Turbo Boost your Engines with the Synchron Archetype:
The Synchron archetype, comprised of primarily tuners, exists to summon Synchro monsters from the Stardust and Warrior archetypes as a direct result of being used by Yusei in the 5Ds anime. But over the years, and especially with the introduction of the New Master Rules (MR4), the theme received some spectacular support to try and bolster the strategy even with only having access to one Extra Monster Zone. The best example of this was in the form of a new combo-commencing boss monster for the theme,Junk Speeder, which summons as many Synchron tuners from the deck as possible with different levels. Speeder has led to the development of many combo chains for Synchrons over the years, including a ‘1.5 card’ combo to summon outCosmic Blazar Dragon, the strongest disruptive Synchro monster ever printed. Beyond Speeder, let’s take a minute to cover some of the other key cards.The heart and soul of the tuner squadron for the Synchron strategy is none other thanJunk Synchron himself. Whenever this O.G. is Normal Summoned to the field, he summons any Level 2 or lower monster from the GY, enabling many of your Synchro plays. While there are plenty of options at your disposal to bring back, there are two primary options.Doppelwarrior is the optimal choice for enabling further Synchro plays, as it generates 2 Level 1 tokens whenever it is used as a material for a Synchro Summon. It also has a nifty effect to summon itself from the hand whenever you Special Summon any monster from the GY! The other great option to consider isJunk Converter, a recent addition to the theme that was released in last year’s Legendary Duelists set! And boy, does this new addition to the strategy speed up the deck!Converter offers the theme two key elements. One, it jumpstarts the deck from the getgo, and second, it extends your tuners for further Synchro plays. First, it can be discarded with any Tuner monster to search out any Synchron monster. As Converter is a Level 2 non-tuner itself, the optimal choice is generallyJunk SynchronReplays:
If the embedded video does not function properly, check out this video on YouTube.
Pendulums Swinging Your Way:
As you may have noticed, this is quite an atypical Synchron build, as it takes advantage of a significantly large Pendulum engine. Between a Supreme King engine and both of the Symphonic Warrior Pendulum monsters, this deck has a lot of smaller engines at play, all with the intention of enabling even more combos than a typical ‘standard’ Synchron build. So let’s break down each!
Symphonic Crescendo:
The Symphonic Warrior archetype has appeared in many of my builds over the years, simply due to its powerful flexibility. If you are unfamiliar with the engine, it all centers aroundSymphonic Warrior Guitaar. This Scale 7, when activated in the Pendulum Zone, lets you discard a card to summon any other Symphonic Warrior from the deck. The two other monsters typically run alongside this engine areSymphonic Warrior Miccs, which gives you an additionalNormal Summon during the turn it is summoned, andSymphonic Warrior Basses,Supreme King:
While the Symphonic Warrior engine has benefits for the Synchron theme at a variety of levels, the primary benefit to the Synchrons of the included Supreme King engine is its ability to complete your Pendulum Scales.Supreme King Dragon DarkwurmComing Together with Additional Support Cards:
Beyond the included Pendulum suites, this strategy is backed by a number of powerful support cards that bring more consistency, power, and combo extensions. On the consistency front,Tuning is a powerful tutoring option, grabbing any Synchron Tuner from your deck to the hand before milling a card. Since a lot of your options like to be in the GY, either forJunk Synchronor for their own effects, this can be quite beneficial. On the power front, one of my personal favorite tech options included in the build isRush Warrior. This monster is often overlooked by modern Synchro builds, because at face value it just offers an ATK bonus and a recovery of a Synchron monster from your GY. But both of these effects have gotten more impactful in this strategy and with recent releases. With Satellite comfortably reaching 5500 ATK or higher, Rush can make its ATK rise to even more absurd levels for an unexpected OTK. Also, with the additional Normal Summons granted by Miccs or Carrier, an extra copy ofJunk Synchronis always appreciated.Sample Decklist:
Open the spoiler below for the full decklist.
