Rulings for new cards in Animation Chronicle 2024.
AC04-JP001 Grief Wedju
【Regarding the effect “The equipped monster cannot attack or be Tributed, also its effects are negated.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per turn, if you control the equipped monster: You can add 1 “Wedju” card from your Deck to your hand, except “Grief Wedju”.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
【Regarding the effect “If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent.”】
■ This effect starts a Chain and can be activated in the GY.
■ It can also be activated during the Damage Step.
AC04-JP002 The Duke of Demise
【Regarding the text “Once per turn, during your Standby Phase, pay 500 LP or destroy this card.”】
■ It is not treated as a card effect. (If this card is destroyed instead of paying LP, it is not treated as having left the field or been destroyed by a card effect.)
■ This action is performed if this card is face-up in the Monster Zone during your Standby Phase.
【Regarding the effect “Cannot be destroyed by battle.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ Immediately after resolving the Chain Link made by this effect, Normal Summon 1 monster.
【Regarding the effect “You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.”】
■ This is an Ignition Effect that can be activated in the GY.
AC04-JP003 Spirit Illusion
【Regarding the effect “You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. ● Special Summon 1 “Doppelganger Token” (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ When activating this effect, select 1 “●” effect activate activate it as that effect.
【Regarding the second “●” effect.】
■ When resolving this effect, use monsters from your hand or field as materials for the Fusion Summon. Then, Fusion Summon the Fusion Monster from your Extra Deck.
■ Using materials from your hand or field and Special Summoning do not occur simultaneously.
■ Fusion Material monsters are sent to the GY unless another effect is applied, but even if these effects are applied that may cause the Fusion Material monsters to be sent somewhere other than the GY, the Fusion Monster is Special Summoned as long as the materials left the hand or field.
【Regarding the effect “When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
AC04-JP004 Spirit Shield
■ You can activate this card in any of the following ways: Only activating the card itself, activating its first effect as the same Chain Link as the card’s activation, or activating its second effect as the same Chain Link as the card’s activation.
■ If you only activate the card itself, there are no additional activation requirements. However, it cannot be activated during the Damage Step.
■ If the conditions for activating this card’s first effect have been met, you can activate its first effect as the same Chain Link as the card’s activation.
■ If the conditions for activating this card’s second effect have been met, you can activate its second effect as the same Chain Link as the card’s activation.
【Regarding the effect “Once per battle, when an opponent’s monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
【Regarding the effect “Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
■ It can be activated by chaining it directly to an opponent’s effect that would destroy a card.
■ It can also be activated during the Damage Step.
【Regarding the effect “Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ This effect must be activated during your or your opponent’s End Phase if there are no face-up Fiend or Zombie monsters in your Monster Zone.
AC04-JP005 Ocean of Regeneration
【Regarding the effect “You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ If the monster Special Summoned by this effect is no longer face-up in the Monster Zone, the effect “destroy it during the End Phase” is no longer applied to it.
AC04-JP006 Clear Phantom
【Regarding the effect “You can discard 2 cards, including this card; add 2 cards from your Deck to your hand that are either “Clear World” and/or Spells/Traps that mention it.”】
■ This is an Ignition Effect that can be activated in the hand.
■ A Spell/Trap Card that mentions Clear World refers to a Spell/Trap Card that has the specific card name “Clear World” written in its text.
【Regarding the effect “You are unaffected by the effects of “Clear World”.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.”】
■ This is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)
AC04-JP007 Clear Rage Golem
【Regarding the effect “If this card is Normal or Special Summoned: You can activate this effect; your monsters that mention “Clear World” can attack directly this turn.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ This effect continues to apply during the turn. (It applies not only when the effect resolves, but also to monsters that become face-up in your Monster Zone afterward, for as long as they remain face-up in your Monster Zone.)
■ It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or your Main Phase 2 or later.
■ It cannot be activated during your opponent’s turn.
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
【Regarding the effect “You are unaffected by the effects of “Clear World”.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated after damage calculation when this card inflicts battle damage to your opponent.
AC04-JP008 Clear Cube
【Regarding the effect “You are unaffected by the effects of “Clear World”.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During your Main Phase, you can Normal Summon 1 monster that mentions “Clear World” in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ If you are able to perform either your regular Normal Summon or your Normal Summon using this effect, you can perform either one first.
■ Normal Summoning using this effect does not start a Chain.
■ When Normal Summoning using this effect, you must inform your opponent that you are doing so using this effect.
