Extreme Force, JP Release: Revised YGOrg Translations

We usually post a revised text spoiler for main booster products once those products are added to KONAMI’s Card Database.

It’s that time again: Welcome to EXFO-JP.

These texts will be constructed with database Q&A in mind.


EXFO-JP001
Zombino
Level 4 EARTH Zombie Normal Monster
2000 ATK
0 DEF
the two of them get along so well
together in death, and together in undeath
they will never leave each other
that is why they will never meet again


EXFO-JP002
Lockout Gardna
Level 3 EARTH Cyberse Effect Monster
1000 ATK
1000 DEF
(1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle during this turn.
(2) When a monster effect is activated on your opponent’s field that targets exactly 1 Cyberse monster you control (and no other cards) (Quick Effect): You can activate this effect; until the end of the turn, that Cyberse monster you control and that opponent’s monster have their effects negated (if any).


EXFO-JP003
Striping Partner
Level 4 LIGHT Cyberse [Special Summon] Effect Monster
ATK 1200
DEF 1600
Cannot be Normal Summoned/Set.
Must be Special Summoned by its (1)st effect.
You can only use the (2)nd effect with this card’s name once per turn.
(1) If the activation of a monster effect that was activated on your field is negated: You can Special Summon this card from your hand.
(2) When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.


EXFO-JP004
Flick Clown
Level 4 DARK Cyberse Effect Monster
ATK 1000
DEF 1400
You can only use the {(1)st} effect with this card’s name once per turn.
(1) If you control 2 or more Cyberse monsters other than this card, and you have no cards in your hand: You can pay 1000 LP; draw 1 card.


EXFO-JP005
Bitlooper
Level 4 EARTH Cyberse Effect Monster
ATK 1500
DEF 2000
You can only use the {(1)st} effect with this card’s name once per turn.
(1) You can send 1 Level 2 or lower monster from your hand to the Graveyard; Special Summon this card from your hand.


EXFO-JP006
Beltlink Wall Dragon
Level 6 EARTH Dragon [Special Summon] Effect Monster
ATK 0
DEF 2100
Cannot be Normal Summoned/Set.
Must be Special Summoned by its own effect.
(1) When you Link Summon a monster(s): You can Special Summon this card from your hand, and if you do, place 2 counters on this card.
(2) Neither player can Link Summon Link Monsters whose Link Ratings are higher than the number of counters on this card, also monsters cannot attack, except Link Monsters.
(3) If a monster is Link Summoned: Remove 2 counters from this card.
(4) Once per turn, during the Standby Phase: Place 1 counter on this card.


EXFO-JP007
Shellvullet Dragon
(Shellrokket Dragon)
Level 2 DARK Dragon Effect Monster
ATK 1100
DEF 2000
You can only use each effect [among the (1)st and (2)nd effects] with this card’s name once per turn.
(1) When a Link Monster’s effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then choose 1 monster in the same column as the zone this card occupied, and if you do, destroy it, and if you do that, destroy all monsters occupying zones (horizontally) adjacent to the zone that chosen destroyed monster occupied (if any).
(2) During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 “Rokket” monster from your Deck, except “Shellrokket Dragon”.


EXFO-JP008
Metalvullet Dragon
(Metalrokket Dragon)
Level 4 DARK Dragon Effect Monster
ATK 1700
DEF 1400
You can only use each effect [among the (1)st and (2)nd effects] with this card’s name once per turn.
(1) When a Link Monster’s effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all cards your opponent controls in the same column as the zone this card occupied.
(2) During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 “Rokket” monster from your Deck, except “Metalrokket Dragon”.


EXFO-JP009
Tindangle Angel
Level 4 DARK Fiend Flip Effect Monster
ATK 500
DEF 1800
You can only use the {(1)st} effect with this card’s name once per turn.
(1) FLIP: You can Special Summon 1 Flip Monster from your hand or GY in face-down Defense Position, except “Tindangle Angel”, then end the Battle Phase if this effect was activated during your opponent’s turn’s Battle Phase.


EXFO-JP010
Tindangle Base Gardna
Level 5 DARK Fiend Effect Monster
ATK 0
DEF 2300
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position.
(2) If another monster is Normal or Special Summoned to a zone your opponent’s Link Monster points to, while you control this face-up card: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position or face-down Defense Position.


EXFO-JP011
Tindangle Hound
Level 7 DARK Fiend Flip Effect Monster
ATK 2500
DEF 0
(1) FLIP: You can target 1 face-up monster on the field (other than this card); have this card gain ATK equal to that target’s original ATK, then change that target to face-down Defense Position.
(2) Each monster your opponent controls loses 1000 ATK for each monster it is Linked to.
(3) If this card is destroyed (by battle or by card effect) and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.


