Warlock seems to have wandered off to get Taco Bell and drink Baja Blast.
RD/HC01-JP022 Celeb Revelation
Normal Trap Card
[REQUIREMENT] If you control a face-up LIGHT Spellcaster monster when your opponent’s monster declares an attack, shuffle either 1 face-up Equip Spell Card you control or 4 LIGHT Spellcaster monsters in your GY back into the owner’s Deck.
[EFFECT] Choose up to 3 Attack Position monsters your opponent controls and return them to the owner’s hand.
RD/HC01-JP023 Celeb Rose Enchanter
Level 3 LIGHT Spellcaster Effect Monster
ATK 1200
DEF 100
[REQUIREMENT] Shuffle 2 cards in your hand back into the Deck.
[EFFECT] Choose 1 LIGHT Spellcaster monster in your GY and Special Summon it to your field in face-up Defense Position, also, if you Special Summoned a Level 5 or higher monster, then, you can choose 1 “Fusion” in your GY and add it to the hand.
RD/HC01-JP086 Celeb Blade – Death Wild
Equip Spell Card
[REQUIREMENT] Equip to 1 face-up LIGHT Spellcaster monster you control.
[EFFECT] The equipped monster gains 400 ATK and its attacks pierce. If “Celeb Rose Witch” is in your GY, you can treat the equipped monster as “Celeb Rose Witch” for the material of a Fusion Summon.
RD/HC01-JP087 Celeb Robe – Death Wind
Equip Spell Card
[REQUIREMENT] Equip to 1 face-up LIGHT Spellcaster monster you control.
[EFFECT] The equipped monster gains 400 ATK and cannot be destroyed by your opponent’s effects. If “Celeb Rose Magician” is in your GY, you can treat the equipped monster as “Celeb Rose Magician” for the material of a Fusion Summon.
Note: Wind as in like winding a coil, not a breeze, in terms of pronunciation.
6 Comments
Me (to Konami): Konami…. Where is Shining Shamaness?
By the way, that Rovian’s Card reprint means we’ll have some support for Shaman Bandit… right? RIGHT?
And well, it’s good that Celeb Rose has more Equip Spells to work with and a more than decent Trap Card typical of the Deck. Only Warlock would be left to reveal about the family and we still don’t know what that Harpie’s support was about.
Death Wind/Wild got nerfed. The anime versions treat the equipped monster as either Magician or Witch when used as Fusion material, but now the monster can only be treated as one or the other depending on the Spell. Wind’s protection effect is somewhat redundant with Wand, which is supported by name and can potentially boost by more ATK, so Wand is the superior Equip. Wind’s claim to fame is its utility as a fusion substitute, as Magician wants to be in the GY anyway for Mage and Witch’s effects and more likely to fulfill the name change than Wild. Wild is great for Luxury and other beaters, but questionable as a substitute as you are just going to summon the Witch in your GY anyway in nearly all cases.
Enchanter’s requirement is a bit steep for a Deck that wants to maintain and generate hand advantage, and it goes against Celeb Rose’s preference of wanting their high value cards to be sent to the GY. In spite of that, Enchanter is very generic and will see some experimentation in all Lightcaster builds. The bonus effect only applies to Celeb Rose and is designed around equipping Enchanter with Wild or Wind, and fusing it with the Witch or Magician you revived.
Celeb Revelation has an easy activation requirement and removes problem monsters from the opponent’s field while clogging up their hand and not adding combo pieces to their GY.
Nop in anime is same thing
One equip turns in witch and another turn in magician
Both equips let you treat it as either monster in the anime.
https://yugipedia.com/wiki/Celeb_Blade_-_Death_Wild_(anime)
https://yugipedia.com/wiki/Celeb_Robe_-_Death_Wind_(anime)
Both Equip Spells in the anime can treat the equipped monster as either Witch or Magician when used as Fusion material. Yugipedia even shows the card images.