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    More Overframe Retrains of Legendary Monsters! [LOCH]

    SatchmoBy SatchmoJanuary 11, 2026
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    LOCH-J002 Zoushoku-suru Kuriboh! / Multiplying Kuriboh!
    DARK Fiend / Effect
    LV1 300/200
    You can only use the 1st effect of this card’s name once per turn.
    (1) When an opponent’s monster declares an attack, or your opponent activates a monster effect (Quick Effect): You can Special Summon this card from your hand.
    (2) Once per turn, if an opponent’s monster attacks, during damage calculation, OR, when your opponent activates a monster effect on the field (Quick Effect): You can add to your hand, or Special Summon, 1 “Dark Magician” or 1 monster with 300 ATK/200 DEF from your Deck or GY, then you can change that opponent’s monster’s ATK to 0.

    LOCH-JP006 Hane Kuriboh Sabatiel Level 10 / Winged Kuriboh Sabatiel LV10
    LIGHT Fairy / Effect
    LV10 300/200
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) You can reveal this card in your hand and pay half your LP; add 1 “Polymerization” Spell or “Fusion” Spell from your Deck to your hand, and if you do, shuffle this card into the Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except “HERO” monsters.
    (2) During your opponent’s turn, if you have 1000 LP or less (Quick Effect): You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to the highest ATK among the monsters they control.

    LOCH-JP008 Starjunk Synchron
    DARK Warrior / Tuner / Effect
    LV3 1300/500
    For a Synchro Summon, you can substitute this card for any 1 “Synchron” Tuner. You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If this card is in your hand: You can target 1 Level 2 or lower monster in your GY; Special Summon this card, and if you do, Special Summon that monster, but its effects are negated, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.
    (2) You can banish this card from your GY; “Junk Warrior” you control cannot be destroyed by your opponent’s card effects this turn.

    LOCH-JP11 Gagaga Magician – Gagaga Magic
    DARK Spellcaster / Effect
    LV4 1500/1000
    You can only use the effect of this card’s name once per turn.
    (1) If this card is in your hand: You can Special Summon it and 1 other “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster from your hand or GY, except “Gagaga Magician – Gagaga Magic”, and if you do, immediately after this effect resolves, Xyz Summon 1 “Zubaba”, “Gagaga”, “Gogogo”, “Dododo”, “Djinn”, “Heroic Champion”, “Number”, “ZW -“, or “ZS -” monster using only those 2 monsters. When you do, treat the Level of 1 of the monsters the same as the other monster’s.

    LOCH-JP014 Hoshiyomi no Majutsushi – Horoscope Magician / Horoscope Sorcerer, the Stargazer Magician
    DARK Spellcaster / Pendulum / Effect
    PS1 LV5 1200/2400
    Pendulum Effect
    You can only use the Pendulum Effect of this card’s name once per turn.
    (1) When an opponent’s activated Spell Card or effect resolves, if you control a “Magician” Pendulum Monster or “Odd-Eyes” monster, you can negate that effect, then destroy this card.
    Monster Effect
    You can only use the 1st, 2nd, and 3rd monster effect of this card’s name each once per turn.
    (1) You can discard 1 other “Magician” Pendulum Monster, “Performapal” monster, or “Odd-Eyes” monster; Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can add 1 Pendulum Monster with 2500 ATK from your Deck to your hand.
    (3) You can target 1 Pendulum Monster Card you control; destroy it, then you can add 1 face-up Pendulum Monster from your Extra Deck to your hand.

    LOCH-J017 Cyberse Code Magician
    DARK Cyberse / Ritual / Effect
    LV7 2500/2000
    You can Ritual Summon this card with “Cynet Ritual”
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If a Link Monster you control would be used as Link Material for a Cyberse monster, this card in your hand can also be used as material.
    (2) If this card is sent from the hand or field to the GY: You can activate this effect; you cannot Special Summon for the rest of this turn, except Cyberse monsters, also send 1 Cyberse monster from your Deck to the GY, or, if this card was Ritual Summoned, you can Special Summon that monster instead.

     

    Source: Yu-Gi-Oh.jp

     

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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