Featuring Sir Not Appearing In This Card Game.
RD/SD0C-JP037 サイバネティック・オーバーフロー Cybernetic Overflow
Normal Trap Card
【REQUIREMENT】When your opponent Normal Summon Summons a monster, you can place 2 “Cyber Dragon” with different Levels from your GY on the bottom of your Deck in any order.
【EFFECT】Choose 2 cards on your opponent’s field and destroy it.
7 Comments
Now need release more monsters who turns cydra in gy, otherside, only targets are original and zwei
This card does not target.
Rare moment of a Link Monster in the Artwork of a Rush Duels card.
The Trap Card suffered several changes, but the most relevant is the loss of its Effect to recover Spell/Trap Cards that it had in OCG/TCG.
Cards don’t have effects that activate when destroyed in Rush, nor are direct searches nor archetypes available in Rush.
Truly the more relevant changes in Rush are the new activation requirement in Rush (due to how Traps work in the format), and Overflow being fixed to “banish” 2 to destroy 2.
Cool!
Cybernetic Overflow went through the usual growing pains that legacy Traps undergo when imported to Rush.
First, due to how Traps need to respond to an opponent’s actions in this format, Overflow now activates after your opponent Normal Summons a monster. Unfortunately other Traps also activate on Special Summon, or in response to the opponent drawing a card or activating an effect (usually a Spell). So Overflow is already coming in on a very strict window.
Second, because no CyDra monsters are treated as the original in hand, and only Proto’s name stays as CyDra on the field during the opponent’s turn, Overflow now “banishes” (in Rush banish is place on bottom of Deck) only your GY. Right now there are 2 eligible targets – the original and Zwei. Overflow is presumably also why Nachster isn’t treated as Cyber Dragon in the GY in Rush, to avoid making it too strong.
Third, you are only fixed to banish 2 of your cards and destroy 2 of theirs. This is likely to keep Overflow in the same advantage as other legacy Traps such as Icarus Attack, which also destroy 2 cards.
I suspect the combination of only “banishing” from your GY and only during the opponent’s Normal Summon (meaning during their turn only) is Konami side stepping Overflow “banishing” from your face up field. Several monsters in theme change their name to CyDra until the end of your turn, Proto and Dragon are easily summonable, and several Traps let the opponent Special Summon on your turn (like Hysteric Party). Combined with the field omission in the first place, Overflow was deliberately weakened in Rush due to its potential.
Could have been an entirely new card