Thrust it through the hole.
Note: Raizeol seems to be a combination of Rai (Japanese for Thunder/Lightning) and Zeol(ite), a type of mineral known to combust.
Also, the monsters in this theme are references to various sorts of engines. We’ll update names and information accordingly.
DBCB-JP001 ソード・ライゼオル Thode Raizeol
Level 4 FIRE Thunder Effect Monster
ATK 1500
DEF 200
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you have a “Raizeol” monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.
(2) If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.
DBCB-JP002 ノード・ライゼオル Node Raizeol
Level 4 FIRE Thunder Effect Monster
ATK 1400
DEF 1600
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.
(2) You can send 1 card from your hand or field to the GY, then target 1 “Raizeol” monster in your GY, except “Node Raizeol”; Special Summon it in Defense Position, but its effects are negated.
Note: Anodes and Cathodes are electrodes in batteries or other electro-chemical cells that allow electric charges to flow.
DBCB-JP003 アイス・ライゼオル Ice Raizeol
Level 4 LIGHT Pyro Effect Monster
ATK 1700
DEF 1000
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.
(2) If this card is Normal Summoned: You can Special Summon 1 “Raizeol” monster from your Deck, except “Ice Raizeol”.
Note: This card’s name is likely a play on “Internal Combustion Engine”.
DBCB-JP004 エクス・ライゼオル Ex Raizeol
Level 4 LIGHT Pyro Effect Monster
ATK 500
DEF 2000
You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.
(2) If this card is Normal or Special Summoned and all face-up monsters you control are Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.
Note: This card is a reference to External Combustion Engines or Exoskeletal Engines.
DBCB-JP005 パルマ・ライゼオル Palma Raizeol
Level 4 FIRE Thunder Special Summon Effect Monster
ATK 1200
DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Raizeol” monster from your hand or GY into the Deck/Extra Deck.
(1) You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.
(2) Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s until the end of the Battle Phase.
Note: This card’s name seems to be a reference to Permanent Magnet Motors. Also a play on Palmo, Italian for Palm of the Hand. We think.
DBCB-JP006 ライゼオル・デュオドライブ Raizeol Duodrive
Rank 4 FIRE Thunder Xyz Effect Monster
ATK 2500
DEF 2000
Materials: 2+ Level 4 monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You attach 1 “Raizeol” monster from your GY to this card as material.
(2) For each material attached to this card, monsters you control gain 100 ATK, also monsters your opponent controls lose 100 ATK.
(3) During your Main Phase: You can detach 2 materials from your Xyz Monsters, and if you do, add 2 “Raizeol” cards with different names from your Deck to your hand.
DBCB-JP007 ライゼオル・デッドネーダー Raizeol Deadnader
Rank 4 LIGHT Pyro Xyz Effect Monster
ATK 3000
DEF 2500
Materials: 2+ Level 4 “Raizeol” monsters
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can attach 1 monster from your GY to this card as material.
(2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.
(3) If a Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Note: This card’s name seems to be a reference to Rotating Detonation Engines.
DBCB-JP008 ライゼオル・プラグイン Raizeol Plug-In
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Xyz Monster or “Raizeol” monster in your GY or your banishment; Special Summon it, then you can attach 1 “Raizeol” card from your Deck to your Rank 4 Xyz Monster as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters
DBCB-JP010 ライゼオル・ホールスラスター Raizeol Hole Thruster
Normal Trap Card
You can use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target face-up cards your opponent controls up to the number of “Raizeol” Xyz Monsters you control; destroy them, then you can attach 1 “Raizeol” card from your GY to your Rank 4 Xyz Monster as material.
(2) You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Raizeol” monster
Note: This card is a reference to a Hall-effect Thruster
Reprints:
DBCB-JP013 Tornado Dragon (Reprint)
DBCB-JP014 Time Thief Redoer (Reprint)
77 Comments
A deck so boring I almost fell asleep reading the articllllllllllzzzzzz
I mean at least we have more monsters to search with Bonfire. Right?
Generic r4nk… sad!
This is a surprisingly normal archetype, Nothing super broken or anything, just “Rank 4 Toolbox” the archetype.
Honestly i really hope people think its bad, so that these cards will be really cheap. I have a feeling this is really casual and fun
You’re right. It’s not super broken. It’s tier 1. 😎
Last time we had a Light Pyro archtype was the Helios cards used by Banner in GX.
Prior to today there were only 4 LIGHT Pyros in the game – the aforementioned Helios cards and Candoll. But due to the monsters pressuring you to play within their archetype it is difficult to splash any of these in even if you wanted to.
You know I wouldn’t mind new support for the Helios Marco Cosmos archtype. I remember Marco Monarch being a popular deck back in the day.
No thanks. We don’t need a card that says “Activate Macro Cosmos from Deck and draw 2 cards.”
