It’s time to fly. VJump night continues with the next theme to debut in Deck Builders Pack: Dark Saviors!
As a reminder, the following are tentative fan-translations. Emphasis on tentative! Without further ado, here are the Maidens who Brandish Swords and Mechs!
Sentouki Rei / Brandish Maiden Rei
Dark Warrior / Effect
LV4 1500/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.
(2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.
Sentouki Shizuku / Brandish Maiden Shizuku
Water Machine / Link / Effect
Link 1 1500 / TR
1 “Brandish Maiden” monster, except a WATER monster
You can only Special Summon “Brandish Maiden Shizuku” once per turn.
(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.
Sentouki Kagari / Brandish Maiden Kagari
Fire Machine / Link / Effect
Link 1 1500 / TL
1 “Brandish Maiden” monster, except a FIRE monster
You can only Special Summon “Brandish Maiden Kagari” once per turn.
(1) If this card is Special Summoned: You can target 1 “Brandish” Spell Card in your GY; add it to your hand.
(2) This card gains 100 ATK for each Spell Card in your GY.
Sentou Jutsushiki Afterburner / Brandish Skill Afterburner
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.
Sentou Kidou Engage / Brandish Start-Up Engage
Spell Normal
(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.
Sentouki Shark Cannon / Brandish Mecha Shark Cannon
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.
Sentouki Widow Anchor / Brandish Mecha Widow Anchor
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.
Sentouki Hornet Bit / Brandish Mecha Hornet Bit
Spell Quick-Play
(1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.
Sentou Jutsushiki Jamming Wave / Brandish Skill Jamming Wave
Spell Normal
(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.
Sentou Kuuiki Area Zero / Brandish Airspace Area Zero
Spell Field
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.
Sentoukikan Multi-Role / Brandish Mechanism Multi-Role
Spell Continuous
(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
(2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.