11/15/2014
Secrets of Eternity:
Secrets of Eternity: Performapal Fire Muffleo
•The Pendulum Effect that Special Summons this card starts a chain. (This effect is activated at the End of the Damage Step. This effect does not target)
•If you control 2 copies of this card in your Pendulum Zones, their effects can be activated in a chain.
•The Monster Effect that increases the ATK of a monster and allows it to attack once again in a row is a Trigger Effect. (This effect does not target)
•This Monster Effect can be activated whether this card or another Pendulum Monster you controls battles.
•This Monster Effect cannot be activated if monsters with the same ATK battle and destroy each other in battle.
•This Monster Effect can be activated even if the monster destroyed in battle is not sent to the Graveyard, such as if a Pendulum Monster is destroyed in battle or if Macro Cosmos is being applied.
Secrets of Eternity: Performapal Partgnaga
•The Pendulum Effect that increases ATK starts a chain. (This effect can only be activated during your Main Phases. This effect targets 1 face-up monster you control.
•This Pendulum Effect can also target a monster that is not a “Performapal” monster.
•The Monster Effect that increases ATK is a Trigger Effect (This effect targets 1 face-up monster you control. This effect can also be activated during the Damage Step)
•This effect can also target a monster that is not a “Performapal” monster.
•The Monster Effect that pervents Level 5 and lower monsters from attacking is a Continuous Effect.
•The Level 5 or lower monsters both players control are unable to perform attacks by the effect of this card. (Level 6 or higher monsters and Xyz Monsters with no Level can perform attacks normally)
Secrets of Eternity: Performapal Friendonkey
•The Monster Effect that Special Summons a “Performapal” monster is a Trigger Effect. (This effect does not target)
•Which monster to Special Summon from the hand or Graveyard is decided when the effect resolves.
•Whether the monster is Special Summoned in face-up Attack Position or face-up Defense Position is decided when the effect resolves.
•This effect cannot be activated if this card is Normal Summoned by the effect of Ultimate Offering activated as chain link 2 or higher.
Secrets of Eternity: Performapal Spikeagle
•The Monster Effect that grants a monster piercing Battle Damage is an Ignition Effect. (This effect targets 1 face-up monster you control. This card can also be targeted)
•A monster affected by this effect cannot be targeted by the effect of another copy of this card during the same turn.
•Even if the monster affected by this effect is equipped with Fairy Meteor Crush, the piercing Battle Damage inflicted to the opponent is not doubled.
Secrets of Eternity: Performapal Plustortoise
•The Monster Effect that increases Levels is an Ignition Effect. (This effect targets 1 or 2 face-up mosnters on the field. Also, this card can be included in the targets)
•This effect can target monsters on either side of the field.
•Monster Cards in the Spell & Trap Zone or Pendulum Zones and Xyz Monsters without a Level cannot be targeted.
•A Level increased by this effect remains increased as long as the targeted monster remains face-up on the field. (If this effect is applied once again during the next turn, the Level is increased by 1 more Level)
Secrets of Eternity: Performapal Trump Witch
•The Pendulum Effect that Fusion Summons starts a chain. (This effect can only be activated during your Main Phases. This effect does not target)
•Sending the Fusion Materials to the Graveyard and Fusion Summoning the Fusion Monster are not considered to happen simultaneously.
•If at the time of the resolution of this effect this card has been destroyed, the effect is not applied. (The Fusion Material monsters on the field are not sent to the Graveyard)
•The Monster Effect that adds a “Polymerization” from the Deck or Graveyard to the hand is an Ignition Effect. (This effect does not target. Tributing this card is a cost to activate this effect)
•The “Polymerization” to add from the hand[sic] or Graveyard is chosen when the effect resolves.
•The card that can be added to the hand by this effect is “Polymerization”. (This effect cannot add cards like Super Polymerization to the hand)
Secrets of Eternity: Superheavy Samurai Kageboshi
•The Monster Effect that Special Summons a “Superheavy Samurai” monster from the hand is an Ignition Effect. (This effect does not target. Tributing this card is a cost to activate this effect)
•The Monster Effect that negates the activation of an effect that targets is a Quick Effect. (This effect does not target. Banishing this card from the Graveyard is a cost to activate this effect. This effect can also be activated during the Damage Step)
•This effect can be activated when an effect that targets a face-up “Superheavy Samurai” monster you control is activated. This effect cannot be activated when an effect only targets a “Superheavy Samurai” monster treated as an Equip Card or that is in face-down Defense Position.
•This effect can be activated even if a card that targets multiple cards like Icarus Attack targets a face-up “Superheavy Samurai” monster as 1 of its targets.
Secrets of Eternity: Superheavy Samurai Horagai
•The Monster Effect that Special Summons this card from the hand is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•Special Summoning this card by this effect does not start a chain. (The restriction on being unable to Special Summon monsters except “Superheavy Samurai” monsters is applied immediatly when this card is Special Summoned successfully)
•The Monster Effect that Special Summons this card from the Graveyard is a Trigger Effect. (This effect does not target)
•This effect cannot be activated if this card is tributed to Tribute Summon Superheavy Samurai Big Benkei in face-down Defense Position.
Secrets of Eternity: Superheavy Samurai Soul Iwatooshi
•The Monster Effect that equips this card is an Ignition EFfect that activates in the hand or in the field. (This effect targets 1 face-up “Superheavy Samurai” monster you control)
•The effect that inflicts piercing Battle Damage is applied once this card is treated as an Equip Spell Card by its own effect (This effect does not start a chain)
•The effect that adds a “Superheavy Samurai” monster from the Deck to the hand is a Trigger Effect that activates in the Graveyard. (This effect can be activated during the Damage Step)
•This effect can also be activated if this card is sent to the Graveyard while face-down or while it’s treated as an Equip Card.
Secrets of Eternity: Superheavy Samurai Makarugaeshi
•The Monster Effect that equips this card is an Ignition effect that activates in the hand or in the field. (This effect targets 1 face-up “Superheavy Samurai” monster you control)
•The effect that prevents the equipped monster from being destroyed by effects once per turn is applied once this card is treated as an Equip Spell Card by its own effect. (This effect does not start a chain)
•The Monster Effect that Special Summons a monster destroyed in battle is a Trigger Effect that activates in the hand. (This effect is activated at the End of the Damage Step. This effect does not target. Sending this card from the hand to the Graveyard is a cost to activate this effect)
•This effect can also be activated if a Defense Position monster you own is destroyed in battle on the opponent’s side of the field and sent to your Graveyard.
Secrets of Eternity: Raid Raptors – Vanishing Lanius
•The Monster Effect that Special Summons a “Raid Raptors” monster from the hand is an Ignition Effect. (This effect does not target)
•Since this effect is not activated when the Normal or Special Summon of this card is successful, it cannot be activated in the same chain in which Torrential Tribute is activated.
•If a second copy of this card is Special Summoned by this effect, the effect of that Special Summoned copy of this card can also activate this effect.
•This effect cannot be activated if this Normal or Special Summoned card has left the field by being destroyed or similar.
