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    [MZMI] Flame Swordsman Support

    Tharm  By Tharm  January 8, 2024
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    Fight Fire with Fire by Fusing your Fire Sword with the Fire from a Fiery Fire Dragon.


    MZMI-EN001 Fighting Flame Swordsman


    MZMI-EN002 Salamandra, the Flying Flame Dragon
    Level 2 FIRE Dragon/Effect 700/1600
    While this card is equipped to “Flame Swordsman” or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of “Salamandra, the Flying Flame Dragon” once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 “Salamandra” Spell/Trap from your Deck to your hand.


    MZMI-EN003 Mirage Swordsman
    Level 8 FIRE Warrior/Effect 2800/2000
    If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy both battling monsters. If this card is destroyed by battle or another card’s effect: You can Special Summon 1 Level 7 or lower monster that is “Flame Swordsman” or mentions it from your Deck or Extra Deck. You can only use each effect of “Mirage Swordsman” once per turn.


    MZMI-EN004 Ultimate Flame Swordsman
    Level 8 FIRE Warrior/Fusion/Effect 2800/1600
    “Flame Swordsman” + “Fighting Flame Dragon”
    You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card’s ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of “Ultimate Flame Swordsman” once per turn.


    MZMI-EN005 Fighting Flame Dragon


    MZMI-EN006 Flame Swordsrealm
    Continuous Spell
    Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


    MZMI-EN007 Salamandra Fusion
    Equip Spell
    Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 “Flame Swordsman” or 1 Fusion Monster that mentions it from your Extra Deck (This is treated as a Fusion Summon.) You can only use this effect of “Salamandra Fusion” once per turn.


    MZMI-EN008 Fighting Flame Sword
    Quick-Play Spell
    Activate 1 of these effects:
    • Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.
    • When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
    • When your opponent activates a card or effect that targets “Flame Swordsman”, or a monster(s) that mentions it, that you control: Negate that effect.
    You can only activate 1 “Fighting Flame Sword” per turn.


    MZMI-EN009 Salamandra with Chain
    Normal Trap
    Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling it’s materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of “Salamandra with Chain” once per turn.


    MZMI-EN010 Flame Swordsdance
    Normal Trap
    If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is “Flame Swordsman” or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent’s Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 “Flame Swordsman” or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of “Flame Swordsdance” once per turn.

     

    Sources

    Fighting Flame Flame Swordsman
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    I'm a Contributor that posts whatever news gets thrown at me, and helps however needed otherwise!

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