■ Even if multiple effects are applied that allow you to Normal Summon in addition to your Normal Summon/Set, only one effect can be used per turn. (If you apply one effect, you cannot apply any other effects that turn that allow you to Normal Summon in addition to your Normal Summon/Set.)
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
【Regarding the effect “If this face-up card in its owner’s control leaves the field by an opponent’s card: You can Special Summon 1 monster from your Deck that mentions “Clear World”.”】
■ This is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ It can be activated when this card, which is face-up in your Monster Zone or Spell & Trap Zone, leaves the field because of your opponent.
■ If this card returns to your hand, it can be activated in the hand; if this card is sent to the GY, it can be activated in the GY; if this card is banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after leaving the field.)
■ This effect can also be activated if this card in face-down Defense Position is attacked and destroyed by battle. (It is flipped face-up before damage calculation, and is destroyed while face-up.)
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
AC04-JP009 Clear Vicious Knight
【Regarding the text “You can Tribute Summon this card by Tributing 1 monster that mentions “Clear World”.”】
■ It is not treated as a card effect. It is a method and procedure for Tribute Summoning this card.
■ You can Normal Summon or Normal Set this card using this method.
■ You can also Tribute Summon this card normally by Tributing 2 monsters without using this method.
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
【Regarding the effect “Gains ATK equal to the highest original ATK among monsters your opponent controls.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “You are unaffected by the effects of “Clear World”.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card’s.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ This effect applies to your opponent. It is not an effect that affects your opponent’s monsters.
AC04-JP010 Clear Wall
【Regarding the effect “If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
【Regarding the effect “Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
【Regarding the effect “While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
■ This effect is applied when Clear World is face-up in either player’s Field Zone, and there is a Level 7 or higher monster that mentions Clear World face-up in your Monster Zone. (It applies even if your opponent controls no face-up monsters.)
■ A monster that mentions Clear World refers to a monster that has the specific card name “Clear World” written in its text.
AC04-JP011 Singularity Fiend
【Regarding the effect “When your opponent Special Summons a monster(s): You can discard this card and 1 Spell; destroy that monster(s).”】
■ This is a Trigger Effect that can be activated in the hand.
■ This effect can only be activated immediately after your opponent Special Summons a monster. It cannot be activated if another action continues after the Special Summon, such as if the monster was Special Summoned by an effect activated at Chain Link 2 or higher.
AC04-JP012 Break the Seal
■ You can activate this card either by only activating the card itself, or by activating only its first “●” effect as the same Chain Link as the card’s activation.
■ If you only activate the card itself, there are no additional activation requirements. However, it cannot be activated during the Damage Step. Also, you cannot activate the first “●” effect on the same Chain (Chain Link 2 or higher) after you activated only the card itself.
■ If the conditions for activating this card’s first “●” effect have been met, you can activate its first “●” effect as the same Chain Link as the card’s activation.
【Regarding the effect “You can activate 1 of these effects; ● Place 1 “Break the Seal” from your Deck or GY face-up on your field. ● Send 2 face-up “Break the Seal” you control to the GY, including this card; add 1 “Forbidden One” monster from your Deck to your hand.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
■ When activating this effect, select 1 “●” effect activate activate it as that effect.
■ Regardless of which effect you select, it cannot be activated during the Damage Step.
■ If the conditions for activating this card’s first “●” effect have been met, you can activate its first “●” effect as the same Chain Link as the card’s activation. However, you cannot activate the second “●” effect as the same Chain Link as the card’s activation.
【Regarding the effect “If this card on the field is destroyed: You can reveal up to 5 “Forbidden One” monsters in your hand; return that many cards your opponent controls to the hand.”】
■ It can also be activated during the Damage Step.
■ If this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)
AC04-JP013 Earthbound Immortal Red Nova
【Regarding the effect “There can only be 1 “Earthbound Immortal” monster on the field.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 “Earthbound Immortal” monster or “Red Dragon Archfiend” from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects. ● Special Summon 1 “Earthbound” monster from your Deck or Extra Deck. ● Special Summon 1 “Red Nova Dragon” from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ This is a Quick Effect that can be activated in the hand or GY.
■ When resolving this effect, send 1 “Earthbound Immortal” monster or 1 Red Nova Dragon from your hand or face-up Monster Zone to the GY. If you successfully send it to the GY, you can then apply 1 of the listed effects.
■ Sending a monster to the GY and applying 1 of the “●” effects do not occur simultaneously.
