as that target, but 1 Rank higher, by using that target as material, but if you activated this effect by discarding a Spell that was not a “Rank-Up-Magic” Spell, return the Summoned monster to the Extra Deck during the End Phase. (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.)
IGAS-JP075 – Common
Chronodiver Retrograde / Time Thief Retrograde
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) When a Spell/Trap is activated while you control a “Time Thief” Xyz Monster: Negate that activation, and if you do, attach that card to a “TIme Thief” Xyz Monster you control as material.
IGAS-JP076 – Super Rare / Secret Rare / 20th Secret Rare
Catch Copy / What’s the Catch?
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If your opponent adds a card(s) from the Deck(s) to the hand(s) by their card effect, except by drawing it: Reveal 1 card in your Deck, and if you do, add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn.
IGAS-JP077 – Rare
Arms Call / Armory Call
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Add 1 Equip Spell from your Deck to your hand, then you can equip it to an appropriate monster you control.
IGAS-JP078 – Common
Soushisousai / Mirror Match
Normal Trap
(1) For the rest of the turn, both players must play with their hands revealed, also, while their hands are revealed by this effect and any card names are in both of their hands, neither player can activate cards, or the effects of cards, with any of those names.
IGAS-JP079 – Common
Devil’s Portrait
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster your opponent controls; Special Summon 1 monster with the same name from your Deck or Extra Deck (but return it to the Deck during the next turn’s End Phase), also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck.
IGAS-JP080 – Normal Rare
Head Judging
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) When either player activates a monster effect on the field: You can have the activating player toss 1 coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that activation, and if you do, they give control of that monster to their opponent.