Secrets of Eternity: Gem-Knight Lapis
No rulings
Secrets of Eternity: Infernoid Beelzebul
•Only being able to Special Summon this card by banishing 1 “Infernoid” monster while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that returns 1 card to the opponent’s hand is an Ignition Effect. (This effect targets 1 face-up card the opponent controls)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can only be activated during the opponent’s turn)
Secrets of Eternity: Infernoid Lucifugus
•Only being able to Special Summon this card by banishing 1 “Infernoid” monster while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that destroys 1 monster the opponent controls is an Ignition Effect. (This effect targets 1 monster the opponent controls. The last thing to happen after resolving this effect is considered to be the destruction of a monster)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can only be activated during the opponent’s turn)
Secrets of Eternity: Infernoid Astaroth
•Only being able to Special Summon this card by banishing 1 “Infernoid” monster while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that destroys 1 Spell or Trap Card the opponent controls is an Ignition Effect. (This effect targets 1 Spell or Trap Card the opponent controls. The last thing to happen after resolving this effect is considered to be the destruction of a monster)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can only be activated during the opponent’s turn)
Secrets of Eternity: Infernoid Asmodai
•Only being able to Special Summon this card by banishing 2 “Infernoid” monsters while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand or Graveyard by the method described in its text. Even if this card is Special Summoned once and later s ent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that sends 1 random card in the opponent’s hand to the Graveyard is a Trigger Effect that activates After Damage Calculation.(This effect does not target)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can be activated during either player’s turn)
Secrets of Eternity: Infernoid Ba’al
•Only being able to Special Summon this card by banishing 2 “Infernoid” monsters while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand or Graveyard by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that banishes 1 card on the field is a Trigger Effect. (This effect does not target. This effect cannot be activated if this card left the field, such as by being destroyed in battle)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can be activated during either player’s turn)
Secrets of Eternity: Infernoid Infernoid Adramelech
•Only being able to Special Summon this card by banishing 2 “Infernoid” monsters while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand or Graveyard by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that allows this card to attack once again in a row is a Trigger Effect that activates at the end of the Damage Step. (This effect does not target. This effect can only be activated during your turn)
•The Monster Effect that banishes 1 card in the opponent’s Graveyard is a Quick Effect. (This effect targets 1 card in the opponent’s Graveyard. Tributing 1 monster you control is a cost to activate this effect. This effect can be activated during either player’s turn)
Secrets of Eternity: Infernoid Nehemoth
•Only being able to Special Summon this card by banishing 3 “Infernoid” monsters while the sum of the Levels and Ranks of Effect Monsters you control is 8 or lower is not treated as a monster effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•This card can only be Special Summoned from the hand or Graveyard by the method described in its text. Even if this card is Special Summoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that destroys all other monsters is a Trigger Effect. (This effect does not target)
•The Monster Effect that negates the activation of a Spell or Trap Card is a Quick Effect. (This effect does not target. Tributing 1 monster you control is a cost to activate this effect. This effect is activated by chaining it directly to the activation of the effect of a Spell or Trap Card. This effect can be activated during either player’s turn)
Secrets of Eternity: Qliphort Assembler
•The Pendulum Effect that prevents you from Special Summoning monsters except “Qli-” monsters does not start a chain.
•The Pendulum Effect that draws cards starts a chain. (This effect can only be activated once during the End Phase of the turn in which you Tribute Summoned successfully)
•This is a Pendulum Monster without an effect (= Normal Monster).
Secrets of Eternity: Qliphort Access
•The Pendulum Effect that prevents you from Special Summoning monsters except “Qli-” monsters does not start a chain.
•The Pendulum Effect that decreases the ATK of monsters the opponent controls does not start a chain.
•The Monster Effect that allows you to Normal Summon this card without a tribute is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•The Monster Effect that makes the Level of this card become 4 and its Original ATK 1800 is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•The effect that makes this card unaffected by the effects of monsters with an Original Level or Rank lower than this card’s Level is a Continuous Effect.
•The Monster Effect that increases LP and inflicts damge is a Trigger Effect. (This effect does not target. This effect can be activated providing this card is Tribute Summoned using 1 or more “Qli-” monsters as a tribute.)
Secrets of Eternity: Qliphort Alias
•The Pendulum Effect that prevents you from Special Summoning monsters except “Qli-” monsters does not start a chain.
•The Pendulum Effect that decreases the ATK of monsters the opponent controls does not start a chain.
•The Monster Effect that allows you to Normal Summon this card without a tribute is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•The Monster Effect that makes the Level of this card become 4 and its Original ATK 1800 is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•The effect that makes this card unaffected by the effects of monsters with an Original Level or Rank lower than this card’s Level is a Continuous Effect.
•The Monster Effect that returns a card on the field to the owner’s hand is a Trigger Effect. (This effect targets 1 card on the field. This effect can be activated providing this card is Tribute Summoned using 1 or more “Qli-” monsters as a tribute.)
Secrets of Eternity: Apoqliphort Kernel
•The Monster Effect that makes this card unaffected by the effects of Spell or Trap Cards and the effects of monsters with an Original Level or Rank lower than this card is a Continuous Effect.
•The Monster Effect that takes control of a monster the opponent controls is an Ignition Effect. (This effect targets 1 monster the opponent controls. This effect can target face-up or face-down monsters)
•Providing the monster has not been Special Summoned that turn, a monster whose control is taken by this effect can change its Battle Position.
•A monster whose control is taken by this effect can activate or apply its effect snormally. Also, providing control of that monster is taken during Main Phase 1, that monster can perform an attack.
Secrets of Eternity: Satellarknight Capella
•The Monster Effect that allows you to treat Level 4 or lower “Satellarknight” monsters as Level 5 monsters for an Xyz Summon is a Trigger Effect. (This effect does not target. This effect can also be activated during the Damage Step)
•This effect does not perform an Xyz Summon. Treating the materials as Level 5 does not start a chain.
•Even if you perform multiple Xyz Summons during the turn in which you applied this effect, it can be applied each time you perform an Xyz Summon.
•This effect can be applied even if you use “Satellarknight” monsters that are Normal Summoned or similar after this effect has been applied as materials for the Xyz Summon.
Secrets of Eternity: Satellarknight Rigel
•The Monster Effect that increases ATK is a Trigger Effect. (This effect targets 1 face-up “Satellarknight” monster on the field. This effect can also be activated during the Damage Step)
•This effect can target a monster either player controls.
•Sending the monster to the Graveyard during the End Phase does not start a chain.
Secrets of Eternity: Yosenju Magatsusenran
•The Monster Effect that Special Summons a “Yosenju” monster from the Deck is a Trigger Effect. (This effect does not target)
•This effect cannot Special Summon Mayosenju Daibak from the Deck. (It can only be Special Summoned by a Pendulum Summon)
•The effect that returns this card to the hand is a Trigger Effect. (This effect does not target)
Secrets of Eternity: Yosenju Tsujikirikaze
•The Monster EFfect that increases 1000 ATK during the Damage Step is a Quick Effect that activates in the hand. (This effect doesn’t target. Discarding this card is a cost to activate this effect)
•The Monster Effect that increases the ATK of a “Yosenju” monster on the field by 1000 is an Ignition Effect. (This effect targets 1 face-up “Yosenju” monster you control)
•The effect that returns this card to the hand is a Trigger Effect. (This effect does not target)
Secrets of Eternity: Dance Princess of the Nekroz
•The Monster Effect that prevents the opponent from activating effects in response to the activation of “Nekroz” Ritual Spell Cards and “Nekroz” monsters you control from being targeted by your opponent’s card effects is a Continuous Effect.
