Cardfight Coalition

Super Starter: Space Time Showdown + Rule Changes

It’s time for TAMASHII NO PENDULUM and those rule changes you’ve been hearing about.

EDIT: Some Power-Up Pack cards added.

Major note: Since most of you guys are in North America, these changes do not apply for the North American WCQ. The new cards cannot be used either. This is in the event FAQ you should be reading!

Luster Dragon
Hunter Dragon
Millennium Shield
Dark Blade
Warrior Dai Grepher
Chamberlain of the Six Samurai
Mystical Elf
Stargazer Magician
Timegazer Magician
Aether the Empowering Dragon
Ventdra the Empowered Warrior
Arnis the Empowered Warrior
Terra the Empowered Warrior
Hydrotortoise the Empowered Warrior
Golden Dragon Summoner
Blue Dragon Summoner
Red Sparrow Summoner
White Tiger Summoner
Green Turtle Summoner

Sorcerous Spell Wall
Supply Squad
Lightning Vortex
Mystical Space Typhoon
Ego Boost
Axe of Despair
Lucky Iron Axe
Monster Reincarnation
Dark Factory of Mass Production

Trap Hole
Sakuretsu Armor
Raigeki Break
Dust Tornado
Shadow Spell
A Hero Emerges
Soul Resurrection
Jar of Greed
Magic Jammer
Seven Tools of the Bandit

Power-up Pack cards:

Dark Hole – ultra
Odd-Eyes Dragon – ultra
Mirror Force
Reinforcement of the Army
Magic Cylinder
Call of the Haunted
Swords of Revealing Light
Amazoness Sage
Injection Fairy Lily
The A. Forces

Rule changes:

Field Spell Cards:
“These Spells go in your Field Zone and stay there. Each player can have 1 Field Spell Card on their own side of the field. To use another Field Spell, send your previous one to the Graveyard. Many Field Spell effects apply to BOTH players.”

No draw on the first turn:
“[…] (4) Now draw your top 5 cards – this is your starting hand. Each player draws a card at the beginning of the turn, except for the first player’s first turn. You can play cards from your hand only during your turn.”

Source: Stark Project @ DGZ.

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