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    Get Rid Of A Powerful Predator With “Dominus Spiral”! [DOOD]

    NeoArkadiaBy NeoArkadiaJuly 17, 202531 Comments

    Wild child.

    DOOD-JP079 命王の螺旋 Dominus Spiral
    Normal Trap Card
    You can only activate a card with this card’s name once per turn. If your opponent activated a monster effect in the hand or GY this turn, you can activate this card from your hand.
    (1) Target 1 monster your opponent controls; return it to the hand/Extra Deck, then, if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate LIGHT and DARK monsters’ effects for the rest of this Duel.

    Dominus
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    NeoArkadia
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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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    31 Comments

    1. Samurex on July 17, 2025 8:19 am

      Something’s gonna be wild, for sure

      • Blackbird on July 17, 2025 8:21 am

        The fanart lmao

      • PlaymakerCY on July 18, 2025 6:22 am

        Why I am always thinking of the gods!?

      • gg.bolt on July 19, 2025 12:00 am

        How wild..?

    2. Valiant on July 17, 2025 8:22 am

      For a Drawback… It’s truly severe especially you cant rely your generic card like IP Masquerena or SP Little Night, after using this card. But still good for deck that not using light or dark type card

      • Flackenstien on July 17, 2025 11:35 am

        Compulse from hand as follow-up to Imperm and other Dominis Yraos in non-LIGHT/DARK?

        Not broken, but surely neat. Sometimes this hits decks harder than you’d think.
        The card requires game knowledge and matchup practice, but it will pay you back for it.

    3. Momot on July 17, 2025 8:36 am

      I think it good any Deck ,This little problem is much Have Trap in GY but it can play Fist play

      Lock Light And Dark It ok.

      • Cerayubel on July 17, 2025 8:42 am

        >Any Deck
        >Lock Light And Dark

    4. DuckSguised on July 17, 2025 8:50 am

      What the frick is this

      This card is busted

    5. Narf on July 17, 2025 8:56 am

      This card is extremely solid while having some of the most extreme drawbacks. Not having access to Light/Dark monsters and having your opponent special summon a monster from their GY can both backfire or at least hinder you heavily.

      Nonetheless decks like Mermail, Ghoti, Speedroid or Mimighoul will most likely love this card.

    6. N on July 17, 2025 9:02 am

      These cards are a bit easier to use on the hand and have a less restrictive lock but their effects are weaker as a result.

      Something tells me we’re getting other Dominus cards for WIND/EARTH and WATER/FIRE in the future.

      • Blackbird on July 17, 2025 11:22 am

        The wind earth one is likely to be the weakest of all of them cuz those are underutilized attributes

      • Baroque on July 17, 2025 4:22 pm

        You say ‘underutilized’, Blackbird, but I’m pretty sure that’s Fuwalos at the barest minimum, and in the OCG it’s also Maxx “C” since that’s at least still semi-Limited over there; one could also make a case for Ghost Mourner (since with Maliss at least, their LP is at least somewhat important to them within their own turn, and even outside LP tomfoolery and time a negate’s a negate), Droll, and Ghost Belle.

        Folks might be more inclined overall to fret over losing access to LIGHT/DARK for how common they are, or WATER/FIRE for how they’ve come to see a resurgence recently (to say nothing of how ubiquitous Ash Blossom is), but WIND/EARTH definitely isn’t lacking in impactful things it can turn off.

    7. TheOne on July 17, 2025 9:05 am

      They are just going to be like that huh? Tease all these monsters in the Dominus traps and keep them in Trap Card Artwork Jail for God knows how long

      • Aera on July 17, 2025 9:55 am

        We still have two more to go before we see where the heck they’re going with this.

    8. TheMeetyMeet on July 17, 2025 9:27 am

      Now THIS is a hand trap. You can use it at anytime especially when during the EP in which they may not be able to extend. Sure the drawback may hurt, but for a card that you’re likely trading a huge problem over, it could be worth it.

    9. Atlas on July 17, 2025 10:01 am

      Why do the monsters on the card look like purified (light attribute?) unchained monster?

      • Johnnymacs18 on July 17, 2025 10:38 am

        I just thought it was the unchained dog

      • ScionStorm on July 18, 2025 6:11 am

        So, Lightrays of the Unchained?

    10. Ffjj on July 17, 2025 10:06 am

      Bouncing an Opponent monster is a powerful effect. With the bonus of resurrecting your monster from the GY. Also like the no Light/Dark clause, cause it means most archetypes can’t use it. (Since Light/Dark monsters dominant the game.)

      • Draco on July 17, 2025 10:27 am

        it resurrects THEIR monster

    11. Alderman on July 17, 2025 11:04 am

      > return it to the hand/Extra Deck
      Are they Brave Max proofing bounce effects now?

    12. Venom on July 17, 2025 11:11 am

      If Salamangreats ever get new busted support, they could make good use of this card.

    13. Jax on July 17, 2025 11:13 am

      This would be excellent in Traptrix. It might shut you off SP or Number 70: Malevolent Sin, but having a hand trap that synergizes as well as infinite impermanence does would be great.

    14. Zador on July 17, 2025 1:53 pm

      For a second I thought we were getting a new unchained doggy, but no we got something mid. So we have compulse but opp needs to activate monster effect in hand/GY plus have second trap in GY and we can’t use light or dark….

    15. The Toymaker's Funtime on July 17, 2025 3:15 pm

      Ngl, this trap looks pretty fair for being a hand-trap trap card.

      • Azaan on July 17, 2025 4:16 pm

        I could see this being played in the side deck for fire king because you’d already be maining impulse and imperm and if you match into K9 Vs it has uses going 1st against holy sue or the K9 xyz and going 2nd you could side this in place of handtraps so you don’t turn the K9 effects on and the traps and other going 2nd cards you play can deal with the Vs stuff

      • Azaan on July 17, 2025 4:18 pm

        Sorry it was meant to be it’s own comment not a reply

    16. Azaan on July 17, 2025 4:17 pm

      I could see this being played in the side deck for fire king because you’d already be maining impulse and imperm and if you match into K9 Vs it has uses going 1st against holy sue or the K9 xyz and going 2nd you could side this in place of handtraps so you don’t turn the K9 effects on and the traps and other going 2nd cards you play can deal with the Vs stuff

    17. panic on July 17, 2025 5:45 pm

      ok a hand trap that is spot removal is actually huge but the conditions for activation hold it back also the draw back is huge

    18. atomicnmare on July 17, 2025 6:10 pm

      ngl for the harsh restriction of locking the 2 most busted types in the game (completely shuts down popular handtraps like bystials, veiler, lancea too) the effect is kinda just eh
      instead of making your opponent recycle a monster with no traps it should have no drawbacks, and instead if you have a trap it should do something like preventing the zone the monster was in from being used for the rest of the turn, the other dominus cards do the same, no drawbacks, but they don’t destroy whatever they negate unless you have traps in the GY so it’s a net positive either way

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