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    Two “Skysavior” Cards Reveal Themselves! [ORP4]

    NeoArkadiaBy NeoArkadiaFebruary 19, 20264 Comments

    The Ultimate Sword and the Darkness in the Light

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    蒼救の閃戟士 ディグレイシオン Soukyuu no Sengekishi Digracheon (Digracheon the Skysavior Radiaknight)
    Level 10 LIGHT Celestial Warrior Fusion Effect Monster
    ATK 3000
    DEF 2000
    Materials: 1 WATER Warrior monster + “Soleil the Skysavior Angel” + “Soul of the Skysavior Angel”
    【REQUIREMENT】 Send the top card of the Deck to the Graveyard.
    【CHOICE EFFECT】
    ● This card can attack directly this turn.
    ● This card gains 1500 ATK/DEF until the end of the turn.
    ● This card can attack twice this turn.

    蒼救王姫 リムリス Soukyuu Oh-Hime Limlith (Limlith the Skysavior Princess)
    Level 9 DARK Fairy Effect Monster
    ATK 1800
    DEF 2400
    You can Tribute Summon this card in Attack Position by Tributing 1 WATER Warior monster or 1 Fairy monster.
    【REQUIREMENT】 During the turn this card is Normal Summoned.
    【EFFECT】 Choose up to a total of 2 “Soliel the Skysavior Fairy”, “Lua the Skysavior Fairy”, “Fusion” in your Graveyard and add them to your hand. Then, you can choose 1 monster on your field and send it to the Graveyard.

    Source: V Jump

    skysavior
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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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    4 Comments

    1. Pablod on February 19, 2026 7:50 am

      Seeing the princess’s name (it has Lilith in it), it’s no surprise that she’s a Dark Fairy (the surprise is that she’s a Level 9)

      From what little I’ve seen here, I can deduce:

      – Like Celeb Rose, Skysavior will continue to rely on OG Fusion.

      – It seems to focus more on Skysavior’s Fairy aspect than its Warrior aspect (Soul of the Skysavior Angel screams new Fairy Monster)

      – We have the first Multi-Effect Fusion Monster with three Effects (that isn’t a Dice Monster)

      Reply
      • N on February 19, 2026 10:32 am

        Skysavior already had to do that because 4 of their existing monsters, including both angels, require you to use Fusion.

        Even though this card supports both angels, the two angels themselves need you to reveal a Warrior in hand anyway. Soul is almost certainly a name substitute.

        The Dice Fusion monsters have 2 effects. Rolling the die isn’t an effect. It’s the prerequisite for the effect. This is 3 mutually exclusive Effects of which you can only use one.

    2. N on February 19, 2026 11:08 am

      Those Fusion materials are deceptively restrictive. While Ranga can revive either Angel, and Lua can change her name to Soleil, making the process easier, the fact it is a three material Fusion means you can’t summon Digracheon unless it is the first Fusion you summon or you are willing to send another archetypal Fusion to the GY (which Limlith could do in theory, but then you would have to remove her from the field since you need 3 materials).

      And for the price of that you get an extremely strong Fusion with 3 versatile effects letting you clear front row or the game. We don’t know what Soul does, nor do we have the rest of the support. The Deck relies on having specific cards in your hand or GY and having as many Celestial Warriors on the field.

      Limlith is really good. She is essentially a 1-Tribute for the entire Main Deck, and she recovers the two Angels or Fusion, with Fusion being really good as Ranga and Seir both need Fusion in hand for their effects, and makes it easier to go into multiple Fusions as she sends herself to the GY freeing up your monster zone. The Deck is backrow heavy as they support and recover multiple backrow by name, so hopefully they get additional ways to recover backrow and ideally new cards that can be treated as this backrow in the hand or GY.

      Reply
    3. JL-Kun on February 19, 2026 11:35 am

      Would be nice if Radiaknight gains more than 1 of its effects through costlier, less beneficial requirements choices. Top milling 2 cards should grant it 2 effects, sending a card from hand to grave grants it 1, & sending 3 cards (maybe just Spell/Traps or cards in the Spell & Trap Zone) on the owner’s field to grave grant it all 3. Would make its value a lot better for using 3 monsters, more likely on the owner’s field, to Summon it.

      Reply

    Reply To Pablod Cancel Reply

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