•If this effect is being applied, the opponetn cannot activate card effects when you activate Nekroz Exomirror directly in a chain.
•If this effect is being applied, face-up “Nekroz” monsters in your Monster Zones cannot be targeted by your opponent’s card effects. (This is permanently applied, not just when a “Nekroz” Ritual Spell Card is activated)
•The Monster Effect that adds 1 banished “Nekroz” monster to the hand is a Trigger Effect. (This effect targets 1 banished “Nekroz” monster. This effect can also target “Nekroz” Ritual Monsters. This effect can also be activated during the Damage Step)
Secrets of Eternity: Rampenta the Spiritual Beast
•Only being able to Special Summon 1 copy of this card per turn is not treated as an effect.
•The Monster Effect that banishes a monster from the Extra Deck and sends a monster from the Deck to the Graveyard is an Ignition Effect. (This effect does not target. Banishing a mosnter from the Extra Deck and sending a monster from the Deck to the Graveyard are considered to happen simultaneously)
•This effect cannot be activated if there are no monsters with the same Type in the Extra Deck and Main Deck. (For example, if Apelion the Tamed Espiritual Beast is banished from the Extra Deck, Apelion the Spiritual Beast is sent from the Deck to the Graveyard)
Secrets of Eternity: Morphtronic Smarfon
•Special Summoning this card by banishing 1 “Morphtronic” monster in your Graveyard is not treated as a Monster Effect. (These are the requirements to Special Summon a Special Summon monster. Special Summoning by this method does not start a chain)
•Gaiing the following effects according to the Battle Position of this card is treated as an effect.
•The Monster Effect that adds a “Morphtronic” card from the Deck to the hand is an Ingition Effect. (This effect does not target. The cards excavated by this effect are verified by both players. Adding the chosen card to the hand and returning the remaining cards to the Deck is considered to happen simultaneously.)
•The Monster Effect that puts cards on the top or bottom of the Deck in any order is an Ignition Effect. (This effect does not target. Only the player who activated this effect can verify the cards.)
Secrets of Eternity: Jinzo – Jacker
•The Monster Effect that treats this card’s name as “Jinzo” while on the field or Graveyard is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•The effect that adds a “Jinzo” monster from the Deck and Special Summons “Jinzo” monsters to the hand is an Ignition Effect. (This effect does not target. Tributing this card is a cost to activate this effect)
•This effect can be activated even if the opponent has no set cards in their Spell & Trap Zone. (In that case, the last thing to happen after resolving this effect is considered to be adding a “Jinzo” mosnter from the Deck to the hand)
•If the opponent controls set cards in their Spell & Trap Zone, the last thing to happen after resolving this effect is considered to be checking all the set cards (or if there are Trap Cards, the Special Summon). (In these cases, the last thing to happen is not considered to be adding a “Jinzo” monster from the Deck to the hand)
•If the opponent controls set cards in their Spell & Trap Zone, those cards must be verified. Also, if there are Trap Cards among those cards, it is possible not to Special Summon any monsters.
Secrets of Eternity: Skilled Blue Magician
•The Monster Effect that places a Spell Counter on this card each time a Spell Card is activated is a Continuous Effect. (Placing a Spell Counter on this card does not start a chain)
•The Monster Effect that Special Summons a “Gaia the Fierce Knight” is an Ignition Effect. (This effect does not target. Tributing this card is a cost to activate this effect)
•”Gaia the Fierce Knight” monsters are Gaia the Fierce Knight and Swift Gaia the Fierce Knight.
•The Monster Effect that places 1 Spell Counter is an Ignition Effect that activates in the Graveyard. (This effect targets 1 card in which you can place Spell Counters on. Banishing this card from the Graveyard is a cost to activate this effect)
Secrets of Eternity: Koa’ki Meiru Overdose
•Sending an Iron Core of Koa’ki Meiru from the hand to the Graveyard, revealing a Rock-Type monster or destroying this card during the End Phase is not treated as an effect. This is a Maintenance Cost to keep this card on the field. (This does not start a chain)
•The Monster Effect that negates Summons is a Quick Effect. (This effect can be activated in response to Synchro, Xyz, Pendulum or other Special Summons that do not start a chain. Tributing this card is a cost to activate this effect)
Secrets of Eternity: Jigobyte
•The Monster Effect that only allows you to control 1 face-up copy of this card is not treated as an Ignition, Trigger, Quick or Continuous Effect.
•Even if the effects of this card on the field are negated, a second copy cannot be Special Summoned from the hand or Deck.
•The Monster Effect that allows you to Special Summon this card from the hand is not treated as an Ignition, Trigger, Quick or Continuous Effect. (Special Summoning by this method does not start a chain)
•The Monster Effect that Special summons a monster from the Deck is a Trigger Effect. (This effect does not target. This effect can also be activated during the Damage Step)
Secrets of Eternity: Caius the Mega Monarch
•This card can be Tribute Summoned by tributing 1 monster that was Tribute Summoned in face-down Defense Position (Tribute Set).
•The Monster EFfect that banishes a card on the field, inflicts 1000 damage and banishes copies of that card if it was a DARK monster is a mandatory Trigger Effect. (This effect targets 1 card on the field)
•If this card was Tribute Summoned using a DARK monster as a Tribute, you are allowed to target 2 cards for this effect. (In that case, at the time of activation, you decide whether to target 1 or 2 cards)
•The parts of the effect that banish the card and inflict 1000 damage are considered to happen simultaneously, but the part of the effect that banishes copies of the card if it was a DARK mosnter is considered to be the last thing to happen after resolving this effect.
Secrets of Eternity: Thunderclap Skywolf
•Being unable to conduct your Battle Phase during the turn in which the effect of this card is activated is not treated as an effect.
•The Monster Effect that destroys all face-up monsters the opponent controls is a Trigger Effect. (This effect does not target. This effect can also be activated during the Damage Step)
•This effect cannot be activated during the Battle Phase or Main Phase 2 if it is activated during your turn.
•This effect can be activated during the Battle Phase or Main Phase 2 if it is activated during the opponent’s turn.
Secrets of Eternity: Oni raigeki
•The Monster Effect that prevents both players from activating Spell Cards during Main Phase 1 is a Continuous Effect.
•This card can be Normal Summoned even during a turn in which you have already activated Spell Cards during Main Phase 1.
•Neither player can activate Spell Cards during Main Phase 1, but the effects of Spell Cards on the field like Continuous Spell Cards can still be activated normally.
•This effect prevents the activation of Spell Cards. Even if this card is Special Summoned by the effect of Call of the Haunted or similar in a chain to the activation of a Spell Card during Main Phase 1, the Spell Card that was already activated and its effect resolve normally.
Secrets of Eternity: Dragon Dowser
•The Monster Effect that Special Summons an EARTH Pendulum Monster is a Trigger Effect that activates in the Graveyard. (This effect does not target. This effect can also be activated during the DAmage Step)
•This effect can be activated whether this card attacked or was attacked and was destroyed in battle and sent to the Graveyard.
•This effect can be activated when this card on the field is destroyed by an opponent’s card effect and sent to the Graveyard. (This effect cannot be activated if this card is destroyed by your card effects or destroyed outside the field)
•Destroying the Special Summoned monster does not start a chain.