AC04-JP014 Ancient Gear Statue
【Regarding the effect “If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “You can Tribute this card; Special Summon 1 “Ancient Gear Golem”, or 1 monster that mentions it, from your hand or Deck, except “Ancient Gear Statue”, ignoring its Summoning conditions.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ A monster that mentions Ancient Gear Golem refers to a monster that has the specific card name “Ancient Gear Golem” written in its text.
AC04-JP015 Cutter Shark
【Regarding the effect “When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card.”】
■ This is a Quick Effect that can be activated in the hand or GY.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except “Cutter Shark”.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, you will be in a state where you can add 1 WATER monster other than Cutter Shark from your GY to your hand during the End Phase of this turn.
■ Adding a WATER monster from your GY to your hand during the End Phase does not start a Chain.
■ This effect can be activated even if you have no WATER monsters in your GY other than Cutter Shark.
AC04-JP016 Gimmick Puppet Fiendish Knight
【Regarding the text “You cannot Special Summon from the Extra Deck the turn you activate either of this card’s effects, except “Gimmick Puppet” monsters.”】
■ It is not treated as a card effect.
■ You cannot activate this card’s effects during a turn you have already Special Summoned monsters other than “Gimmick Puppet” monsters from the Extra Deck. Also, during a turn you already activated this card’s effects, you cannot Special Summon monsters from the Extra Deck other than “Gimmick Puppet” monsters.
■ When you activate this card’s effect, you are immediately unable to Special Summon monsters from the Extra Deck other than “Gimmick Puppet” monsters (regardless of whether or not any action was actually performed by that effect). However, if the activation of the effect is negated, you return to being able to Special Summon monsters other than “Gimmick Puppet” monsters from the Extra Deck.
【Regarding the effect “If this card is in your hand: You can target 1 “Gimmick Puppet” monster in your GY or 1 monster in your opponent’s GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card.”】
■ This is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, Special Summon the targeted monster to its owner’s field in Defense Position with its effects negated. Then, if the Special Summon was successful, Special Summon this card from your hand.
■ The two Special Summons do not occur simultaneously.
■ If the monster Special Summoned by this effect is no longer face-up in the Monster Zone, the effect “but its effects are negated” is no longer applied to it.
【Regarding the effect “If this card is sent to the GY, except from the hand: You can add it to your hand.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
■ It can be activated even if this card is sent to the GY while it is an Xyz Material.
AC04-JP017 Antidote Nurse
【Regarding the effect “(Quick Effect): You can detach 1 material from this card, then target 1 monster on the field whose current ATK and/or DEF is different from its original value; its ATK/DEF become its original ATK/DEF, then, if you targeted a monster you controlled at activation, it cannot be destroyed by battle or card effects this turn.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.
■ When resolving this effect, the targeted monster’s ATK and DEF return to their original values. Also when resolving this effect, if you targeted a monster you controlled when activating this effect, that monster cannot be destroyed by battle or effects this turn.
【Regarding the effect “Once per turn, if another monster(s) is Special Summoned to your field and this card has 3 or more materials (except during the Damage Step): You can make that monster(s) gain 900 ATK.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ The condition “if this card has 3 or more materials” must be met at the time the effect is activated. It is not necessary for this condition to be met at the time a monster is Special Summoned to your field.
AC04-JP018 Performage Fire Dancer
【Regarding the Pendulum Effect “Once per turn: You can target 1 “Performage” monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or during your Main Phase 2.
■ If the targeted monster is no longer in the Monster Zone, or if it changes from face-up to face-down, the effect “if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent” is no longer applied to it.
【Regarding the monster effect “If this card is Normal or Special Summoned: You can add 1 “Performage” monster from your Deck to your hand, except “Performage Fire Dancer”.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the monster effect “If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.”】
■ This is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card is destroyed and added to your face-up Extra Deck, it can be activated in the Extra Deck; if this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)
AC04-JP019 Performage Water Dancer
【Regarding the Pendulum Effect “If you control a “Performage” monster: You can Special Summon this card.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated if you have a face-up “Performage” monster in your Monster Zone.
【Regarding the Pendulum Effect “When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
【Regarding the monster effect “If this card is Pendulum Summoned: You can add 1 “Polymerization” from your Deck or GY to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the monster effect “If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.”】
■ This is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card is destroyed and added to your face-up Extra Deck, it can be activated in the Extra Deck; if this card is destroyed and sent to the GY, it can be activated in the GY; if this card is destroyed and banished face-up, it can be activated from your banishment. (The effect activates wherever it moves to first after being destroyed.)