EXFO-JP012
Tindangle Apostle
Level 3 DARK Fiend Flip Effect Monster
ATK 800
DEF 1600
You can only use the {(1)st} effect with this card’s name once per turn.
(1) FLIP: You can change up to 3 face-down monsters on your field to face-up Defense Position, then you can add “Tindangle” cards from your Deck to your hand equal to the number of monsters changed to face-up Defense Position by this effect, if all of monsters changed are “Tindangle” monsters.


EXFO-JP013
Tindangle Intruder
Level 6 DARK Fiend Flip Effect Monster
ATK 2200
DEF 0
You can only use each effect [among the (1)st, (2)nd, and (3)rd effects] with this card’s name once per turn.
(1) FLIP: You can add 1 “Tindangle” card from your Deck to your hand.
(2) When this card is Normal Summoned: You can send 1 “Tindangle” card from your Deck to the Graveyard.
(3) If a monster(s) is Special Summoned to your field in face-down Defense Position, and this card is in your Graveyard: You can Special Summon this card from your GY, in face-down Defense Position.


EXFO-JP014
Soukyuu no Jack Knights
(Jack Knight of the Azure Sky)
Level 5 LIGHT Psychic Effect Monster
ATK 2000
DEF 2500
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
You can only use the (2)nd effect with this card’s name once per turn.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) If this card is Normal or Special Summoned from the hand: You can add, from your Deck to your hand, “Jack Knight” monsters with different names (other than “Jack Knight of the Blue Sky”) equal to the number of your opponent’s cards in this card’s column.


EXFO-JP015
Suiran no Jack Knights
(Jack Knight of the Verdant Gale)
Level 6 LIGHT Psychic Effect Monster
ATK 2100
DEF 1600
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) When an attack is declared involving both this card and an opponent’s monster in this card’s column: You can target 1 “Jack Knight” monster in your Graveyard; add that monster to your hand.


EXFO-JP016
Touei no Jack Knights
(Jack Knight of the Amber Shade)
Level 6 LIGHT Psychic Effect Monster
ATK 800
DEF 3000
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) If an opponent’s card in this card’s column leaves the field, or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.


EXFO-JP017
Ouka no Jack Knights
(Jack Knight of the Golden Blossom)
Level 7 LIGHT Psychic Effect Monster
ATK 2200
DEF 2800
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap in this card’s column; destroy it.


EXFO-JP018
Guren no Jack Knights
(Jack Knight of the Crimson Lotus)
Level 7 LIGHT Psychic Effect Monster
ATK 2300
DEF 2600
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in this card’s column; destroy that monster.


EXFO-JP019
Konpeki no Jack Knights
(Jack Knight of the Cobalt Depths)
Level 8 LIGHT Psychic Effect Monster
ATK 2400
DEF 2400
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
(1)If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) Once per turn (Quick Effect): You can target 1 “Jack Knight” monster you control; move that target to one of your unused Main Monster Zones.


EXFO-JP020
Shishou no Jack Knights
(Jack Knight of the Lavender Dusk)
Level 8 LIGHT Psychic Effect Monster
ATK 2500
DEF 2000
You can only Special Summon a card(s) with this card’s name once per turn via the method written in the (1)st effect with this card’s name.
You can only use the (2)nd effect with this card’s name once per turn.
(1) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
(2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add, from your Deck to your hand, 1 “Jack Knight” monster (other than “Jack Knight of the Lavender Dusk”).


EXFO-JP021
Sei’ibutsu – “Seijan”
(World Legacy – “World Shield”)
Level 6 DARK Machine Effect Monster
ATK 0
DEF 3000
You can only use the (3)rd effect with this card’s name once per turn.
(1) While this card is in a Monster Zone, it is unaffected by activated effects from any monster that was Special Summoned from the Extra Deck.
(2) “World Legacy” cards you control in this card’s column cannot be targeted by, or destroyed by, your opponent’s card effects.
(3) Once per turn, during the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card from the GY, then your opponent can Special Summon 1 monster from their hand or GY.

(TL note: Yes, effect 2 protects this card itself too, until this card’s name is changed so that it no longer includes “World Legacy”.)


EXFO-JP022
Magic Beast Jackal
(Mythical Beast Jackal)
Level 1 DARK Spellcaster Pendulum Effect Monster
ATK 0
DEF 1400
Pendulum Scale 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card.
Monster Effects:
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.
(2) You can remove 3 Spell Counters from cards you control, then Tribute this card; Special Summon 1 “Mythical Beast” Effect Monster from your Deck, except “Mythical Beast Jackal”.


