Given straight by V Jump
Outer Entity Azathot
This card allowed one-sided gameplay.
Topologic Gumblar Dragon
Allowed for large amounts of hand destruction during the opening turn(s).
Follows the return of “(Zoodiac) Barrage” in the restoration of the key cards for Zoodiac.
Beginning of the End
Heavily used as a key component in the “Danger!” Deck.
Usage restricted as it can be considered a key card in the start of the Duel.
Galatea, the Orcust Automaton
A heavily used card in early and mid game.
Orcust Harp Horror
A powerful card used in several Decks.
Deep Sea Diva
By Semi-Limiting it, it empowers Decks like “Atlantean”.
A second wind for the once mighty Dinosaur Type.
Tour Guide from the Underworld
A card that can be used in Decks like Burning Abyss and Unchained.
Semi-Limited for being a multi purpose card.
Nekroz of Unicore
A theme that is slowly being freed from being Limited.
A small Limit for one of the currently popular Decks.
Semi-Limited for being early game support.
Sky Striker Mecha Modules – Multirole
This effect allows the use of “Sky Striker” cards twice.
Allure of Darkness:
Heavily used in “Thunder Dragon” and “Danger!”.
Mainly used against Decks that revolve around powerful Trap Cards.
Elemental HERO Shadow Mist
Adding more stability to “HERO” Decks.
Immediately unlimiting a key card with a powerful effect.
Interrupted Kaiju Slumber
Allows for a breakthrough by destroying all monsters.
Provides stability for effect damage Decks.
For a new wave of “Infernoid” Decks.
To power-up Decks focused on Pendulum Summoning.