Nobody cared who I was until I put on the box.
RD/KP16-JP009 Saikoro no Tenshi (Angel of Dice/Dice Grace)
Level 1 LIGHT Fairy Effect Monster
ATK 0
DEF 600
[REQUIREMENT] Send 1 card from your hand to the GY, except “Graceful Dice”.
[EFFECT] Choose 1 “Graceful Dice” in your GY and add it to the hand. If your opponent controls 2 or more monsters, then roll a six-sided die. If you roll anything other than a 6, you gain 600 LP.
RD/KP16-JP010 Saikoro no Akuma (Demon of Dice/Dice Skull)
Level 1 DARK Fiend Effect Monster
ATK 600
DEF 0
[REQUIREMENT] Send 1 card from your hand to the GY, except “Skull Dice”.
[EFFECT] Choose 1 “Skull Dice” in your GY and add it to the hand. If your opponent controls 2 or more monsters, then roll a six-sided die. If you roll anything other than a 1, inflict 600 damage to your opponent.
RD/KP16-JP011 Saikoro no Daikenshi (Great Swordsman of Dice/Dice Archswordsman)
Level 7 EARTH Warrior Effect Monster
ATK 600
DEF 2400
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. During this turn, this card can attack a number of times [equal to the result]. If you roll a 3 or less, you can also draw 1 card.
RD/KP16-JP012 Saikoro no Daitenshi (Archlord of Dice/Dice Archlord)
Level 7 LIGHT Fairy Effect Monster
ATK 2400
DEF 1500
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters you control gain 100 ATK and DEF x [The result] until the end of the turn. If “Graceful Dice” is in your GY, they gain 200 ATK and DEF x [The result] instead.
RD/KP16-JP013 Saikoro no Daiakuma (Archdemon of Dice/Dice Archskull)
Level 7 DARK Fiend Effect Monster
ATK 2400
DEF 1500
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn. If “Skull Dice” is in your GY, they lose 200 ATK and DEF x [The result] instead.
RD/KP16-JP014 Dicekey Caramail
Level 3 LIGHT Fairy Effect Monster
ATK 300
DEF 1200
[REQUIREMENT] None
[CONTINUOUS EFFECT] If you control a face-up Level 7 or higher monster with an effect that rolls a six-sided die(s), your opponent cannot activate Trap Cards during the Battle Phase.
Note: This card is a play on Chara(cter), Caramel, and Mail.
RD/KP16-JP015 Dicekey Minna
Level 4 LIGHT Fairy Effect Monster
ATK 1200
DEF 0
[REQUIREMENT] If you control a monster with an effect that rolls a six-sided die(s), send the top card of your Deck to the GY.
[EFFECT] All face-up monsters you control gain 600 ATK until the end of the opponent’s turn, then, you can choose 1 Fairy monster with 300 ATK and 1200 DEF in your GY and add it to the hand.
Note: Her name sounds like “I love you all” in Japanese.
RD/KP16-JP016 Dicemite Girl Chirori
Level 7 LIGHT Fairy Effect Monster
ATK 2400
DEF 1600
[REQUIREMENT] None
[EFFECT] Roll a six-sided dice. Apply the following depending on the result until the end of the turn.
• 1 or 2: This card loses 1000 ATK.
• 3 or 4: This card gains 600 ATK.
• 5 or 6: Choose 1 face-up monster your opponent controls and have this card gain ATK equal to [the chosen monster’s original ATK].
RD/KP16-JP049 Tenshi no Saikoro (Dice of Angels/Graceful Dice)
Normal Spell Card
[REQUIREMENT] None
[EFFECT] Roll a six-sided die. All face-up monsters you control gain 100 ATK and DEF x [The result] until the end of the turn.
RD/KP16-JP062 Akuma no Saikoro (Dice of Demons/Skull Dice)
Normal Trap Card
[REQUIREMENT] When your opponent’s monster declares an attack.
[EFFECT] Roll a six-sided die. All face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn.
RD/KP16-JP063 Asura no Saikoro (Asura Dice)
Normal Trap Card
[REQUIREMENT] When your opponent Normal or Special Summons a monster face-up.
[EFFECT] Roll a six-sided die. Inflict 100 damage to your opponent x [The result] and all face-up monsters your opponent controls lose 100 ATK and DEF x [The result] until the end of the turn, then, all monsters you control gain 100 ATK and DEF x [The result] until the end of the turn.
7 Comments
Requirement: Nine
Nine?
NIEN NIEN NIEN NIEN NIEN!
They buffed a few of Epoch’s cards. The minis now only require you to send any card from hand to GY, and they have an additional die roll effect so you can use them for Minna’s requirement. Archswordsman lets you draw 1 if you roll a 3 or less.
The new Dice monsters are interesting. Minna supports Fairy monsters with 300 ATK and 1200 DEF, heavily implying we will get more in the future. They aren’t even Attribute locked so we may get non-LIGHT Dicekeys in the future. I wonder if we will get a Fiend/Warrior equivalent theme for the other dice.
I firmly believe that we will have a DARK Fiend version of Caramail, Minna and Chirori, where those Monsters are LIGHT Fairy.
However, I don’t think it’s in this package that it seems very focused on LIGHT Attribute.
In retrospect, the odd one out of the bunch is Archswordsman for being an EARTH Warrior in a Deck that was focused on LIGHT Fairy and DARK Fiend.
Either way, Epoch’s Deck is 99% complete with this reveal. The only card missing is Dice of Greed.
Wow, that might be broken. If you get Dice Grace and Dice Skull on the field and can activate their effects, just discard Graceful Dice to activate Dice Skull’s effect, then discard Skull Dice to activate Dice Grace’s effect. Since neither monster seem to have a “once per turn” limit, you can go back and forth, discard one to retrieve the other, in an endless loop as you gain 600 LP or doing 600 damage each time without end until you win.
Every effect in rush duels is a soft once per turn
1-OH GOD IS SO MUCH CARDS HAHAHA
2-Is funny see minions buff(no the req part, but eff), because rush just change until make the same anime play, so, just for this eff, Epoch no cheating and ever lose XDD
3-boss effect turn half to 1/2, because no gain equal, just double, who make same thing, but is a thing to look
4-about new part of the deck the stocking panties(lol), minions are nice the boss have the tcg dice logic, so yeah, good but bad
5-the deck look fun, buuuut, no have a searcher:D, lets see what will happen