Wormhole weapons do not make peace. Wormhole weapons don’t even make war. They make total destruction.
RD/ORP2-JP021 不条理の虚孔 [Kanji: False Hole of Absurdity] Absurd Charge Hole (Absurd Void Hole)
Normal Trap Card
[REQUIREMENT] When an opponent’s monster declares an attack targeting a face-up Cyberse monster on your field.
[EFFECT] Your opponent cannot declare an attack and monsters on your field cannot be destroyed by battle this turn. You can gain LP equal to [The difference between the ATK of the attacking monster and the monster being attacked] x 2.
5 Comments
As this card is numbered before Zaion’s Traps, I wonder if card 17 is Neiru’s Space Attractor.
I meant Strange Attractor, Neiru’s Spell from SEVENS, not to be confused with Yudias’s Trap with the same name in GO RUSH.
It’s been 84 years since we last saw any of Nail’s Spell/Trap Cards!
I suppose that Trap Card received readjustments for the format since it has a similar Effect, but different at the same time.
PS: Very funny hint about an entity that is about to enter/be absorbed by a wormhole.
the card is broken. Its is basically a negate attack but better and you can have three of them in your deck. The only disadvantage is that you will have to wait until your opponent battle phase, but in rush duel the decks arent usually capable of clean their opponent board before battle phase. I dont know if cyber decks are going to turn tier 1 because of that trap, but it is very good.
there is other decks with power full cards like this, so maybe it will depends on wheter the decks are good enought to make that card usefull