It’s time to take on the Big Kahuna!
Expert Gacha Vol. 5 is available
New Ultra Rare
Earthbound Immortal Ccapac Apu
Lv10/Fiend/Guardian.
3000 ATK/2500 DEF
Summon Conditions: 2 tributes.
Master Skill
<At the Start of the Battle Phase>
Randomly changes 1 of your lanes into “Earthbound” terrain.
<At the End of the Battle Phase>
Inflict damage to all opponents equal to [the number of your lanes with “Earthbound” terrain] ×200.
Special Skill
<At the Start of the Battle Phase>
Randomly changes 1 of your lanes into “Earthbound” terrain.
<At the End of the Battle Phase>
Inflict damage to all opponents equal to [the number of your lanes with “Earthbound” terrain] ×100.
Common Skills
Crusher x2
Curse
ATK Boost x4
DEF Boost X3
DEF Support
Immunity: Skill Negation
Boss Buster EX
Also on Banner focus
Elemental Hero Neos
Bloom Diva the Melodius Choir
Super Rares
Linkuriboh
Trickstar Narkissus
Doriado
White Magician Pikeru
Swords of Revealing Light
Emergency Teleport
Assault on GHQ
Wall of Disruption
New Raid Event: Revenge of the Earthbound Immortal
Bonus Card List
Use these cards in your deck to get additional Stacks of Raid Skill: Assist Boost
Ultra Rares Gain Assist Boost x3
Elemental Hero Neos
Bloom Diva the Melodius Choir
Super Rares Gain Assist Boost x2
Linkuriboh
Trickstar Narkissus
Doriado
White Magician Pikeru
Rares Gain Assist Boost x1
Sonata the Melodius Dive
Bitron
Trickstar Lilybell
Mokey Mokey
Raid Mechanics
Basic Strategy
Use Assist boosts to bring down the Earthbound Terrain and Immunity: Position change and Immunity: Bounce/Teleport on your strongest monsters to avoid disruption.
Raid Boss Effects
Boss ATK scales from 70,000 at level 1 to 85,000 at level 15
Boss ATK Damage, 1000
Boss has no weak points outside of Stun
In the Boss Phase:
Turn all lanes with “Terrain” into “Earthbound” lanes, except for lanes that are already “Earthbound”.
Damage from Boss attacks will be increased by the number of “Earthbound” lanes x 100 on Easy mode, x 200 from Medium to Legend difficulty.
At the End of the Battle Phase:
Every time the players recovers to certain thresholds through the Assist Heals of monsters in “Earthbound” lanes. Return two lanes with “Terrain” to normal and inflict 20,000 damage to the Raid Boss.
Stun Condition
Use “Earthbound” Assist Heals to fill and break the Stun gauge.
Threshold Scales to Level, starting at 3000 to 36,000 at highest level
Objects
Heart of the Earthbound Immortal
Hit Points scale on difficulty 1-2 on Easy, 3 on Medium and hard, 4 on Expert and Legend
While on the Field: The amount of LP players recover from Assist Heals is decreased. Decrease amount scales to difficulty, 200 on Easy, 400 on Medium and Hard, 600 on Expert and Legend
In the Boss Phase: Once every 2 turns, teleport to the Halfway Point of any lane except for the center lanes.
Objects reappear 2 turns after being destroyed by a player.
Raid Monsters
Infernity Archfiend, summoned to the lane in Front of the boss each turn, not the lane behind it as is typical. It’s stats scale to difficulty, starting at 800/200 and raising to it’s natural values at highest difficulty, 1800/1200
Spell/Trap Cards
Limit Impulse: Trap Appears on all difficulties
<At the Start of the Battle Phase> Select 1 lane except for the center lanes. Change all player monsters in those lanes to Defense Position.
Brilliant Shrine Art: Trap Appears on Medium and Higher difficulties
<At the Start of the Battle Phase> Select 1 player monster with the highest ATK. Teleport it to the controller’s center Monster Zone, then change it to Attack Position.
Depth Amulet: Trap appears on Medium and Higher difficulties.
<At the Start of the Battle Phase> Change all player monsters in the center lanes of the field to Attack Position.
Tag Event: The True Star of the Show 2nd Half is live
Continue through the story and unlock Gong Strong as a partner.