AC04-JP020 Performage Wind Drainer
【Regarding the Pendulum Effect “Once per turn: You can target 1 “Performage” Pendulum Monster you control, then activate 1 of these effects; ● Reduce its Level by 1. ● Increase this card’s Pendulum Scale by that monster’s.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
■ When activating this effect, select 1 “●” effect activate activate it as that effect.
■ This effect targets 1 face-up “Performage” Pendulum Monster in your Monster Zone.
【Regarding the monster effect “If your opponent controls a monster, or a “Performage” monster is on the field: You can Special Summon this card from your hand, but while it is in the Monster Zone, you cannot Special Summon, except “Performage” monsters.”】
■ This is an Ignition Effect that can be activated in the hand.
■ It can only be activated if there is a monster in your opponent’s Monster Zone, or if there is a “Performage” monster in either your or your opponent’s Monster Zone.
■ As long as the monster Special Summoned by this effect is face-up in your or your opponent’s Monster Zone, the player who activated this effect can only Special Summon “Performage” monsters.
【Regarding the monster effect “If this card is Special Summoned: You can reduce its Level by 1.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the monster effect “Once per turn: You can change the Levels of all Level 4 “Performage” monsters you currently control to 5.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
AC04-JP021 Performage Cup Tricker
【Regarding the Pendulum Effect “You can target 1 “Performage” Xyz Monster you control; attach this card to it as material.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
【Regarding the Pendulum Effect “If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up “Performage” Pendulum Monster from your Extra Deck to your hand.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It cannot be activated during the Damage Step.
【Regarding the monster effect “If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then 1 Xyz Monster on the field loses 600 ATK.”】
■ This is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, detach 1 material from the targeted monster. If a material is successfully detached, Special Summon this card from your hand. Then, if the Special Summon is successful, decrease the ATK of 1 Xyz Monster on the field by 600.
■ Detaching a material and Special Summoning this card occur simultaneously.
■ Special Summoning this card and decreasing the ATK of an Xyz Monster on the field do not occur simultaneously.
【Regarding the monster effect “If this card is detached from an Xyz Monster and sent to the GY to activate that monster’s effect: You can target 2 Xyz Monsters you control; detach 1 material from 1 of them, and if you do, attach it to the other as material.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
AC04-JP022 Performage Trapeze Witch
【Regarding the effect “”Performage” monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ The part of the effect “”Performage” monsters you control cannot be destroyed by your card effects” affects the face-up “Performage” monsters in your Monster Zone.
■ The part of the effect “your opponent cannot target them with card effects” applies to your opponent. (Your opponent cannot target face-up “Performage” monsters in your Monster Zone with card effects.)
【Regarding the effect “Your opponent’s monsters cannot target this card for attacks while you control a “Performage” monster other than “Performage Trapeze Witch”.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ This effect affects your opponent’s monsters.
■ It is only applied when there is a face-up “Performage” monster in your Monster Zone other than Performage Trapeze Witch.
【Regarding the monster effect “When an attack is declared involving your “Performage” monster and an opponent’s monster: You can make that opponent’s monster lose 600 ATK.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
AC04-JP023 Performage Shadow Maker
【Regarding the monster effect “You can detach 1 material from this card and send 1 “Performage” monster from your Deck to the GY; add 1 “Rank-Up-Magic” Spell from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the monster effect “When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 “Performage Shadow Maker” from your Extra Deck.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When either you or your opponent activate an effect that targets this card, you can activate this effect by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
【Regarding the monster effect “If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 “Performage” monster from your GY.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
AC04-JP024 Performage Trapeze High Magician
【Regarding the effect “Cannot be destroyed by battle or card effects while it has material.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Your opponent takes any effect damage you would have taken instead. This effect can be applied a number of times per turn up to the number of materials attached to this card.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the text “If this card has “Performage Trapeze Magician” as material, it gains this effect.”】
■ It is not treated as a card effect itself.
【Regarding the “● You can detach 1 material from this card; this card can make up to 3 attacks during each Battle Phase this turn.” effect】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ It cannot be activated in situations where you cannot enter your Battle Phase during your turn, such as during the first turn of the Duel, a turn where you cannot conduct a Battle Phase due to effects or conditions, or during your Main Phase 2.
■ Once this card is no longer face-up in the Monster Zone, the effect “this card can make up to 3 attacks during each Battle Phase this turn” is no longer applied to it.