Secrets of Eternity: Front Observer
•The Monster EFfect that adds an EARTH Pendulum Monster from the Deck to the hand is a Trigger Effect. (This effect activates and starts a chain during the End Phase. Not when this monster is successfully Normal Summoned)
•The Monster EFfect that adds an EARTH monster from the Deck to the hand is a Trigger Effect. (This effect activates and starts a chain during the End Phase. Not when this monster is Normal Summoned. Tributing this card is a cost to activate this effect)
•Even if the effect of this card was activated during the End Phase in which it was Normal Summoned, providing it remains on the field until the End Phase of your next turn, it can activate its effect tributing itself.
Secrets of Eternity: Unizombie
•The Monster Effect that discards a card from the hand and increases the Level of a monster by 1 is an Ignition Effect. (This effect targets 1 face-up monster on the field. The part of the effect that discards a card and the part of the effect that increases the Level are considered to happen simultaneously)
•The Monster Effect that sends a Zombie-Type mosnter from the Deck to the Graveyard and increases the LEvel of a monster is an Ignition Effect. (This effect targets 1 face-up monster on the field. The part of the effect that sends a Zombie-Type monster from the Deck to the Graveyard and the part of the effect that increases the Level of a monster on the field are considered to happen simultaneously)
•This effect can be activated even if you have attacked with non-Zombie-Type monsters you control. (You are unable to attack with non-Zombie-Type monsters after this effect is activated)
•Both effects of this card can target monsters either player controls.
Secrets of Eternity: Deskbot 003
•The Monster Effect that Special Summons a “Deskbot” monster is a Trigger Effect. (This effect does not target)
•This effect cannot be activated if this card is Normal Summoned by the effect of Ultimate Offering activated as Chain Link 2 or higher.
•The Monster Effect that increases ATK and DEFis a Quick Effect. (This effect targets 1 face-up “Deskbot” monster you control. This card can also target itself for this effect)
•If this effect is activated during the Damage Step, it can be activated from the Start of the Damage Step until Before Damage Calculation.
Secrets of Eternity: Shin Maju Garzett
•Only being able to Special Summon this card by tributing all monsters you control is not treated as a Monster Effect. (These are the requirements to Special summon a Special Summon monsters. Special Summoning by this method does not start a chain. Also, this card is Special Summoned by tributing all monsters you control, including face-down monsters)
•This card can only be Special Summoned from the hand by the method described in its text. Even if this card is Special Sumoned once and later sent to the Graveyard, it cannot be Special Summoned by effects like Monster Reborn.
•The Monster Effect that makes the ATK of this card become the sum of the Original ATK of all the tributed monsters is a Continuous Effect. In the case of face-down monsters, the Original ATK written on the card is refered to.
•The Monster Effect that provides piercing Battle Damage is a Continuous Effect.
Secrets of Eternity: Marinating Captain
The Monster Effect that returns a card to the Deck and draws 1 card is a Trigger Effect.
•Neither the part of the effect that returns a card from the hand to the Deck and the one that draws a card, nor the part of the effect that Special Summons the drawn monster are considered to happen simultaneously.
•If the drawn card would be Special Summoned, the drawn monster is revealed to the opponent and the Special Summon is performed. Even if the drawn card was a monster card, it is possible to not Special Summon it. (If the Special Summon is not performed, it is not necessary to reveal the drawn card to the opponent)
•This effect cannot be activated if you have no cards in your hand.
Secrets of Eternity: The Nekroz Armor of Gungnir
•This card can only be Special Summoned by Ritual Summoning. (This card cannot be Special Summoned from the Graveyard or otherwise by effects like Monster Reborn)
•The Monster Effect that prevents a monster from being destroyed by battle or card effects is a Quick Effect that activates in the hand. (This effect targets 1 face-up “Nekroz” monster you control. Discarding this card from the hand is a cost to activate this effect)
•The Monster Effect that destroys a card on the field is a Quick Effect. (This effect targets 1 card on the field. Discarding a “Nekroz” card from the hand is a cost to activate this effect)
•Neither effect of this card can be activated during the Damage Step.
Secrets of Eternity: Rune-Eyes Pendulum Dragon
•Gaining effects according to the Origina Level of the other Fusion Material is not treated as an effect.
•Both Monster Effects this card can gain are Continuous Effects.
•If this card is Fusion Summoned using a Spellcaster-Type Xyz Monster no effects are gained, but this card can attack once as usual.
•The Monster Effect that prevents this card from being affected by the opponent’s effects is not treated as an Igntion, Trigger, Quick or Continuous Effect. (Applying this effect does not start a chain. This effect is applied as long as 1 of the 2 Fusion Materials is a monster that was Pendulum Summoned to the field)
Secrets of Eternity: Gem-Knight Lady Lapislazuli
•Only being able to Special Summon 1 copy of this card per turn is not not treated as an effect.
•If this card was Special Summoned from the Extra Deck and later sent to the Graveyard, it can be Special Summoned by effects like Monster Reborn. (However, this cannot be performed during a turn in which you have already Special Summoned a copy of this card)
•The Monster Effect that sends a “Gem-Knight” monster from the Deck or Extra Deck to the Graveyard and inflicts damage is an Ignition Effect. (Sending a “Gem-Knight” monster from the Deck or Extra Deck to the Graveyard is performed during the resolution. Also, sending the “Gem-Knight” monster to the Graveyard and inflicting damage are considered to happen simultaneously)
•The damage inflicted to hte opponent is equal to the number of Special Summoned monsters both players control x 500, including face-down Defense Position monsters.
Secrets of Eternity: El Shaddoll Wendigo
•The Monster Effect that prevents a monster from being destroyed in battle by opponent’s monsters that were Special Summoned is a Quick Effect. (This effect targets 1 monster you control. This effect cannot be activated during the Damage Step)
•This effect can also target face-down Defense Position monsters or this card. (The effecti s applied normally)
•Providing the affected monster battles with opponent’s monsters that were Special Summoned, it cannot be destroyed by battle any number of times. (If it battles a monster that was Normal Summoned, it is destroyed in battle normally)
•The Monster Effect that adds a “Shaddoll” Spell or Trap Card from the Graveyard to the hand is a Trigger Effect that activates in the Graveyard. (This effect targets 1 “Shaddoll” Spell or Trap Card in your Graveyard. This effect can also be activated during the Damage Step)
Secrets of Eternity: Superheavy Samurai Warlord Susanowo
•Treating this card as a “Superheavy Samurai” card is not treated as an effect.
•The Monster Effect that allows this card to attack while in Defense Position is a Continuous Effect. (This effect does not target)
•The Monster Effect that sets a Spell or Trap Card on our side of the field is a Quick Effect. (This effect targets 1 Spell or Trap Card in the opponent’s Graveyard. Also, this effect cannot be activated during the Damage Step)
•If a Quick-Play Spell or Trap Card is set from the opponent’s Graveyard, it cannot be activated during that turn.
•If a Fiel Spell Card is set from the opponent’s Graveyard it is set in the Field Zone, other Spell and Trap Cards are set in the Spell & Trap Zone.
