The classic scientific organisation – the good bean who wants to be friends and the morally corrupt genetic researchers.
Introducing the GMX theme (short for “Genomix”), a Fusion theme that combines the titular “GMX” monsters and Dinosaur monsters together!
BPRO-EN090 – GMX Researcher Selande
Level 3 FIRE Warrior Effect Monster
ATK/1500
DEF/700
If this card is Normal Summoned: You can Special Summon 1 non-Warrior “GMX” monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 “GMX” Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of “GMX Researcher Selande” once per turn.
BPRO-EN093 – Returned Dino Daneen
Level 1 WATER Dinosaur Effect Monster
ATK/400
DEF/1200
If this card is Special Summoned by a monster effect: You can add 1 “GMX” monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of “Returned Dino Daneen” once per turn.
BPRO-EN091 – GMX Chairman Kimridge
Level 4 LIGHT Psychic Effect Monster
ATK/1000
DEF/900
You can reveal this card in your hand; add 1 “GMX Applied Experiment #55” from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are “GMX” cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of “GMX Chairman Kimridge” once per turn.
BPRO-EN092 – GMX Associate Noma
Level 4 DARK Reptile Effect Monster
ATK/900
DEF/1300
If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent’s GY; place each card on either the top or bottom of the Deck. If a monster is Normal or Special Summoned to your opponent’s field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 “GMX” Fusion Monster from your Extra Deck, by shuffling monsters from your field, GY, and/or banishment into the Deck. You can only use each effect of “GMX Associate Noma” once per turn.
BPRO-EN094 – GMX – ALLOS
Level 8 LIGHT Dinosaur Fusion Effect Monster
ATK/3000
DEF/900
1 “GMX” monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of “GMX – ALLOS” once per turn. You can target 1 “GMX” monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that monster.
BPRO-EN095 – GMX – VELOX
Level 8 DARK Dinosaur Fusion Effect Monster
ATK/2700
DEF/1300
1 “GMX” monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent’s turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a “GMX” monster or a Dinosaur monster, lose 400 LP for each excavated card, add that “GMX” monster or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of “GMX – VELOX” once per turn.
BPRO-EN096 – GMX Applied Experiment #55
Normal Spell Card
Excavate the top cards of your Deck until you have excavated a “GMX” monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 “GMX” Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 “GMX Applied Experiment #55” per turn.
Source: Burst Protocol Set Introduction
![[TCG-BPRO-EN] Introducing the GMX theme!](https://cdn.ygorganization.com/2026/01/ALAN.gif)




44 Comments
We got a Raptor Gyaru
There’s no unauthorized breeding but the data shows otherwise.
I don’t see a Cohiernet deck, that could function against even tier 2, outta just these cards sadly.
Well this is always the case with TCG exclusives. It’s barely half an archetype right now and while the second wave is usually overall worse, sometimes they contain the ~2 cards necessary to really make the Deck function. Mitsu and Mimighoul were like that.
Mitsu and Mimighoul were consistent and coherent from day one
just these cards? absolutely not. I don’t think they were designed to. They were made to fit into the Dino pile deck created by Dinosmasher’s Fury and Wild Survivors
i don’t know if it’s sad or funny that the presenters were having trouble selling us on these guys
I mean, they don’t even semi misc.. So you can tell that they pretty confident about this one.
Man I hope we get a Reptile Fusion card. It would do wonders for Worm Zero.
I didn’t expect them to actually incorporate in-archetype Dinos, but I guess this is more linear. So next wave should have 2 more main Decks (pretty stacked, but hopefully they make it work) and a Fusion.
Fusion Spell does exactly what I expected it too. Looks too heavy on the LP though, could cost games if gambling.
More preemptive stacking, easier access to Selande, and reactive interruptions could go a long way. Looks fine, won’t say promising but it’s servicable.
Snake Rain + Reptile Miracle Fusion = Full Effect of Worm Zero.
I get a feeling this would combo well with dinomorphia.
Hay wait a second, GMX is just pre dinomorthea before dinomorthea, dose that mean these cards are going to get a dinomorthea retrain each?
they are the scientists working in the research facilities that dinomorphia attacks in the lore
source?
First turn Dinomorphia; get ur life points down.
Traps in grave, too risky????
You can’t use Dinomorphia backrow to escape the consequences of Applied Experiment #55 or VELOX, alas — they appear to have thought about that and designed these with preventing such in mind, as they went to the trouble of making it LP loss instead of damage, and LP loss can’t be mitigated by things that would protect from or reverse damage.
I… suppose that the heavy LP cost is supposed to encourage mixing with Dinomorphia?
I’m kind of sceptic about this deck. A lot of dancing around, messing with RNG and paying arbitrary amounts of life points for two kind of mediocre bosses.
DIScourage, actually, unless you’re very choosy about when you activate your Dinomorphia backrow!
That’s no LP cost, nor even damage, but LP loss — and you can’t mitigate LP loss with the Dinomorphia backrow, only damage, so you wouldn’t be safe from excavation going awry.
Naw, this actively works against Dinomorphia’s effects.
POV: TCG Archetypes being unusable unless it’s some engine that’s splashed into other decks
Kozmo, BA and mimighoul in the distance
Combo filler finds a way.
do we know the rarities for these cards?
all commons and supers. None of the name text on the video is gold or purplish to indicate a card is an ultra or secret. We know Kimridge, Noma, and ALLOS are commons and Selande and VELOX are Supers from pack openings.
