Will this be a Rush Duel situation where the monsters on the artwork are going to be printed later? Only time shall tell.
ROTA-JP079 Dominus Impulse
Normal Trap
You can only activate 1 card with this card’s name per turn.
If your opponent controls a card, you can activate this card from your hand.
(1) When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then, if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel.
Source: Japan Championship 2024 Finals
30 Comments
How is it that you destroy a trap in your GY?? Since when cards on GY can be destroyed?
You destroy the negated card IF you have a Trap in your GY.
This is such a funny way to misread it
If the destruction referred to the Trap, it’d say “destroy that Trap Card”. Since it doesn’t, it refers to the negated card.
She kinda looks like Saffira, I guess.
So Labrynth can actually use this. That’s pretty good especially when it involves Fiendsmith Sequence plus if they have furniture + Rollback, this is just another negate.
Dominus Purge & Dominus Impulse.. pls give us a full Dominus archetype, or at least a series konami
Mhm…
Yo this is a really good comment. I really appreciate how you always comment either “mhm” or “🙁” like such great insight. Please, tell us, will this work in duel links with lightsworn?
Mhm…
Hand trap version of Solemn Warning is good, really good for a deck like Labrynth since it doesn’t have the Dark lock like the previous Dominus trap card (though it does lock out a few more handtraps, biggest of which being Veiler/Nibiru and Droll).
I’d rather they use this art for a proper main archetype though since it looks really good.
Nibiru can be stop if u set it before or from hand if opponent control a card.
Too many handtraps…
this can stop nibiru, right?
@kuroisepu Yes, Nibiru’s effect would be negated.
@kuroisepu Correct
this just keeps reinforcing deckbuilding that’s just 1 card combo engines and 25 handtraps to be competent going first and second
I don’t think there’s any coming back from this kind of design concept if this keeps up
Same, there is only a matter of time till this game is just all handtraps with little to no real engine
And now even Traps are handtraps… It’ll come the time where everyone will know all Set cards are floodgates.
There already isn’t any coming back. Handtraps are never going to go away and never going to stop being staples.
Don’t really agree, this actually turns off a lot of other hand traps, you can’t really play Mourner or veiler in the same deck as this
Also think that this deckbuilding is more a result of the type of engines and 1 card combos we keep getting
There are already enough good handtraps to make such decks buildable, this one only matters if you ban a lot of them
Expected a Clear World support card today but I am not disappointed
Really good card especially since the lock here is nowhere as restrictive.
Awesome really “NICE” artwork will be censored to hell when it comes over here
100% getting censored
Ofc ash blossom stays excluded from the hand traps, CLAP CLAP
But they shjt on droll and harpies indirectly
*Laughs in Tenpai*
I want to lick her bare feet
ANTI-NIB! FINALLY! Shame about the locks though. DARK eating well, no surprise there.
🙁
:/