Secrets of Eternity: Metaphys Horus Dragon
•The Monster Effect that makes this card unaffected by other card effects is a Trigger Effect that can be activated when this card is Synchro Summoned using a non-Tuner Normal Monster as a Synchro Material. (This effect does not target)
•The Monster Effect that negates the effects of a face-up card on the field is a Trigger Effect that can be activated when this card is Synchro Summoned using a non-Tuner Effect Monster as a Synchro Material. (This effect targets 1 face-up card on the field)
•The Monster Effect that takes control of a monster the opponent controls is a Trigger Effect that can be activated when this card is Synchro Summoned using a non-Tuner Pendulum Monster as a Synchro Material. (This effect does not target. The opponent chooses a monster to relinquish control when the effect resolves)
•If a monster like Radiant Knight and a Tuner Monster are used as Synchro Materials to Synchro Summon this card, the effects for “•Normal Monster” and “•”Pendulum Monster” are activated in a chain.
•Even if this card is Synchro Summoned using 2 Effect Monsters and a Tuner Monsters as Synchro Materials, the “•Effect Monster” effect does not activate twice. (Each type of effect can only be activated once)
Secrets of Eternity: Raid Raptors – Rise Falcon
•The Monster Effect that allows this card to attack each Special Summoned monster the opponent controls once is a Continuous Effect.
•The Monster Effect that increases this card’s ATK is an Ignition Effect. (This effect targets 1 face-up monster the opponent controls. Detaching 1 Xyz Material fro mthis card is a cost to activate this effect)
•The ATK increased by this effect remains increased as long as this card remains face-up on the field. (If the effect is used again during the next turn, the ATK is increased further)
Secrets of Eternity: Constellarknight Diamond
•This card is treated as a “Tellarknight” Monster and a “Constellar” Monster.
•Xyz Summoning this card using a “Satellarknight” Xyz Monster is not treated as the effect of an Effect Monster.
•Xyz Summoning this card using a “Satellarknight” Xyz Monster as the Xyz Material is considered as properly Xyz Summoning this card.
•The effect that prevents players from sending cards from the Deck to the Graveyard and that banishes cards that would be added from the Graveyard to the hand is a Continuous Effect.
•The Monster Effect that negates the activation of the effect of a DARK monster is a Quick Effect. (Detaching 1 Xyz Material from this card is a cost to activate this effect. This effect can also be activated during the Damage Step)
•This effect does not target. This effect is activated directly in a chain to the activation of the effect of a DARK mosnter. Also, providing the effect is activated by a DARK monster, this effect can also negate the activation of effects activated outside the field, like in the hand or Graveyard.
Secrets of Eternity: Divine Knight Saintaurea
•The Monster Effect that prevents this card from being destroyed in battle is a Continuous Effect.
•The Monster Effect that returns a monster to the hand is a Trigger Effect. (This effect does not target. Detaching 1 Xyz Material fro mthis card is a cost to activate this effect. This effect can be activated during either player’s turn.)
•If this card is destroyed in battle without Xyz Materials (even if an effect like Xyz Override is applied), this effect cannot be activated.
•This effect cannot be activated if the monster that battles this card is destroyed in battle and sent to the Graveyard.
Secrets of Eternity: Illusion Balloons
•This card cannot be activated during the Damage Step.
•This card can be activated when a monster you control is destroyed either by battle or by card effects. (This card can be activated even when a face-down monster you control is destroyed)
•This card can be activated even when a monster you control is destroyed and is banished by the effect of Macro Cosmos or added to the Extra Deck by being a Pendulum Monster.
•This card cannot be activated if you have 4 or less cards in your Deck.
•Both players verify the 5 cards excavated by this effect.
Secrets of Eternity: Raid Raptors – Nest
•This card and its effect cannot be activated in the same chain link.
•The effect that adds a “Raid Raptors” Monster from the Deck or Graveyard to the hand starts a chain. (This effect can only be activated during your Main Phases. This effect does not target)
•You must control 2 or more face-up “Raid Raptors” mosnters in your Monster Zones to activate this effect, but you can activate this card without controlling any “Raid Raptors” Monsters.
•You choose whether to add a “Raid Raptors” monster from the Deck or the Graveyard to the hand when the effect resolves.
Secrets of Eternity: Constellar Twinkle
•The effect that increases Levels is performed when the activation of this card resolves. (This effect targets 1 face-up “Constellar” monster you control)
•You choose whether to increase the Level by 1 or 2 when the effect resolves)
•This effect cannot target an Xyz Monster with no Level.
•The effect that adds this card from the Graveyard to the hand activates in the Graveyard and starts a chain. (This effect can only be activated during your Main Phases. This effect does not target. Banishing 1 “Constellar” monster from the Graveyard is a cost to activate this effect)
Secrets of Eternity: Gottoms’ Emergency Convocation
•This effect targets 2 “X-Saber” monster in your Graveyard.
•This card cannot be activated if you have conducted your Battle Phase this turn. (This card cannot be activated during Main Phase 2)
•A monster like XX-Saber Gottoms that was sent directly from the Extra Deck to the Graveyard or that had its Synchro Summon negated cannot be Special Summoned by this effect.
•An XX-Saber Faultroll that was sent directly from the hand or Deck to the Graveyard cannot be Special Summoned by this effect. However, providing it was Special Summoned by the method written in its text and later sent to the Graveyard, it can be Special Summoned by this effect.
•The last thing to happen after this effect resolves is considered to be the Special Summon of monsters. (The ATK of the monster becomes 0 but their effects can be activated)
•Destroying the monsters during the End Phase does not start a chain.
Secrets of Eternity: Infernal Voidbringers
•The effect that makes an “Infernoid” monster unaffected by effects is applied when this card’s activation resolves. (This effect targets 1 face-up “Infernoid” monster you control. This card cannot be activated during the Damage Step)
•The effect that banishes this card from the Graveyard instead when an “Infernoid” monster would be destroyed by a card effect is an effect that is applied while this card is in the Graveyard. (This effect does not start a chain. This effect can be applied even during the Damage Step)
•If face-up” “Infernoid” monsters you control are destroyed by an effect, you banish 1 copy of this card from the Graveyard for each 1 of them.
•Even if a face-up “Infernoid” monster(s) you control and other cards are destroyed simultaneously by a card effect, you can banish 1 copy of this card from the Graveyard for each 1 of them.
Secrets of Eternity: Void Flood
•The effect that Special Summons an Infernoid Token activates during the Standby Phases of the controller of this card and starts a chain. (Infernoid Tokens are treated as “Infernoid” monsters)
•The effect that allows you to banish “Infernoid” mosnters you control while Special Summoning “Infernoid” monsters by their procedur does not start a chain. This is an effect that allows you to banish “Infernoid” monsters not just from the hand or Graveyard while Special Summoning Infernoid Beelzebul and similar by their procedure, but also “Infernoid” monsters you control.
•For the Special Summon of monsters like Infernoid Adramelech that require banishing 2 or more monsters to be banished, the Special Summon is performed by banishing any number of “Infernoid” monsters from your hand, any number of monsters from your side of the field and any number of monsters from your Graveyard, up to the required amount.
