Creative Deck Strategy: LD5 Gimmick Puppet

Since the new pack drops today in the TCG, it was only fitting to cover the Glorious Gimmick Puppet archetype!


One of the first high-ranked archetypes to be released during the ZEXAL era, Gimmick Puppets have always had a neat combination of grind potential, power, and, to be frank, gimmicks. The entire theme benefits from being Machines, DARK, and a mixture of Level 8 Xyz fodder and Level 4 enablers. The theme had grind potential through all of the GY recursion available to the deck, it had power due to the Level 8 Xyz beaters, and it even had its own intheme win condition. So where did that leave the deck? Without solid consistency.

The first steps to resolving that came recently with Battles of Legend: Hero’s Revenge where Gimmick Puppet Chimera Doll made its appearance in the TCG. Link summoned out of two Machines, this card gave the theme both a way to get a Gimmick Puppet to the hand, then a second portion of that same effect to get a Gimmick Special Summoned out of the hand. This gives the deck an effective starter to begin duels, as well as multiple link arrows to work with during your turn. Chimera was only the beginning, as most of you probably inferred from the title, because the Gimmicks just received a massive boost to both consistency and their grind game – so let’s take a look at how this theme can shine in its own niche moving forward.

First things first, let’s talk about the best new card for the deck – Puppet Parade. At first, you may think this is totally slow for a trap and not worth running, but for once it is not a ‘win more’ trap card, it actually serves as an extra gear in your consistency engine. Even just getting one monster from it is worth it, as then you can use that on your next turn for plays. But if you can get more? Hello instant GY setup. Worst case scenario, just bring out Gimmick Puppet Shadow Feeler to protect yourself from attacks for the turn. The secondary benefit is that if you are behind by 2000 LP or more, you get to also set a Rank-Up Magic card from your deck. While the themes intended RUM is currently forbidden forevermore, that doesn’t mean that Rank-Up-Magic Numeron Force is a bad backup!

So if we are using RUM, what can we use it on? Well, Gimmick Puppets have three Number C monsters, but today we will only be focusing on the best – Number C40: Gimmick Puppet of Dark Strings. Before we get to him, let me touch on the two main boss Xyz monsters. First, Number 15: Gimmick Puppet Giant Grinder lets you clear your opponent’s monsters out of the way with multiple targeted destructions. If your opponent happens to have an Xyz monster, they also take damage. Grinder is definitely a niche option in today’s game, but spot removal shouldn’t be instantly overlooked. The stronger and main boss monster for this theme is Number 40: Gimmick Puppet of Strings. With 3000 ATK, he is the monster to crush your opponent’s hopes and dreams. If the perfect situation arises, you can use his effect to spread String Counters to all other face-up monsters on the field, then follow that up with your Numeron Force. Dark Strings is brought out, all other face-up cards have their effects negated, then Dark Strings nukes the field, giving you a draw and your opponent some effect damage.

You may be thinking to yourself: “That combo seems rather inconsistent/lucky/dependant on getting out a R8/etc”. Before the last couple months you would have been right. But nowadays, the combination of the new support from LD5 and Chimera Doll makes this a much more consistent dream. Plus, you can always throw in a couple extra Xyz support cards to really get this Machine humming – let’s check out today’s build.



Monsters: 18
||| Gearspring Spirit
|| Gimmick Puppet Bisque Doll
||| Gimmick Puppet Dreary Doll
||| Gimmick Puppet Humpty Dumpty
||| Gimmick Puppet Magent Doll
| Gimmick Puppet Shadow Feeler
||| Gimmick Puppet Terror Baby

Spells: 16
||| Allure of Darkness
|| Glorious Numbers
|| Junk Puppet
| Perform Puppet
||| Rank-Up-Magic Numeron Force
| Sky Striker Mecha – Eagle Booster
| Sky Striker Mecha – Hornet Drones
||| Sky Striker Mobilize – Engage!

Traps: 6
|| Barrage Blast
|| Puppet Parade
|| Xyz Reborn

| Gimmick Puppet Gigantes Doll
| Number 15: Gimmick Puppet Giant Grinder
|| Number 40: Gimmick Puppet of Strings
|| Number C40: Gimmick Puppet of Dark Strings
| Black Luster Solider – Soldier of Chaos
| Double Headed Anger Knuckle
||| Gimmick Puppet Chimera Doll
| Qliphort Genius
| Sky Striker Ace – Hayate
| Sky Striker Ace – Kagari
| Sky Striker Ace – Kaina