Then why you still here? ⬆️
1. Duodrive looks perfect for Star Seraph
2. We now have Offensive Rafflesia. Like Bridge Pewdiepie and Burger Plane.
Surprisingly, this Mecha Deck doesn’t bring anything new to the table: it’s already something we’ve seen, Rank 4 Toolbox.
I think the only new thing about the Deck is the Type/Attribute combinations.
The Helios cards were Light Pyro. However the Fire Thunder is new at least for the OCG. Rush Duel has one monster with that typing.
I would like to point out that half the Sprights are FIRE Thunders. Red, Carrot, Elf, and Sprind are all Fires. Good luck combining them with this deck, tho.
Oh you right. My bad. I’m just waiting for the day we finally get a ROTA for Thunder monsters.
Please don’t, I don’t wanna deal with Colossus 24/7 if there’s a ROTA or Bonfire for thunders, even worse now since it’s unlimited (OCG player)
Maybe but it would be good for BatteryMan and Watts.
@Justin Jones – GX has you covered.
https://yugipedia.com/wiki/Lightning_Crash
Colossus still banned at MD? Or they are free?
I was wrong about this Deck needing specific Type/Attribute materials, but I was partially correct on them being FIRE Thunder or Pyro
It does what it’s supposed to and unlike Spright appears to be balanced from the start. You can even run some of the Thunder Spark cards in here.
Saw the stealth helios support and left it at that, after that peak there’s no need to suffer the rest of the generic deck build pack walls of text.
I wouldn’t exactly call “able to search Helios”, “peak”. That’s lower than a valley.
As a fist wave of support this is playable out the box since you can use out of archtype payoff.
Wave 2 and 3 can give us a quick play rank up spell and a new boss monster
Pretty competent right away, still needs some oomf from the second wave but it starts in a much better position than something like Rescue-ACE did initially.
R4nk toolbox also still has bangers, Rafflesia for nib protection, Abyss Dweller for Floodgate, Bagooska to stall, Cowboy for time etc.
It’s likely we are witnessing the steadily approaching limitation of card design. There’s only so many piles of cards you can move a card to and from
And monster designs. How many Mecha monsters do we need? At this point every Deck Built Pack is going to be Mech, Dragons and Waifus.
Duodrive is a pretty cool boss. Not much to say aside from that; it’s just a Rank 4 engine, albeit with interesting Type/Attribute combinations. Disappointed that Palma Raizeol doesn’t have 1600 ATK to work with Thunder Hand.
One card gets you 6 pops all in archtype. Pretty neat. I like the look of them honestly.
ive been labbing this deck for a little bit, and im honestly surprised that every single card is not only playable, but actually good
How do you want it? (Konami designer)
Rescue ace aesthetic plis (konami executive)
Fun Fact there’s only 3 Water 💧 Thunder⚡️ monsters: Lightning Conger, Tribe Shocking Virus, and Bolt Penguin.
so this is like spright but with much restriction and less power. its okay i guess knowing how easy it is to summon rank 4.
Sounds like a neutral Utopia support or something? Can be run with generic rank 4’s too. Just becareful, it can brick sometimes, as any decks do lol. Even if they lack higher lvl monsters, they still can brick.
As Utopia players are normally use mostly rank 4 Xyz’s anyway. Onomats, which is Yuma’s other deck will not benefit from these cards as much, as they are mainly targetting rank 4, 5, 6, and 8 [Xyzs] Not just rank 4’s.
And Utopia, unlike Onomats, have better turn 2, and decent-ish turn 1, compared to Onomats, who are better going first, and weak turn 2. And Utopia is a bit more fun to play out of the two as well.
may this be the most uninspired and boring archetype ever?
Maybe, but there is only one way to find out. Playing it yourself.
I was expecting there to be a lot of pyro light but its pretty much just helios and spright for thunder fire
Such a nothing burger of an arctype, if only they lock into XYZ not just XYZ rank 4 this deck have something to cook with.
Rank 4 is not exactly a barren wasteland of a cardpool. Plus, given how easy they are to summon, the lock is warranted.
Most rank 4 xyz are run well with decks that can carry it. Like number cards from Zexal time? Pretty good with Thunder Family as engine imo
@op: this is what smoking do to your fetus
Is that actually a “Hole” Normal Trap Card?
It is. They say right there that the card is clearly meant to be named Hall Thruster. The reason why they’re calling it Hole Thruster instead is because Hole is an established archetype this card accidentally or otherwise belongs to.
Predicting Thunder Spark as the next manga deck to get Core set support. Not what I want the most but what I think is most likely.
Hole Thruster XD
Well… it reminds me of Hybridrive I guess? Though that’s a new archetype focused around two boss monsters from older archetypes and this is a generic toolbox that is juuuust restrictive enough to not actually be generic. Might be run with Utopia but I don’t play that deck so I wouldn’t know
How are people thinking this deck is not crazy? Every one of the cards is a plus one more or less and they all somehow summon themself. There are a bunch of good r4nk monsters in the game. This will definitely be a tier 2 deck at least. Especially with another wave of support.
