ROUND ONE. FIGHT!
DBWS-JP016 Vanquish Soul – VS Razen
FIRE Warrior / Effect
LV4 1800/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) If this card is Normal or Special Summoned: You can add 1 non-Warrior “Vanquish Soul” monster from your Deck to your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 FIRE monster: This card cannot be destroyed by card effects this turn.
● 1 FIRE and 1 DARK monster: Destroy all other monsters in this card’s column.
DBWS-JP017 Vanquish Soul – VS Panthera
EARTH Beast-Warrior / Effect
LV4 1700/1900
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) If you control no monsters in the Main Monster Zone: You can Special Summon this card from your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 EARTH monster: This card cannot be destroyed by battle this turn.
● 1 EARTH and 1 FIRE monster: Destroy all Spells and Traps in this card’s column.
DBWS-JP018 Vanquish Soul – VS Heavy Borger
DARK Machine / Effect
LV7 2500/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) During the Main Phase (Quick Effect): You can target 1 non-Machine “Vanquish Soul” monster you control; return it to the hand, and if you do, Special Summon this card from your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 DARK monster: Draw 1 card.
● 1 EARTH and 1 FIRE monster: Inflict 1500 damage to your opponent.
DBWS-JP019 Vanquish Soul – VS Dr. Madlove
DARK Fiend / Effect
LV4 1200/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) If this card is Normal or Special Summoned: You can add 1 “Vanquish Soul” Spell/Trap from your Deck to your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 DARK monster: 1 face-up monster your opponent controls loses 500 ATK/DEF.
● 1 DARK and 1 EARTH monster: Return 1 face-up monster on the field with the lowest DEF to the hand (your choice, if tied).
DBWS-JP020 Vanquish Soul – VS Pluton HG
FIRE Zombie / Effect
LV6 0/0
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) During your opponent’s turn, if you control no monsters in the Main Monster Zone, or all monsters you control in the Main Monster Zone are “Vanquish Soul” monsters (Quick Effect): You can Special Summon this card from your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 FIRE monster: This card gains 3000 DEF until the end of this turn.
● 1 DARK and 1 EARTH monster: This card gains 3000 ATK until the end of this turn.
DBWS-JP021 Vanquish Soul – VS Kaiser Varius
EARTH Dragon/Effect
Level 8 3000/1500
You can only use the 1st and 2nd effect of this card’s name each once per turn, and you cannot activate them in the same Chain.
(1) During the Main Phase (Quick Effect): You can target 1 non-Dragon “Vanquishing Soul” monster you control; return it to the hand, and if you do, Special Summon this card from your hand.
(2) (Quick Effect): You can reveal the appropriate monster(s) in your hand to activate 1 of these effects;
● 1 EARTH monster: This face-up card is unaffected by your opponent’s activated effects this turn.
● 1 EARTH, 1 FIRE, and 1 DARK monster: Destroy 1 other card on the field.
DBWS-JP022 Rock of Vanquisher
DARK Rock/Link/Effect
0/LINK-1 (Bottom)
1 “Vanquish Soul” monster
Cannot be used as Link Material. You can only use the 2nd effect of this card’s name once per turn.
(1) While you control a “Vanquish Soul” monster, your opponent’s monsters can only target your monster with the highest ATK for attacks (their choice, if tied).
(2) During the Main Phase (Quick Effect): You can activate 1 of these effects;
● Special Summon 1 “Vanquish Soul” monster from your hand.
● Add 1 “Vanquish Soul” monster from your GY to your hand.
DBWS-JP024 Vanquish Soul Dust Devil
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Vanquish Soul” monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position up to the number of “Vanquish Soul” monsters you control with different names.
DBWS-JP025 Vanquish Soul Continue
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Pay 500 LP, then target 1 “Vanquish Soul” monster in your GY; either add it to your hand or Special Summon it in Defense Position.
DBWS-JP026 Vanquish Soul Trinity Burst
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Vanquish Soul” monster you control; Special Summon up to 2 “Vanquish Soul” monsters from your hand with different names from each other and different original Attributes from the targeted monster (but their effects are negated, also return to the hand during the End Phase), then you can return all opponent’s cards in that target’s and the Summoned monsters’ columns to the hand.
DBWS-JP027 Vanquish Soul Calamity Kaiser
Counter Trap
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card, or monster effect, that targets a card(s) you control and you control a “Vanquish Soul” monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 “Vanquish Soul” monster you control.
DBWS-JP028 Fire Formation – Tenki
6 Comments
where’s the motion input 623P where’s the hitbox
This Theme I can’t figure out they look like comic book super villains but we already have the Libo for that and if this ment to be like fighting game like Guilty Gear I see it but none of the support cards or the link help story wise……Out the 3 theme for Wild Survivors this has me stumped
Yeah instead of revealing atribute, they can revealing level like level6+2+3 for motion input, or maybe they can also have effects around positioning themself like footsies in fighting game. And no stage field spell too.. Such a wasted oportunity. It’s clearly that the card designer have a lack deep understanding about fighting game and just joining fighting game bandwagon that recently become popular, like dragonmaid did in the past.
Its actually really obvious its an arcade tag fighter. Calling supports (hand reveal) and using support supers (Trinity Burst), tagging fighters in and out. Continue costing “credits” (LP). The Link IS the stage instead of a field spell. Also there is positioning references, thats why there are column destruction effects
There’s a lot of love for the genre you’re just looking for specific stuff you want. Even numpad notation is a player thing, most games don’t use them in their own combo lists.
I mean they can at least expand the arcade thingy more instead of just “Continue”, like “Character Select” or “intro fight scene announcement” or “Here comes the new challenger” interrupt fighting character or something else to make it more. Idk man maybe I’m just nitpicky and a little disappointed because I like fighting games 🙁
Well, there’s still room for new announcements and maybe support in the next sets!