As you probably noticed, this build is fully streamlined around the portion of Gimmick Puppet that’s unique – their Xyz monsters. This archetype lives and breathes around getting them out consistently, so make sure you put all your effort into doing so! The other thing this build tries to strike a balance between is being able to go first yet also being able to go second. Whichever way the dice roll lands, you need to be able to get a Chimera Doll to the field as quickly as possible, and that’s where the Sky Striker engine comes in, as Hornet Drones or Engage is a free Chimera off the bat (Drones -> Kagari (recycles Drones) -> Kaina -> Drones (gain 100 LP) -> Hayate -> Chimera). If you don’t start with either piece of the Striker engine, you can rely on Gimmick Puppet Humpty Dumpty, or worst case scenario, Bisque Doll. Either way, starting with Chimera helps you get to your first Strings. Chimera also gets that all-important first Gimmick Puppet Dreary Doll into play, as its recursion is pivotal to the rest of your duel.

For the rest of the techs, the strategy is filled to the brim with ways to keep bringing back your Strings and Dark Strings. If you didn’t notice – Dark Strings activates anytime it is Special Summoned. So, if you keep managing to recycle him to the field, you can burn through your opponent’s board multiple times if need be. Glorious Numbers, another card recently released in Hero’s Revenge, brings back one of your fallen Numbers and lets you draw a card. Combine this with Dark Strings for two draws! Or Xyz Reborn for shenanigans during the opponent’s turn. Or just rely on the tried yet true Junk Puppet or Gimmick Puppet Terror Baby, both of which are just general Gimmick Puppet GY recovery options.

The last piece I want to highlight about Gimmick Puppet is that they are a combo theme that is surprisingly resilient to disruption. Unlike some of my other recent articles, it isn’t because they can keep going if disrupted. Rather, they have ways to ignore the disruption itself. The GY effects of Terror Baby and Gimmick Puppet Bisque Doll make your Gimmicks untargetable and Gimmick activations unable to be chained to for the turn. This lets you go ham ignoring Veiler, Hieratic Seal, Ash, Ogre and more. Plus, the field-wide negation offered by Numeron Force is nothing to scoff at if you do go for a big play. Remember, that negation lasts for the rest of the duel! It really is a big play for you to take advantage of.

What NOT to Run:

The other piece of the above decklist that I highly recommend is a suite of cards NOT to run in this deck. I’m calling this out in particular here, just because there are so many bad options that many duelists online have been trying ever since LD5 support was confirmed. To be clear, there are a lot of things old Gimmick Puppet needed that new Gimmick Puppet no longer needs to rely upon!

First, we have Gimmick Puppet Des Troy. You do not need to be running a -1 anymore to get Gimmick Puppets out of the hand. Chimera Doll and Humpty fill that role well enough, but Bisque can also do so in a pinch. In the past, he might have been needed, but this is modern YGO – Seriously don’t use him! Next, Gimmick Puppet Egg Head. This monster, able to shift from Level 4 to Level 8 with a discard seems to have promise, but it is now entirely outclassed by Perform Puppet. Which itself isn’t all that good either, but good enough to warrant one slot in the decklist. The next advice I have is to ignore some of the ‘Gimmicks’ from the past. Black Salvo is not worth your time in here, so I really don’t want to see that out and about again. Machina Fortress? Inferno Reckless Summon? These may be an archetype of discarded toys, but I beg you not to turn these reckless options.

You should be aware by now, but I am going to be extra blunt just to be make sure that you understand: This strategy is no longer just another Rank 8 Xyz Spam archetype. In the past, that is probably a fair statement. But with the sheer power of their new link and new support, they really seem to have edged out Raidraptor as the premiere Rank-Up archetype, so focus on that positive niche to make your impact with this theme! With that in mind, let’s dive into tech options for modern Gimmick Puppet.

Alternative Techs:

Let’s turn to talking about some other ways you can enhance the Gimmicky playstyle that this theme brings to a duel!