It’s not that it’s not good, it’s that it is bland and does nothing new or original (except the type/attribute combinations)… It’s just a boring r4nk toolbox deck, ad if we haven’t enough of rank 4’s… Rank 4 is the most common xyz rank so, bleh.
And 90% of all rank 4’s are pretty bad lol
Yeah. Utopia is pretty generic, but good decks to play with [these cards]. but to be fair, that is one of the decks that can play these cards as engine of the deck. Aside Onomats, I don’t know what else, maybe Dinomist or any pendulums focused on rank 4 Xyzs or something.
I usually use Dinos for synchro, but they have lvl 5’s, so unlikely to be in Dinomist, but who knows?
Yup idk either, and any r4 deck can now run colossus if combined with TD
Or even Lightsworn engine decks?
I like this
Finally something with heavy restrictions
I hope a lot more archetypes will get this kind of restrictions in the future
Ngl the main deck cards are good and help facilitate but you can tell konami intentionally set this deck up for failure by lvl 4 xyz locking you which tbf is huge with really good cards.Not only that the cards only swarm and dont do anything unique along with being very vulnerable to hand trap’s and going second something almost evey xyz swarm deck is highly vulnerable to. The boss monsters are both very lacking and boring the first one is ash or imperm fodder and the others quick effect is a measly non once card pop which wouldnt be bad on paper if your opponent didn’t have to activate a monster to do it and we werent in a format where destroying the opponent’s cards didn’t benefit them and the destruction protection is easily negated and btw were in a format where people can put your cards in the backrow,super polyd away and sent to graveyard. The trap is unnecessary the only good target i can think of making this is bagooska the card pops isn’t something the deck needs it needs real protection from the most common forms of removal. Realistically I can see what Konami was going for they wanted a generic rank 4 xyz that’s actually good at swarming the board very fast that relies on the fact it can only go into the biggest most utilized xyz toolboxes but it doesn’t give then the right to under-tune decks in terms of playability,playstyle and design especially with xyz decks like goblin riders which have been getting the short end of the stick (I already know they got pretty good support recently btw )
Pretty cool, nothing crazy from the looks of it, but solid enough. Surprised the main deck monsters don’t impart effects to the XYZ monsters when attached as material.
Rank 4 spam is so boring. They’re gonna be Spright but Rank 4, how sad.
Wish they were Rank 10+ and had unique mechanics other than “Special Summon me” and “gud effect”.
I’ve been wanting the first rank 11 deck for quite a while now. Had these gone for that and been tuned up appropriately, I would have been fine with it.
Cool type/attribute combination.
People with the overeact hate because is an at most rogue deck that sticks with its own theme instead of being the 827th exploited engine for the 729th generic omninegate.
The fact that it’s self contained is perfectly fine. The problem is that it doesn’t explore any new design space whatsoever. The entire identity is rank 4 xyz, which numerous archetypes in the past have made their bread and butter. Had they simply chosen a rank that was not 2, 3, or 4 (probably 8 as well), then these would have been far more exploratory and well received.
This is like a deck you give to your little brother or nephew. It does stuff and whole lot of nothing. Very solitaire, side story, deck. You’re definitely not the Main Character playing this deck. I will keep an eye out. Too bad there are no Lv3s in this core for XYZ Armor plays.
No way they called the card “Hole Thruster”
This pretty much can only play OTK Utopia since the restrictions can’t summon the other higher Ranked Utopia Xyz.
This one had an edge against Tistina, which has Rank 4 Toolbox, but Tistina doesn’t lock.
Miles better in swarming than Tistina and doing anything else aside from it’s gimmick.
Y’know, years ago I came up with a rank4 archetype concept that was made up of Light Pyros and Fire Thunders, so I’m looking forward to this.
They lied they said thy were machines I’m enraged and they seem like really bad mathmech
Well ignoring that the artworks shows machines. The description of these didn’t say they were machines, in fact, it literally says “Xyz Monsters that unleash energy made of shining light, burning flames and and booming thunder!”. Not sure how you thought they were going to be machines.
Mathmechs are machinelike, but they are cyberse…
So the last card is either a quickplay or a normal trap.
could be interesting if combined with toys
They look very cool! If theyre low rarity (which theyll probably be, since this feels like a filler archetype) Ill probably build a simple rank 4 toolbox focusing on these guys, could always be fun.
It’s a Deck Build archetype…I wouldn’t hold out hope on it being low rarity
For a Deck Build archetype, this is ok. They will get support in other upcoming sets as well.
Yu-Gi-Oh players when the new archetype isn’t broken tier 1
And Yugioh players when they got tier 0 dominating in the meta: 💀💀💀
Never stops crying
Oh wow, the restriction! Does Komonkey finally care about balancing the deck now?
Alchemy Beasts when?
So many Raizeol haters who can’t get a job. -__-