AC04-JP025 Rank-Up-Magic Magical Force
【Regarding the effect “Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), and if you do, Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck (this is treated as an Xyz Summon), by using that monster as material, and if you do that, attach this card to it as additional material.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon the targeted monster with its effects negated, and if the monster is successfully Special Summoned from the GY, Special Summon a Rank 5 Xyz Monster from your Extra Deck using the Special Summoned monster as a material. Also, if you successfully Special Summon the monster from your Extra Deck, attach this card from your Spell & Trap Zone to that monster as an Xyz Material.
■ Special Summoning from the GY, Special Summoning from the Extra Deck, and attaching this card as an Xyz Material occur simultaneously.
AC04-JP026 Soul Fist
【Regarding the text “Equip only to a Dragon Synchro Monster you control.”】
■ It is not treated as a card effect. This is the condition required for a monster to be equipped with this card.
■ If control of the equipped monster switches to your opponent, this card is destroyed. (It is not treated as having been destroyed by a card effect.)
【Regarding the effect “A “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated card effects.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per turn: You can change the ATK of all monsters your opponent currently controls to the equipped monster’s.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ If a monster this effect was applied to is no longer face-up in the Monster Zone, the effect “destroy it during the End Phase” is no longer applied to it.
【Regarding the effect “Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent’s GY; banish it, and if you do, the equipped monster gains ATK equal to the banished monster’s, until the end of this turn.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ When resolving this effect, banish the targeted monster. If the monster is successfully banished, the equipped monster gains ATK equal to that monster’s ATK until the end of the turn.
■ Banishing the monster and increasing the equipped monster’s ATK occur simultaneously.
AC04-JP027 Golden Allure Queen
■ This is an “Allure Queen” monster.
【Regarding the monster effect “If this card is Link Summoned: You can Special Summon 1 “Allure Queen” monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon 1 “Allure Queen” monster from your Deck or GY. If the Special Summon is successful, this card gains 1500 ATK until the end of the turn.
■ Special Summoning and increasing this card’s ATK occur simultaneously.
■ If this card’s effects are negated, or if it is no longer in the Monster Zone, the effect “this card gains 1500 ATK” is no longer applied.
【Regarding the effect “You can activate the effects that equip a monster(s) to themselves of monsters with “Allure Queen” in their original names as Quick Effects.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ While this effect is applying, the effects of monsters with “Allure Queen” in their original names that equip monsters to themselves are treated as Quick Effects.
【Regarding the monster effect “Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When your opponent activates an effect, you can activate this effect by chaining directly to that activation.
■ When resolving this effect, destroy 1 card on the field. Also when resolving this effect, the effect “also “Allure Queen” monsters you control cannot be destroyed by card effects for the rest of this turn” is applied.
■ This effect continues to apply during the turn. (It applies not only when the effect resolves, but also to “Allure Queen” monsters that become face-up in your Monster Zone afterward, for as long as they remain face-up in your Monster Zone.)
AC04-JP028 Allure Palace
【Regarding the effect “Spellcaster monsters you control gain 500 ATK/DEF.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “”Allure Queen” Effect Monsters you control gain this effect.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.】
■ This is an Ignition Effect that can be activated in the Monster Zone by an “Allure Queen” Effect Monster you control.
■ It is treated as a monster effect.
【Regarding the effect “You can send 1 card from your hand to the GY; take 1 “Allure Queen” monster from your Deck, and either add it to your hand or Special Summon it to your opponent’s field.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
AC04-JP029 Allure Dance
【Regarding the effect “When this card is activated: You can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand.”】
■ This effect occurs when the card itself is activated. (When you activate this card from your hand, or activate it after it was Set in the Spell & Trap Zone, this effect can be applied when resolving that Chain Link.)
■ You decide whether or not to add a card to your hand when resolving the Chain Link made by this card’s activation.
【Regarding the effect “Each “Allure Queen” monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.”】
■ This effect does not start a Chain and is applied while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “You can send 1 other Spell/Trap you control to the GY; Special Summon as many “Allure Queen” monsters with different names as possible from your GY.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ It can also be activated by sending a Monster Card from your Spell & Trap Zone to the GY.
In addition to the above new cards, also note that two reprinted cards, Clear World and Performage Plushfire, have received errata that changes their effects in the following ways:
– Clear World: The “EARTH”, “WIND”, and “FIRE” effects do not start a Chain.
– Performage Plushfire: The monster effect of Performage Plushfire can only be used once per turn.
1 Comment
So much text :O