Kaiser Knuckler

This time we’re bringing you a Deck Profile that seemed pretty cool, an Anti-Meta Battlin’ Boxer Deck!

The Deck List:
1 Neo-Spacian Grand Mole
2 Battlin’ Boxer Counterpunch
3 Battlin’ Boxer Glassjaw
3 Battlin’ Boxer Switchitter
3 Battlin’ Boxer Sparrer
3 Battlin’ Boxer Headgeared
2 Photon Thrasher
2 Effect Veiler
2 Masked Chameleon

1 Heavy Storm
1 Foolish Burial
1 Monster Reborn
1 Reinforcement of the Army
2 Battlin’ Boxin’ Spirit
1 Dark Hole
1 Book of Moon
3 Kaiser Colosseum

3 Compulsory Evacuation Device
1 Torrential Tribute
2 Mistake
1 Solemn Warning
1 Solemn Judgment

1 Jeweled Red Dragon Archfiend
1 Colossal Fighter
1 Crimson Blader
1 Jewel Flare Dragon Stardust
1 Gem-Knight Pearl
1 Blade Armor Ninja
1 King of the Feral Imps
1 Maestroke the Symphony Djinn
1 Number 105: Battlin’ Boxer Star Cestus
3 Battlin’ Boxer Lead Yoke
1 Heroic Champion – Excalibur
1 Photon Papilloperative
1 Lavalval Chain

Deck Creator Notes:

Though Battlin’ Boxer Decks possess Battlin’ Boxer Lead Yoke and his incredibly potent anti-destruction effect, it occurred to me I could do something even more disgusting with one.

This is based around the concept of using Kaiser Colosseum to lock down the field, by using Battlin’ Boxer Lead Yoke to have complete control of the field.

It is very much key to avoid letting a second monster appear on field while Kaiser Colosseum is up, as to interfere with Xyz and Synchro Summons. Thus it is necessary to keep only one monster on the field. If the opponent gets rid of the monster you bring out, then they can more flexibly Synchro or Xyz Summon.

Because the monster on the field is tied in directly to how your opponent develops their game, it is essential to have a monster that resists destruction. Thus the Deck will have to come with a number of cards to keep it on the field. In this case, Lead Yoke’s own effect is the means of protecting and keeping it on the field.

What you can do with Battlin’ Boxer Lead Yoke’s effects:
・It can protect itself a number of times equal to its materials.
・Remember it gains ATK while preventing battle destruction. You negate the destruction and then gain ATK.
・Even if a card effect removes the materials, it still gains ATK.

It’s really good as the one monster keep on the field. If you bring out Kaiser Colosseum and Lead Yoke, you create a set-up that’s very difficult to crack through. However, while Lead Yoke is very hard to take down with destruction, it has no such immunities to bouncing or banishing. Thankfully, because there are less “Must be in here cards”, you can lead your preferred cards into the Deck’s frame to some extent.

I added these cards the Deck while it was still an open frame:

Neo-Spacian Grand Mole
It has a powerful effect that doesn’t target and doesn’t allow monsters to flip face-up. It’s also an effective way of making a breakthrough this Deck is caught on the defensive. It’s also used to enforce Kaiser Colosseum’s effect, since your opponent opponent can only bring out one monster (in theory), this card’s bounce allows you to inflict damage. Also, because it bounces itself, it helps establish the chief combo condition: “Only one monster on the field” at all. Because it won’t be destroyed by battle, you can keep bring it out based on your opponent’s actions.

Masked Chameleon
It hauls “Battlin’ Boxer Glassjaw” back up, allowing you Xyz Summon a Rank 4 monster or Synchro Summon a Level 8 monster. If you go for a Synchro, go for the battle-resistant Colossal Fighter, or Crimson Blader who seals Level 5 or higher Normal/Special Summons. Also, if your opponent brought out a bunch of monsters before Kaiser Colosseum was activated, you can use “Jeweled Red Dragon Archfiend” to reset the field if two or more guys were brought out.

Mistake
A trap version of “Thunder King Rai-Oh”. Because it can be destroyed by Mystical Space Typhoon, you can put in 3 copies. Though it has no ability to control Summons, it can’t be destroyed by battle, so its effect won’t be interrupted. It’s in to handle the Meta.

You should remember to keep in mind the idea of adjusting Trap Card line-up to compose of cards that chiefly support Lead Yoke’s weakness of dealing with banishing and bouncing cards. Also, Rank-Up-Magic wasn’t added this time around. Because the Deck is chiefly about Lead Yoke (lol).

Source:
http://ocg.xpg.jp/deck/deck.fcgi?ListNo=130050

NeoArkadia

NeoArkadia is the Number 2 in the Organization, and a mystery.

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