•The effect that prevents the opponent from targeting “Infernoid” monsters for attacks or effects does not start a chain. (Monsters that are not “Infernoid” monsters can be targeted for attacks or effects normally)
Secrets of Eternity: Nepheshaddoll Fusion
•The effect that changes the Attribute of the equipped monster is performed when the activation of this card resolves. (This effect targets the face-up “Shaddoll” monster which this card is equipped to. The ATtribute is declared when this card is activated)
•The effect that performs a Fusion Summon starts a chain. (This effect cannot be activated in the same chain link in which this card is activated. The Fusion Materials listed on a “Shaddoll” Fusion Monster are sent from the hand and field to the Graveyard when this effect resolves. The part of the effect that sends the Fusion Materials to the Graveyard and the part of the effect that performs the Fusion Summon are not considered to happen simultaneously)
•This card can be equipped to a face-up “Shaddoll” monster the opponent controls. In that case, since the equipped monster is not on your side of the field, the effect that performs the Fusion Summon cannot be performed. (The Fusion Material monsters must be sent from your hand or your side of the field including the equipped monster)
•Even if the effect of Macro Cosmos is being applied, the Fusion Summon by this effect can be performed. (In that case, the Fusion Material monsters and this card are not sent to the Graveyard and are banished instead, but the Fusion Summon is performed normally)
Secrets of Eternity: Nekroz Cycle
•Since the effect of “Nekroz Cycle” that performs a Ritual Summon can only be used once per turn, if the activation of this card is negated by Solemn Judgment or similar, a second copy of this card cannot be activated during the same turn.
•The part of the effect that tributes monsters and the part of the effect that Ritual Summons are not considered to happen simultaneously.
•At the time of the resolution of this effect, a “Nekroz” Ritual Monster in your hand or your Graveyard is chosen, and other monsters in your hand or field whose Levels equal the Level of that monster are tributed. (2 or more monsters can be tributed)
•The effect that adds a “Nekroz” Ritual Spell Card from the Deck to the hand activates in the Graveyard and starts a chain. (This effect can only be activated during your Main Phases. This effect does not target. Banishing this card and a “Nekroz” monster from your Graveyard is a cost to activate this effect)
Secrets of Eternity: Grudge of the Monarchs
•Revealing a monsters withi 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF is a cost to activate this card. (The reveal happens when this card is activated. After the declaration of the actiavtion of this card, the revealed card returns to its original position)
•This effect does not target.
•Even if the revealed monster is no longer in the hand when this effect resolves, the effect resolves normally.
Secrets of Eternity: Dragunity Spear of Destiny
•This card targets 1 face-up “Dragunity” monster which this card is equipped to.
•The effect that increases ATK and prevents the equipped monster from being affected by Trap Cards does not start a chain. (This effect is applied since this card is equipped to the targeted monster)
•The effect that equips a “Dragunity” Tuner monster to the equipped monster starts a chain. (This effect cannot be activated in the same chain link in which this card is activated. This effect does not target)
•The “Dragunity” Tuner monster is equipped by the resolution of this effect. (When the equipped “Dragunity” Tuner monster is equipped, it is not treated as the activation of a new Spell Card)
Secrets of Eternity: Pot of Wealth
•This card cannot be activated during a turn in which you have Special Summoned except by Pendulum Summoning.
•This effect does not target. At the time of the resolution, a total of 3 Pendulum Monsters that are face-up in your Extra Deck and/or in your Graveyard are chosen.
•It is not necessary to return Pendulum MOnsters from both the Extra Deck and the Graveyard to the Deck. (You can choose to return 3 monsters from your Extra Deck, or return 3 monsters from your Graveyard)
•The part of the effect that returns the chosen Pendulum Monsters to the Deck and the part of the effect that draws cards are not considered to happen simultaneously.
Secrets of Eternity: Bolt of Blue
•This effect does not target.
•This effect Special Summons a Special Summon monster with an Original written Level of 10 or lower. (This does not include monsters that don’t have enough tributes to be Tribute Summoned or monsters of an Attribute that cannot be Special Summoned by the effect of Koa’ki Meiru Drago)
•Since Ritual Monsters are Special Summon monsters, they can be Special Summoned by this effect. (In that case, they are not considered to be properly Ritual Summoned)
•The last thing to happen after resolving this effect is considered to be the Special Summon of a monster.
•After resolving this effect, for the rest of the turn you cannot Normal or Special Summon monsters and the opponent takes no further damage, but the monster Special Summoned by this effect can activate its effects or perform attacks.
•Returning the monster to the Deck during the opponent’s next End Phase does not start a chain. (If the monster Special Summoned by this effect has left the field by being destroyed in battle or similar, this is not applied)
Secrets of Eternity: Pendulum Turn
•This effect targets 1 card in the Pendulum Zones of either player.
•This card cannot be activated during the Damage Step.
•The Pendulum Scale number is declared when this card is activated.
•A Scale number equal to the Pendulum Scale of the targeted card cannot be declared.
•If the card targeted by this effect leaves the field, even if it is still the same turn in which this card was activated, the effect is no longer applied. (If a new Pendulum Monster is activated in the same Pendulum Zone, that new card is unaffected by this effect)
Secrets of Eternity: Extra Net
•This is a mandatory effect that starts a chain when either player Special Summons a monster from the Extra Deck after this card has been placed on the Field Zone. (This effect also activates during the Damage Step)
•The activation of the effect is mandatory, but whether to draw or not during the resolution is optional. (If you Special Summon a monster from the Extra Deck and the effect of this card activates, the opponent can choose whether or not to draw)
•This effect activates whether the monster is Special Summoned from the Extra Deck by effects like Polymerization or by procedures like Synchro Summoning.
•If 2 or more monsters are Special Summoned from the Extra Deck simultaneously by a Pendulum Summon, this effect only activates once and only 1 card can be drawn.
Secrets of Eternity: Performapal Call
•This efect targets 1 monster the opponent controls that declared a direct attack.
•The part of the fefect that negates the attack and the part of the effect that adds “Performapal” monsters from the Deck to the hand are considered to happen simultaneously. (After this effect resolves, the last things to happen are considered to be those parts)
•The player who activates this card cannot Special Summon monsters from the Extra Deck during the turn in which this card is activated and during the next turn.
•This card cannot be activated if you have no “Performapal” monsters in your Deck or no “Performapal” monsters for which the sum of their DEF is equal or lower than the ATK of the target.
Secrets of Eternity: Divided Wall
•This effect does not target.
•This card can be activated when an opponent’s monster declares an attack targeting a monster or targeting a player directly.
•This effect reduces the ATK of monsters in Attack Position the opponent controls by 800 by the number of monsters the opponent controls when this effect resolves x800.
•The ATK reduced by this effect remains reduced as long as those monsters remain face-up. (Even if the number of monsters the opponent controls changes afterwards, the value reduced by this efefct does not change)
Secrets of Eternity: Last Minute Cancellation
•This card cannot be activated if you control no monsters in Attack Position.
•This effect does not target.
•The last thing to happen after resolving this effect is considered to be changing your monsters to Defense Position.
•Returning destroyed “Performapal” mosnters to the hand instead of sending them to the Graveyard does not start a chain.
•After resolving this effect, if a new “Performapal” monster Special Summoned face-up is destroyed by battle or by card effects, that monster is not sent to the Graveyard and is returned to the hand instead.
•During the turn in which this effect is applied, face-up “Performapal” Pendulum Monsters you control that are destroyed in battle or by a card effect are not added to the Extra Deck and are returned to the hand instead.
