These Fiends shoot from the hip.
Welcome to today’s profile, featuring the Magical Musket (MM) theme, an archetype of LIGHT Fiends that specialize in enabling Spells/Traps. Much like the new Runick Fountain Field Spell, all of the Monsters in MM archetype allow you to activate all of your MM Spells/Traps from the hand, without having to set them first. This archetype has a slew of powerful tools in their arsenal, from Magical Musket – Last Stand, which can negate a Spell/Trap Card while you control a MM monster to Magical Musket – Desperado, which can destroy a face-up card on the field. But activating all of these Spell/Traps from the hand has a dual purpose – most of the MM monsters give you an additional effect if a Spell/Trap is activated in their column. For some examples, Magical Musketeer Starfire summons any other Level 4 or lower MM monster from your Deck and Magical Musketeer Wild recycles 3 MM cards back into the Deck to draw a card! Altogether, this theme works overtime to slow your opponent from developing a solid board, while advancing their own purposes.
When originally released, this MM archetype had one glaring weakness – it struggled to overcome established boards because it simply couldn’t load enough resources to make it through. Enter the best card in the archetype, their Link 1, Magical Musketeer Max. Max can either add MM Spells/Traps up to the number of monsters your opponent controls, or it can Special Summon MM monsters from your deck, up to the number of Spells/Traps they control. In other words, resolving his effect has become paramount, especially if you want to win duels. This is where the new Spell comes in, Into the VRAINS! (YGOrg Translation) This Normal Spell Special Summons a monster from your hand, then immediately performs a Link Summon using that summoned monster, preventing your opponent from negating the summon or activating cards/effects in response. This gives you a guaranteed Max resolution if they can’t stop the Spell, plus you can even use the opportunity to shoot a few extra MM Spells/Traps at your opponent’s board such as Magical Musket – Cross-Domination. Max is also why we’re running 3 copies of World Legacy Awakens, a Normal Trap that lets you Link Summon Max, typically during the opponent’s turn, to ensure you have more than enough MM firepower to outlast. In today’s day and age, the devil’s in the details, so rack ’em up for the Magical Musketeers!
| Magical Musket Mastermind Zakiel
||| World Legacy – “World Crown”
| Magical Musketeer Wild
|| Magical Musketeer Calamity
||| Magical Musketeer Starfire
|| Magical Musketeer Doc
||| Magical Musketeer Caspar
||| Into the VRAINS!
| Upstart Goblin
| Monster Reborn
| World Legacy Succession
| Called by the Grave
| Magical Musket – Steady Hands
||| Magical Musket – Cross-Domination
||| World Legacy Awakens
|| Magical Musket – Desperado
| Magical Musket – Dancing Needle
||| The Phantom Knights of Shade Brigandine
| Magical Musket – Crooked Crown
| Magical Musket – Fiendish Deal
||| Magical Musket – Last Stand
| Time Thief Redoer
| Number 41: Bagooska the Terribly Tired Tapir
| Starring Knight
| Bujintei Tsukuyomi
| Abyss Dweller
| Accesscode Talker
| Masterking Archfiend
| Lib the World Key Blademaster
| Knightmare Phoenix
| Dharc the Dark Charmer, Gloomy
| Lyna the Light Charmer, Lustrous
| Knightmare Cerberus
||| Magical Musketeer Max
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Ojama with DAD, Naturia, Floowandereeze.