  • Making use of Level 8
    • Trade-In: A great choice for digging through the deck faster, although there is a significant amount of risk in today’s game with so many people running Ash Blossom
    • Advance Draw: For this deck, this is similar to Trade-In, except it can be used on your recurring Dreary Doll. Definitely something to consider, as it’s a better midgame draw engine.
    • Magical Contract Door: Searching your big Puppets without Chimera can be great. Downside, it comes at a significant cost.
    • Danger! Bigfoot! & Danger! Thunderbird!: Additional DARK Level 8 monsters that can be used in Xyz Summons. Unfortunately, they are not machines and would turn off Gearspring.
  • Orcustrated Assistance
    • Foolish Burial Goods & Orcust Crescendo: The Orcust trap turns into a searcher for any card in the archetype, which can be great. Only downside would be if you draw into the trap, you would be relying on Glorious Numbers‘ GY effect to get it out of the hand.
    • Dingirsu, the Orcust of the Evening Star: In general, you could just run an Orcust Engine itself in here. Big downside is the space it will takeup. But being able to recycle your Gimmicks would be worth it.
  • Machine Support
    • Boot-Up-Order – Gear Force: This card can be used both offensively and defensively, and since you’re running almost all machines, why not cash in on the fervor?
    • Magnet Reverse: This is the alternative to Junk Puppet. It is a quickplay and it can bring back Gearspring, while Junk Puppet is a Normal Spell can can bring back the Main Deck Gimmicks. Both options bring back the Extra Deck gimmicks, but Magnet can also bring back Kagari to get an extra Sky Striker… the choice is a close toss-up here, so consider it wisely.
    • Desperado Barrel Dragon: While this has had a spotlight due to Duel Links, it can also be used in this deck for its effect to summon from the hand AND due to the fact it is Level 8. It can even trigger off of the destruction of your Chimera Doll off of your own Dark Strings!
    • Limiter Removal: After leaving the F/L list, this OTK card is still looking for a home. You can give it one here, as a boosted Strings or Dark Strings hits absurd levels of ATK for quick and dirty damage.
    • Machine Duplication: Frequently used in Gimmick Puppet of the past, this is technically still an option to consider due to all the low ATK monsters, but I personally just don’t think it is useful enough anymore.
  • DARK Support
    • Grinning Grave Virus: Tribute your Gimmick of Strings to really disrupt your opponent. Sure, they get to load their GY, but you get so much disruption with its hand destruction effect, and they can’t even use the monsters they load for the rest of the turn.
    • Crush Card Virus: So many monsters with low attack makes this option hilarious. No, it is not perfect, but it can really disrupt the capabilities of certain decks.
  • Unconventional Options
    • Orbital Hydralander: No, you are not running a Highlander deck. But you are running a deck with superb GY control, whether it is through Dreary Doll or simply banishing Terror Baby or Bisque. Either way, this is super easy to satisfy through the Sky Striker link engine, so I would highly reccomend trying it out.
    • Pot of Desires: A plus 1 is amazing in any combo deck. But you are running so many combo pieces that a bad desires can cut off your big plays if you banish wrong. It’s a very high-risk, high-reward way to play the deck.
    • Gizmek Orochi, the Serpentron Sky Slasher: Same issues as above, except he is a Level 8 DARK Machine extender. So there is some merit there, even if it is just the slightest bit of insanity.
    • Rank-Up-Magic Quick Chaos: This is a weird choice for this deck since it is unsearchable by Parade, but it technically works since you can use it on Strings during the battle phase after attacking. Strings + Chimera attacking direct into a Dark Strings burning for Chimera’s ATK is technically 9300 dmg.
    • Number C9: Chaos Dyson Sphere: This card is such a troll card but it can work. Since there is no restrictions on Numeron Force besides type, you can summon this Rank 10 Machine using your Rank 9 Dark Strings. This lets you combo into a stronger monster if you end up having multiple Numeron ready to go, plus it adds more extra effect damage and non-destruction removal to the deck. Feel free to slot it in over Genius if you want.
    • Gimmick Puppet Nightmare: This card has always been forgone by Gimmick Puppets of the past, but I had decent success testing it recently. Since Parade or Chimera can easily tutor the first copy, you can start making a Rank 8 summon just by tributing an old Xyz monster. This also lets you string together multiple Dark Strings activations in a turn with the help of Junk Puppet, which can be good in certain situations.


Gimmick Puppets can pull your opponents strings the entire duel, going for an surprise power move packing some serious punch out of nowhere. The release of LD5 and BLHR really brought this theme back into the modern game, giving it the power and grind game it needed to pull itself back up onto its own two feet. So hopefully you give this deck a shot – personally I think it is the most promising of the LD5 themes this time around, even though some others may be a tad more splashable. Also, for the rarity nerds out there, did you notice that you can get almost all of these cards in blinged out gold rarity? Bling or not, hope you all enjoyed this article, thanks for reading, and see you next time!

Reminder, I also take suggestions for future CDS articlesI really want to see some input from you! Fun fact, this article was specifically requested by a reader through Discord! If you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the YGOrganization Forums, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration. On most YGO-related communities my username is Quincymccoy, so feel free to reach out.

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Hello everybody! I serve as Number VIII of the Organization; however, my primary role on the site is to generate non-news content! Let's keep the endless flood of profiles on undervalued archetypes flowing, shall we?