Secrets of Eternity: Raid Raptors – Readiness
•The effect that prevents “Raid Raptors” monsters from being destroyed in battle is applied during the resolution of this card’s activation. (This effect does not target. This card cannot be activated during the Damage Step)
•This card can be activated even if you control no “Raid Raptors” monsters.
•This effect is also applied to “Raid Raptors” monsters that are Summoned afterwards.
•The effect that reduces all damage you take to 0 is an effect that activates in the Graveyard and starts a chain. (This effect does not target. Banishing this card from the Graveyard is a cost to activate this effect. Also, this effect cannot be activated during the Damage Step)
Secrets of Eternity: Blazing Void
•This card cannot be activated during the Damage Step.
•This effect can Special Summon 1 “Infernoid” monster ignoring the Summoning Conditions. (In the case of Infernoid Nehemoth, it is possible to Special Summon it even if the sum of the Levels and Ranks of the Effect Monsters you control is 9 or higher, and it is not necessary to banish 3 “Infernoid” monsters from the hand or Graveyard.)
•The last thing to happen after resolving this effect is considered to be the Special Summon of a monster.
•The effects of the monster Special Summoned by this effect are negated until the end of the turn. (Even if Infernoid Beelzebul tributes itself to activate the effect that banishes a card in the opponent’s Graveyard that effect is negated.)
Secrets of Eternity: Void Launch
•Providing this card is activated outside of the Damage Step, it can be activated with any timing.
•The effect that sends up to 2 “Infernoid” monsters from the Deck to the Graveyard starts a chain. (This effect does not target. This effect can be activated in the same chain link in which this card is activated if this card is activated during your Standby Phase)
•The effect that sends this card to the Graveyard if you control monsters other than “Infernoid” monsters does not start a chain. (This effect is also applied during the Damage Step)
•This effect is also applied if you control a face-down Defense Position monster in your Monster Zones.
Secrets of Eternity: Reqliphort
•Providing this card is activated outside of the Damage Step, it can be activated with any timing.
•The effect that negates the effects of Level 4 or lower monsters starts a chain. (This effect does not target. This effect can be activated in the same chain link as this card’s activation if this card is activated when a Level 4 or lower monster is Normal or Flip Summoned)
•The effect that negates the effects of Level 5 or higher monsters and makes them be banished when they leave the field starts a chain. (This effect does not target. This effect can be activated in the same chain link as this card’s activation if this card is activated when a Level 5 or higher monster is Special Summoned face-up)
•Providing this card was already face-up, its effect will activate if a Level 5 or higher monster is Special Summoned face-up during the Damage Step. Furthermore, this card cannnot be activated during the Damage Step.
•The effect that sends this card to the Graveyard if there are no other “Qli-” cards on the field does not start a chain. (This effect is also applied during the Damage Step)
Secrets of Eternity: Ambushed Ritual Beast
•This card cannot be activated during the Damage Step.
•This effect targets 1 “Ritual Beast Tamer” monster and 1 “Spiritual Beast” monster for a total of 2 targets.
•It is not necessary to target monsters that are in the Graveyard and banished. (IT is possible to target 2 mosnters from the Graveyard, or 2 monsters that are banished)
•The last thing to happen after resolving this effect is considered to be the Special Summon of the monsters. Also, the 2 monsters are considered to be Special Summoned simultaneously.
Secrets of Eternity: Zenmaintenance
•Providing this card is activated outside of the Damage Step, it can be activated with any timing.
•The effect that attaches “Wind-Up” monsters as Xyz Materials starts a chain. (This efect targets 1 face-up Machine-Type Xyz Monster you control. This effect can be activated in the same chain link in which this card is activated. This effect cannot be activated during the Damage Step)
•The “Wind-Up” monster from the hand or field that will become an Xyz Material is chosen when the effect resolves. Furthermore, a face-down Defnese Position “Wind-Up” monster cannot become an Xyz Material.
•The effect that Special Summons a “Wind-Up” Xyz Monster starts a chain. (This effect targets 1 face-up “Wind-Up” Xyz Monster you control. This effect cannot be activated in the same chain link in which this card is activated. This effect cannot be activated during the Damage Step)
Secrets of Eternity: Familiars Unleashed
•If this card is activated during the DAmge Step, it can be activated from the Start of the Damage Step until Before Damage Calculation.
•The effect that prevents “Charmer” monsters from being destroyed in battle does not start a chain.
•The effect that increases the ATK of “Familiar-Possessed” monsters does not start a chain.
•The effect that Special Summons a monster from the Deck starts a chain. (This effect does not target. This effect cannot be activated in the same chain link in which this card is activated. Providing this card is already face-up, this effect can be activated even during the Damage Step)
Secrets of Eternity: Blaze Accelerator Magazine
•Providing this card is activated outside of the Damage Step, it can be activated with any timing.
•The effect that treated this card’s name as “Tri-Blaze Accelerator” does not start a chain. (The name of this card is treated as “Blaze Accelerator Magazine” at the time it is activated. After the resolution of the activation of this card is over, this card’s name is treated as “Tri-Blaze Accelerator)
•The effect that sends a “Volcanic” card from the hand to the Graveyard and draws a card starts a chain. (This effect does not target. This effect can be activated during either player’s Main Phases, and can be activated in the same chain link in which this card is activated. The part of the effect that sends a “Volcanic” card from the hand to the Graveyard and the part of the effect that draws a card are considered to happen simultaneously)
•The effect that sends a “Volcanic” card from the deck to the Graveyard starts a chain. (This effect can only be activated during either player’s Main pHases. Banishing this card fro mthe Graveyard is a cost to activate this effect)
Secrets of Eternity: Turnover Soul
•This card cannot be activated during a turn in which you have performed a Special Summon.
•This card cannot be activated during the Damage Step.
•Tributing a Level 4 face-up monster that you control that was Normal Summoned is a cost to activate this card. (A face-down monster cannot be tributed)
•This card cannot be activated if you control a face-down monster that was Special Summoned.
Secrets of Eternity: Perpetual Oscillation
•This card cannot be activated during the Damage Step.
•This effect targets 1 card in your Pendulum Zones.
•The part of the effect that destroys the targeted card and the part of the effect that draws a card are not considered to happen simultaneously.
•This effect can be activated in the same chain link in which this card is activated.
Secrets of Eternity: Sneaky Trap Hole
•This card cannot be activated during the Damage Step.
•This card can be activated when the opponent Special Summons a monster in face-up or face-down Defense Position.
•This card can be activated when monsters are Special Summoned simultaneously by something like a Pendulum Summon in Attack and Defense Position.
•If the monster Special Summoned in Defense Position is changed to Attack Position by the time the effect resolves, that monster is not destroyed.
•If a monster is Special Summoned in Attack Position at the same time a monster is Special Summoned in Defense Position, it is not banished by this effect. (The monster Special Summoned in Attack Position is not banished by this effect even if it is changed to Attack Position when this effect resolves)
Secrets of Eternity: Crystal Vanguard
•The Pendulum Effect that prevents cards from being targeted by the opponent’s card effects does not start a chain. (This effect is continuously applied after this card has been activated in a Pendulum Zone)
•The following cards cannot be targeted by the opponent’s card effects as a result of this effect:
-Face-up “Crystal Beast” monsters you control.
