Cardfight Coalition

[WPP1] “Gadgets”

The Gadgets from “Fist of the Gadgets” arrive on OCG shores.

WPP1-JP006 起動兵長コマンドリボルバー Kidou Heichou Command Revolver (OCG: Boot-Up Corporal Command Revolver/TCG: Boot-Up Corporal – Command Dynamo)
Level 4 EARTH Machine Effect Monster
DEF 2000
You can only use the (1) effect of this card’s name once per turn.
(1) You can target up to 2 Machine “Gadget” monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type).
(2) Gains 1000 ATK for each monster equipped to this card by this effect.

WPP1-JP007 起動提督デストロイリボルバー Kidou Teitoku Destroy Revolver (OCG: Boot-Up Admiral Destroy Revolver/TCG: Boot-Up Admiral – Destroyer Dynamo)
Level 8 EARTH Machine {Special Summon} Effect Monster
ATK 2500
DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 “Gadget” Monster Cards from your hand and/or face-up field to the GY.
(1) Cannot be destroyed by battle or card effects while you control a “Gadget” monster or a “Gadget” Monster Card equipped to a monster.
(2) Once per turn: You can target 1 other card on the field; destroy it.

WPP1-JP008 起動指令ギア・チャージ Kidou Shirei Gear Charge (Boot-Up Order – Gear Charge)
Continuous Spell Card
You can only activate 1 card with this card’s name per turn, and you can only use the (2) effect of this card’s name once per turn.
(1) When this card is activated: You can target any number of “Gadget” Monster Cards you control that are equipped to a monster; Special Summon them.
(2) You can discard 1 card; add 1 “Boot-Up Admiral – Destroyer Dynamo” from your Deck to your hand.

WPP1-JP009 起動指令ギア・フォース Kidou Shirei Gear Force (Boot-Up Order – Gear Force)
Normal Trap Card
(1) When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.

WPP1-JP010 起動砲塁ポワー・ホールド (Powerhold the Moving Battery)
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine “Gadget” monster from your hand or Deck to this card. (This card is also still a Trap.)
(2) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.

Note: The battery isn’t referring to an electrical battery, it’s referring a fortified location for a heavy gun, which is also called a battery.



NeoArkadia is the 2nd number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle. You can also follow them at @neoarkadia24 on Twitter.