Enter the Race to destroy your own Field Spells!
Replays:
Strategic Summary:
THREE… TWO… ONE… AND THEY’RE OFF! The F.A. are the topic of today’s CDP, racing into your hearts like only WIND Machines could. This archetype is best known for increasing in Level, as each time you activate an F.A. S/T card or effect, your monsters gain a Level. Then, once they’ve shifted up to certain thresholds, these monsters gain additional effects. Take F.A. Hang On Mach for example, originally a Level 4 that’s unaffected by activated monster effects from a monster whose original Level or Rank is lower. Once it hits Level 7 or higher, any card that would be sent to your opponent’s GY is banished. Or, you can look to F.A. Whip Crosser, which requires a 300 LP payment for your opponent to activate the effect of a monster whose original Level or Rank is lower. Once it hits Level 7, your opponent isn’t able to discard or send cards from their hand to the GY to activate an effect. This theme is led by F.A. Motorhome Transport, a Level 9 Synchro that cannot be destroyed once it hits Level 11 or higher, and that can Special Summon any F.A. monster from your GY once it hits Level 13 or higher.
Now that we’ve covered the core monsters, let’s talk about how you’re going to Level them up and that’s primarily through your Spell effects. You see, the F.A. have four Field Spells: F.A. Circuit Grand Prix, F.A. Offroad Grand Prix, F.A. City Grand Prix, and U.A. Hyper Stadium. Each of the first three tutors another F.A. card when destroyed, while the fourth can be leveraged to tutor any F.A. monster on activation, then it can reveal another Field Spell in your hand to gain an additional F.A. Normal Summon during the turn. Combine this array of Field Spells with something like Cosmo Queen, the Queen of Prayers (YGOrg Translation), Ancient Fairy Dragon, or Veidos the Eruption Dragon of Extinction, and you’ll soon find yourself generating advantage left and right. The sky can quickly become no limit once the Synchro Summoning begins, and what’s best is that the F.A. don’t need to rely on Synchros for additional disruption – they also have an amazing Spell in F.A. Test Run that can be used to extend your combos by destroying a Field Spell or disruptively to destroy an opponent’s card. The ace in the hole for this deck is U.A. Man of the Match, a Trap Card that can turn a F.A. destroying an opponent’s monster by battle or inflicting any amount of damage to the opponent into an entire field of F.A. monsters. Sure, it may be overkill in some scenarios, but that doesn’t stop it from making you feel like an F.A. Winner!
Provided Decklist:
Monsters: 17
||| Veidos the Eruption Dragon of Extinction
||| Cosmo Queen, the Queen of Prayers
||| F.A. Dark Dragster
||| F.A. Hang On Mach
|| F.A. Whip Crosser
||| F.A. Auto NavigatorSpells: 17
| Terraforming
| Monster Reborn
||| F.A. Test Run
| U.A. Locker Room
| F.A. Downforce
| Set Rotation
||| F.A. City Grand Prix
| F.A. Off-Road Grand Prix
||| U.A. Hyper Stadium
|| F.A. Circuit Grand PrixTraps: 6
| F.A. Overheat
||| U.A. Man of the Match
| Ashened for Eternity
| Triamid PulseExtra Deck:
| Hi-Speedroid Clear Wing Rider
| Swordsoul Supreme Sovereign – Chengying
| Cloudcastle
|| F.A. Motorhome Transport
| Hi-Speedroid Kitedrake
| Accel Synchro Stardust Dragon
| Ancient Fairy Dragon
| F.A. Dawn Dragster
| Garden Rose Flora
| Super Starslayer TY-PHON – Sky Crisis
| Accesscode Talker
| Selene, Queen of the Master Magicians
| Puzzlomino, the Drop-n-Deleter
| F.A. Shining Star GT
Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary. If you wish to see a CDP for an archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the comments section of any of my YouTube videos, or just post a comment in response to this article on our Facebook page or through the site with your ideas for me to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. Current pending requested profiles include: Fluffal, Valkyrie, Lunalight, Illusion, Clear World, Dragunity,
Coming Soon:
6 Comments
Huh?
Infinite Forbidden is legal in TCG in about a month, and the extra pack is even further away in the OCG. There is no legitimate format in which someone can play both of those cards.
Hi! The point of my content is never to pickup and play directly; it’s to provide ideas for how an archetype can be played, for you to then build the deck yourself. That’s why I don’t focus on ensuring a build is legal somewhere. Another example is how I almost always use the latest TCG list, even when showcasing new cards that just got revealed for the OCG, even though their environment offers a quite different landscape with Maxx C.
Even though it isn’t a great card, it would be nice to see F.A winners in the deck, considering it was one of the only recognisable aspects of F.A
What 2 cards do you mean
Well, F.A is meme deck… Might use this for U.A instead. They’re seem more useable than F.A, but anyways… The deck seems useable, but… I’m not sure…