Cardfight Coalition

[TCG] Astral Pack 6 List

So there’s three Normal Monsters in this one.

AP06-EN001 Tour Guide from the Underworld (Ultimate Rare)
AP06-EN002 Number 11: Big Eye (Ultimate Rare)
AP06-EN003 Traptrix Trap Hole Nightmare (Ultimate Rare)
AP06-EN004 Traptrix Myrmeleo (Super Rare)
AP06-EN005 White Dragon Wyverburster (Super Rare)
AP06-EN006 Black Dragon Collapserpent (Super Rare)
AP06-EN007 Superheavy Samurai Big Benkei (Super Rare)
AP06-EN008 Shaddoll Beast (Super Rare)
AP06-EN009 Underworld Fighter Balmung (Super Rare)
AP06-EN010 Number 80: Rhapsody in Berserk (Super Rare)
AP06-EN011 Summoner’s Art (Super Rare)
AP06-EN012 Bujincarnation (Super Rare)
AP06-EN013 Infernity Break (Super Rare)
AP06-EN014 Sea Kamen (Common)
AP06-EN015 Gruesome Goo (Common)
AP06-EN016 Amazon of the Seas (Common)
AP06-EN017 King of the Skull Servants (Common)
AP06-EN018 Vanity’s Fiend (Common)
AP06-EN019 Van’Dalgyon the Dark Dragon Lord (Common)
AP06-EN020 Machina Fortress (Common)
AP06-EN021 Man-eating Black Shark (Common)
AP06-EN022 Madolche Queen Tiaramisu (Common)
AP06-EN023 Nobleman of Crossout (Common)
AP06-EN024 Thunder Crash (Common)
AP06-EN025 The Monarchs Stormforth (Common)
AP06-EN026 Ceasefire (Common)
AP06-EN027 Royal Command (Common)
AP06-EN028 Cursed Seal of the Forbidden Spell (Common)


Redshift edit: Notable text changes:

– Traptrix Trap Hole Nightmare: The new text makes it clearer that it can be used to negate effects such as Stardust Dragon’s first effect, or Lonefire Blossom, even if they remove themselves from the field as the cost.

– King of the Skull Servants: The second effect is no longer written as if it were mandatory.

– Van’Dalgyion the Dark Dragon Lord: The individual Spell/Trap/Monster effects have become a single effect with different parts.

– Madolche Queen Tiaramisu: Uses the “also, after that” conjunction instead of “then”, making it clearer that you can still return your opponent’s cards if your Madolche targets were added to your hand with Madolche Chateau instead of being shuffled into the Deck.

– Nobleman of Crossout: Replaces “Flip Effect Monster” with “Flip monster”. This is an ongoing trend of following the OCG route and phasing out “Flip Effects” as an effect category.

– The Monarchs Stormforth: The new text clarifies that you do not need to control a monster to activate the card or apply its effect.

– Ceasefire: (See Nobleman of Crossout.)

– Royal Command: (See Nobleman of Crossout.) Also, the new text clarifies that it will work against all effects of a Flip monster, including those that activate in the Graveyard (such as Night Assailant’s Flip monster retrieval effect), as well as their Continuous Effects (such as Worm Victory’s effect of gaining ATK.) Lastly, it prevents the activation of their effects that start a chain (no more of this continuous activation-negating nonsense).

– Swap Frog: Still not reprinted.


NeoArkadia is the 2nd number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle. You can also follow them at @neoarkadia24 on Twitter.

Comments are closed.