-Face-up copies of “Rainbow Dragon” or “Rainbow Dark Dragon” you control.
-Face-up “Crystal Beast” cards in your Spell & Trap Zone.
•This card is not treated as a “Crystal Beast” card.
•The Monster Effect that adds cards from the Deck to the hand is an Ignition Effect. (This effect does not target. Tributing this card is a cost to activate this effect)
•It is not necessary to declare which cards will be added to the hand when the effect is activated. The cards to add from the Deck to the hand are chosen when the effect resolves.
Secrets of Eternity: Crystal Protector
•The Pendulum Effect that prevents cards from being destroyed by effects does not start a chain. (This effect is continuously applied after this card has been activated in a Pendulum Zone)
•The following cards cannot be destroyed by card effects as a result of this effect:
-Face-up “Crystal Beast” monsters you control.
-Face-up copies of “Rainbow Dragon” or “Rainbow Dark Dragon” you control.
-Face-up “Crystal Beast” cards in your Spell & Trap Zone.
•This card is not treated as a “Crystal Beast” card.
•The Monster Effect that doubles ATK and DEF is a Quick Effect. (This effect can only be activated during Damage calculation. This effect does not target. Tributing this card is a cost to activate this effect)
•Destroying the monster at the End of the Damage Step does not start a chain.
Secrets of Eternity: Over the Rainbow
•This card cannot be activated during the Damage Step.
•The number of “Crystal Beast” monsters to Special Summon from the Deck is chosen during the resolution of this effect. If 2 or more monsters are Special Summoned by this effect, all of their names must be different. (This does not mean that monsters with the same name as “Crystal Beast” monsters on the field cannot be Special Summoned)
•If 2 or more monsters are Special Summoned by this effect, those monsters are considered to be Special Summoned simultaneously.
•This card cannot be activated during a turn in which the activation of the effect of Rainbow Dragon or Rainbow Dragon was negated.
Secrets of Eternity: Crystal Hoard
•If only this card is activated, it can be activated at any timing outside of the Damage Step.
•The effect that Special Summons a “Crystal Beast” monster from the Deck starts a chain. (This effect does not target. This effect can be activated in the same chain link in which this card is activated. This effect can be activated during the Damage Step)
•Even if a destroyed Crystal Beast Sapphire Pegasus or similar is not sent to the Graveyard and is placed in the Spell & Trap Card Zone face-up as a Continuous Spell Card, this effect can still be activated.
•The effect that returns cards to the hand starts a chain. (This effect targets 1 face-up “Crystal Beast” card you control and 1 other card on the field for a total of 2 targets. Sending this face-up card in the Spell & Trap Zone is a cost to activate this effect. This effect cannot be actiavted in the same chain link in which this card is activated. This effect cannot be activated during the Damage Step.
Secrets of Eternity: Heavy Freight Train Derricane
•The Monster Effect that Special Summons this ard from the hand is an Ignition Effect that activates in the hand. (This effect can be activated when an EARTH Machine-Type monster is Special Summoned face-up to your side of the field. This effect does not target. This effect cannot be activated during the Damage Step)
•The last thing to happen after activating this effect is considered to be the Special Summon of a monster. (The Original ATK and DEF of this card remain halved as long as this card remains face-up on the field)
•The Monster Effect that destroys 1 card the opponent controls is a Trigger Effect that activates in the Graveyard. (This effect targets 1 card the opponent controls. This effect can also be activated during the Damage Step)
•This effect can be activated when this card is detached and sent to the Graveyard for the activation of the effect of an Xyz Monster. This effect cannot be activated if this card is detached and senet to the Graveyard by the resolution of an effect.
Secrets of Eternity: Number 81: Superdreadnought Rail Cannon Superior Dora
•The Monster Effect that makes a monster unaffected by card effects is a Quick Effect. (This effect targets 1 face-up monster on the field. Detaching 1 Xyz Material from this card is a cost to activate this effect. This effect cannot be activated during the Damage Step)
•This effect can target a monster either player controls. (This card can also target itself for this effect)
•The monster affected by this effect is still affected by its own effects. (The effects of the targeted monster are not negated)
•This effect cannot target face-down Defense Position mosnters. Also, if a monster affected by this effect is flipped to face-down Defense Position, it is no longer affected by this effect.
Secrets of Eternity: Revolving Switchyard
•A second copy of this card can be activated even during a turn in which the effect of this card has been activated. (Since only 1 of the effects of “Revolving Switchyard” can be activated per turn, the effects of the second copy of this card cannot be activated during that turn)
•The effect that Special Summons a monster from the Deck starts a chain. (This effect cannot be activated during the Damage STep. The last thing to happen after resolving this effect is considered to be the Special Summon of a monster from the Deck)
•The effect that adds a monster from the Deck to the hand starts a chain. (This effect can be activated during your Main Phases. Sending 1 card from the hand to the Graveyard is a cost to activate this effect)
•Neither effect can be activated at the same time in which this card is activated in a Field Zone. (The effects are activated in a new chain after this card has been activated and placed in the Field Zone)
Secrets of Eternity: Symphonic Warrior Guitaars
•The Pendulum Effect that Special Summons a monster from the Deck starts a chain. (This effect can be actiavted during your Main Phases. Discaridng 1 card from the hand is a cost to activate this effect)
•This effect cannot be activated at the same time in which this card is activated in a Pendulum Zone. (The effect is activated in a new chain after this card has been activated and placed in a Pendulum Zone)
•The Monster Effect that Special Summons a monster from the Graveyard is a Trigger Effect. (This effect targets 1 “Symphonic Warrior” monster in your Graveyard)
•This effect can target a monster with the same name as this card.
•This effect cannot be activated if this card is Normal Summoned by the effect of Ultimate Offering activated as chain link 2 or higher.
Secrets of Eternity: Symphonic Warrior Sizerrs
•The Monster Effect that adds a monster from the Deck to the hand is a Trigger Effect. (This effect does not target. This effect can be activated during the Damage Step)
•The Monster Effect that changes this card’s name and grants it effects is an Ignition Effect that activates on the field. (This effect targets 1 face-up “Symphonic Warrior” monster you control or in your Graveyard. You cannot target another copy of this card on the field or in the Graveyard with this effect)
•This effect changes this card’s name and grants it effects. It does not gain any ATK, DEF, Level, etc.
•The Monster Effect that Special Summons a monster is an Ignition Effect that activates in the Graveyard. (This effect targets 1 of your banished “Symphonic Warrior” monsters. This effect cannot target another copy of this card. Banishing this card from the Graveyard is a cost to activate this effect)
Secrets of Eternity: Amplifire
•The effect that places “Symphonic” Counters on this card does not start a chain. (A Counter is placed when a “Symphonic Warrior” card activates its effect. Furthermore, if the activation of the “Symphonic WArrior” card is negated, a Counter is not placed)
•The effect that increases ATK does not start a chain. (This effect affects face-up “Symphonic Warrior” monsters both players control)
•The ffect that is activated by removing counters starts a chain. (This effect can be activated during your Main Phases. Removing 5 or 7 counters from this card is a cost to activate this effect. Neither effect targets)
•Only 1 of the “•” effects can be activated per turn.
Source: http://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=1&pid=1117002&rp=99999