It’s time to shift gears.
https://x.com/YuGiOh_RUSHDUEL/status/1839598356148162641
RD/LGP2-JP012 Antique Gear Garage (Ancient Gear Workshop)
Normal Spell Card
[REQUIREMENT] None
[EFFECT] Choose 1 EARTH Machine monster with ATK equal to its DEF in your GY and add it to the hand.
RD/LGP2-JP013 Antique Gear Change (Ancient Gear Change)
Equip Spell Card
[REQUIREMENT] Equip to 1 face-up EARTH Machine monster on your field whose ATK is equal to its DEF.
[EFFECT] The equipped monster gains 400 ATK. If the equipped monster is “Ancient Gear Golem” or “Ancient Gear Beast”, it also gains 600 ATK.
6 Comments
Just one more Ancient Gear card left, either a Monster or a Spell
Hopefully a monster that recycles the spell and trap
I was really helping that one of the spells would grant Golem multi-attacking.
Rush Duels is very weird with what ideas they wanted to simplify from the original game… Like… Why is archetypes of all things something they desperately wanted to avoid for Rush? It is among the least confusing parts of Yu-Gi-Oh. Another one that bugs me is no Flip monsters, they can be little more complex I guess… but even flip rulings are simple enough to the point they should had been included honestly.