Spoiler
Monsters: 27
| Odd-Eyes Phantasma Dragon
| Supreme King Gate Zero
| Symphonic Warrior Miccs
| Supreme King Dragon Darkwurm
||| Symphonic Warrior Guitaar
||| Junk Synchron
||| Dopppelwarrior
| Satellite Synchron
||| Junk Converter
| Rush Warrior
|| Performapal Odd-Eyes Synchron
||| Synchron Carrier
| Symphonic Warrior Basses
|| Jet Synchron
| Jester Confit
Spells: 16
| One for One
|| Performapal Popperup
| Reinforcement of the Amry
|| Dragon Shrine
| Pot of Avarice
| Upstart Goblin
| Foolish Burial
| Monster Reborn
||| Tuning
|| Synchro Chase
| Sky Iris
Extra:
| Cosmic Blazar Dragon
| Stardust Warrior
| Satellite Warrior
| Crystal Wing Synchro Dragon
| Draco Berserker of the Tenyi
| Wind Pegasus @Ignister
| Stardust Charge Warrior
| T.G. Hyper Librarian
| Accel Synchron
| Junk Speeder
| Old Entity Hastorr
| Martial Metal Marcher
| Formula Synchron
| Celestial Double Star Shaman
Additional Tech Options:
Synchron-related Options:- Road Synchron – As a Level 4 Synchron, this can be another option to summon from the deck with Speeder. I didn’t find him too useful in the combos, as you have plenty of additional material with the Pendulum engines, but it is possibility.
- Steam Synchron – The Main Deck Synchron option that allows for Synchro Summoning during the opponent’s turn. This combos well with Dawn Dragster or Wind Pegasus to make Satellite during the opponent’s Main Phase, disrupting their plays.
- Starlight Junktion – Field Spell for Synchrons, allows you to exchange tuners for ones of a different level. This can be helpful in the right circumstances, but if you already have a tuner and non-tuner, your setup should be enough already.
- Junk Servant – Summons from hand easily as a Level 4 non-Tuner, so great at extending plays.
- Gravity Collapse – Turn to this option to turn off your opponent’s turn by prevent them from Summoning, at the cost of a Synchro monster. Against many decks, this is practically an auto-win button, so worthy of consideration.
- Scrap-Iron Signal – Another disruptive option, this time that works with Crystal Wing, Satellite, Blazar, or Stardust and can negate any monster activation.
- Limit Overdrive – A Quickplay Spell that offers alternative ways to Synchro monsters as a Quick effect. Since you are running so many Synchro monsters, this may warrant a look.
- Burning Soul – Any combo with this deck should end on a Level 8 or higher Synchro, so this can be used to great effect as recovery and a quick option for further disruption!
- Performapal Celestial Magician – Generic high scaled Pendulum, offers you blanket protection against monster effects for the rest of the turn as long as you already have a Synchro monster on the field!
- Odd-Eyes Arc Pendulum Dragon – While this would require a sizable investment in card space, you could build out the Odd-Eyes suite to be larger, since Arc could summon Synchron directly from the deck! At which point, you’d be building more Synchron Odd-Eyes, but that may be a viable hybrid!
- Abyss Actor – Curtain Raiser – Generic Level 4 Pendulum that can be easily Normal Summoned and turned into Junk Speeder with the help of Jet Synchron.
A New Impending Boss Monster:
The Synchron archetype may have a ton of support cards now, but one option in particular may be just around the corner for the TCG!Red Supernova Dragon (YGOrg Translation) may have been designed as a new boss option for Resonator and Red Dragon Archfiend decks, butJunk Speedermay be the easiest and most straightforward method for summoning this mega boss. With 4000 base ATK and 500 extra ATK for each Tuner in your GY, it is bound to pack a significant punch as well as a potential disruptive influence on the opponent’s gameplay. Why? Because it can banish their ENTIRE field whenever they activate a monster effect or declare an attack. Combine this with the other disruptive Synchro monsters in the arsenal, and you have quite a powerful strategy on your hands.Outro:
That concludes our foray into the Synchron archetype! I hope this Pendulumatic take on the strategy gives you a new perspective at how you can modify even the most straightforward of archetypes to be a bit more non-linear and a bit less tunnel-visiony on making one boss monster. Also, it’s just pretty cool to start spamming monster after monster to make a pretty strong board of bosses, wouldn’t you say? Anyways, that’s all for now, but I’ll catch you next time whenever we unearth some Fusions, banish some acolytes, and stir in some cyberspace. It’s definitely going to be an intriguing composition!
Reminder, I also take suggestions for future CDS articles! I really want to see some input from you! If you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out
As of now, I have a couple of outstanding requests that I am looking into: Cardian, Digital Bug, Witchcrafter, Fossil, Superheavy Samurai, & Simorgh.