Anyone else see the similarities between Researcher Selande and quik-fix
Why is everyone saying these look bad? Am I missing something?
Generic Dinosaur Tour Guide with two bonus effects on top of that
Fusion Spell out the deck (why do we suddenly care about paying LP?)
Allos is an extender that immediately gets you an on-summon effect into either a R8 or L2
Quick effect interactions, one of which can potentially pop two of your opponent’s cards
ZERO restrictions or locks, all tied to Dinosaurs which are a very pushed generic Type even ignoring archetypes like Dinomorphia
Did everyone collectively forget you don’t have to run these pure or something? These just trivially slot into multiple decks with zero concessions
That fusion from deck doesn’t actually let you choose the materials, losing out on one of the major things people fuse from deck for. And while the only life point that matters is the last one, 55 has a pretty good shot at taking that last one if you try to run it at engine ratios. Like, the engine demands you put a nontrivial number of non-dinos in a dino deck or you won’t find both materials in the 20 cards it takes to kill you from full life.
Yeah I don’t know what the other people are up to. They’re just mechanically trash talking the deck because it’s the first wave of a TCG exclusive archetype
Fusing with excavated monsters is very cool. Allos is oddly overbalanced, but these seem neat.
Experiment #55 is basically balanced Branded Fusion (or what Branded Fusion should have been from the start to avoid being abused)
The archetype with the most baffling distribution of attributes, effects, and types I’ve ever seen. I don’t know how the second wave of support could possibly make sense of what we have rn
I’m tempted to say that the deck already makes sense — you’re using the monsters’ effects to summon your monsters to profit off their effects that go off when you do, wanting to have a healthy amount of GMX and Dinosaur monsters in-deck to keep the effects of Applied Experiment #55 and VELOX from killing you, and are strongly encouraged to get your Fusions out quickly in order for them to replenish your LP in short order — it just needs some more stuff for that second point out of the three.
With that in mind, I’m of the opinion that what the second wave of support would be best-served giving us is some more monsters (preferably Level 3 or lower Dinosaurs, since we do at least have three Main Deck “GMX” monsters to work with already, but I can live with just more “GMX” monsters and using non-Lv3 Dinos to fill the remainder) and maybe some deck-stacking effects — one or both of these will go a long way towards making digs a bit less costly, and that’s really the only thing I could ask for with this that isn’t just ‘a bigger boss’ (like, we already have a 3k attacker who can just autowin fights and past Dinosaurs to work with, I don’t think we NEED-need a bigger boss but it’s not something I’d turn down) or some similar thing-you’re-always-wanting-for-insert-theme-here kinda asks.
Is there a reason the oversized Archeopteryx is a WATER monster?
Infernal Punisher.
So your opener is normal Selande, search Kimridge, shuffle it back for Experiment, then pray you hit fusion materials soon to loose as little LP as possible, fuse Allos and have Selande as a negate?
A 3000k beater and a single negate isnt breaking any combos.
They double down on excavating and using the deck as a black box to go into things, with the Fusions being the summon engine and not really doing much on the field aside from target pop. No Field Spell, no backrow, needing to be Special Summoned by monster effect as opposed to just being summoned like in any other modern deck. Only good thing is Selande. All of them should just be Selande – have an effect on summon, tutor from another place, and a third effect that manipulates deck order and excavates or recovers, but have locks on the ED to Dinosaur so you don’t abuse it.
Ironically, Experiment #55 would be a good base in Rush Duels to innovate Fusion Spell Cards (in Fusion Summon using the Deck without actually using it)
OH wow we have WATER dinos, but no Lv 6 Fiend. Still lame, even with the spell #55 if you asked me. But it’s still playable as a rogue deck..
If anything, this deck already has an incredible amount of 1 card starters, more than most decks in the game at 17 total (3 Selande, Kimbridge, Experiment, Oviraptor, Fossil Dig, 1 RotA and 1 Misc), so consistency is not really an issue anymore. But its power level is just awful right now. There are already a few combos out there getting to Dolkka and Velox with 1 card, but that is all they do.
Still, that isn’t bad for a first wave and if even just 2 cards in the second wave raise this decks ceiling, then we’d be talking about something competent at least. Not great, but FAR above Ashened and Tistina levels of quality.
Oh yeah, these look a lot better in comparison when you remember that War Rock and Dream Mirror are the floor.
Dinos is never a 1 card combo, they are 2 cards combo. Both Selande and Oviraptor needs to be Normal to make a play, unless there give a continuous spell that can give extra normal summon, that would be a great idea. But yeah with Daneen I would prefer summoning this guy over Archosaur, especially when there is no dinos to pop.
That’s just incorrect with these cards. All 17 cards are 1 card combos. Yes, Selande and Oviraptor both need the normal summon, but that’s not the issue, most routes of the deck go over Daneen, the Garnet of the deck, which you summon either off Misc or Selande, so Daneen is your choke point.
Also, who cares about popping anything if you can just no longer play the Babies and have way fewer bricks that way? That’s why the decks low ceiling is an issue right now as that’s what the baby Dinos give you, a higher ceiling, but also far more bad draws. If the second wave delivers even just a little bit, then Dinosaurs can finally leave behind the Babies and be a consistent deck!
As always, Imma save judgment for when we get the second half