EXFO-JP023
Magic Beast Garuda
(Mythical Beast Garuda)
Level 4 LIGHT Spellcaster Pendulum Effect Monster
ATK 1200
DEF 1600
Pendulum Scale 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can target 1 Spell/Trap on the field (other than this card); destroy both that card and this card.
Monster Effects:
You can only use the (1)st Monster Effect with this card’s name once per turn.
(1) When your opponent Normal or Special Summons a monster(s): You can remove 3 Spell Counters from cards you control; Special Summon this card from your hand, then return that monster(s) your opponent Summoned to the hand.
(2) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.


EXFO-JP024
Magic Beast Medusa
(Mythical Beast Medusa)
Level 4 LIGHT Spellcaster Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it.
Monster Effects:
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.
(2) Once per turn, during the Battle Phase: You can remove 2 Spell Counters from cards you control, then target 1 face-up monster on the field; halve its ATK/DEF until the end of the turn.


EXFO-JP025
Magic Beast Basilisk
(Mythical Beast Basilisk)
Level 4 LIGHT Spellcaster Pendulum Effect Monster
ATK 1800
DEF 500
Pendulum Scale 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, shuffle into your Main Deck 1 face-up Spellcaster Pendulum Monster from your Extra Deck (other than “Mythical Beast Basilisk”), then draw 1 card.
Monster Effects:
You can only use the (2)nd Monster Effect with this card’s name once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.
(2) You can remove 3 Spell Counters from cards you control; return to the hand 1 “Mythical Beast” card that is either in your Pendulum Zone or face-up in your Extra Deck.


EXFO-JP026
Magic Beast King Jackal
(Mythical Beast King Jackal)
Level 6 DARK Spellcaster Pendulum Effect Monster
ATK 2400
DEF 1400
Pendulum Scale: 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up “Mythical Beast” Pendulum Monster from your Extra Deck, except “Mythical Beast King Jackal”.
Monster Effects:
(1) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves.
(2) Once per turn, when your opponent’s monster effect is activated: You can remove 2 Spell Counters from cards you control; negate that activation, and if you do, destroy it.


EXFO-JP027
Magic Beast Master Cerberus
(Mythical Beast Master Cerberus)
Level 8 LIGHT Spellcaster Pendulum Effect Monster
ATK 2800
DEF 2800
Pendulum Scale: 4
Pendulum Effect:
You can only use the {(1)st} Pendulum Effect with this card’s name once per turn.
(1) If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add to your hand 1 Level 7 or lower “Mythical Beast” Effect Monster from your Deck.
Monster Effects:
(1) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves.
(2) While 4+ Spell Counters are on cards you control, this card cannot destroyed by card effects.
(3) Once per turn: You can remove 4 Spell Counters from cards you control, then target 1 monster your opponent controls; banish that monster, and if you do, this card gains ATK equal to the original ATK of the banished monster until the end of your opponent’s turn.


EXFO-JP028
Artifact Mjölnir
(Artifact Mjollnir)
Level 5 LIGHT Fairy Effect Monster
You can only use the (3)rd effect with this card’s name once per turn.
(1) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card.
(2) During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it.
(3) If this card is Special Summoned during your opponent’s turn: Target 1 “Artifact” monster in your GY; you cannot Special Summon monsters until the end of the next turn, except “Artifact” monsters, also Special Summon that target.


EXFO-JP029
Angrappler
Level 1 WATER Warrior Tuner Effect Monster
ATK 100
DEF 100
(1) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.


EXFO-JP030
Janshimatsu
Level 2 WIND Winged Beast Flip Effect Monster
ATK 200
DEF 2000
(1) Once per turn: You can change this card to face-down Defense Position.
(2) FLIP: You can draw 1 card, then discard 1 card.


EXFO-JP031
Ijigen no Tankyuusha
(D.D. Pursuer)
Level 3 DARK Psychic Effect Monster
ATK 1500
DEF 800
You can only use the {(1)st} effect with this card’s name once per turn.
(1) (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn.


EXFO-JP032
Mikuratori
Level 4 DARK Winged Beast Effect Monster
1300 ATK
1500 DEF
(1) This card gains one of these effects depending on the Main Monster Zone in which it is placed.
•Left-most: This card gains 1000 ATK and DEF.
•Right-most: This card can make up to 2 attacks on monsters during each Battle Phase.
•Middle: This card cannot be targeted by, or destroyed by, your opponent’s card effects.
•Otherwise: Monsters in this card’s column cannot activate their effects.


EXFO-JP033
Desmania Devil
(Desmanian Devil)
Level 4 EARTH Beast Effect Monster
ATK 1700
DEF 1400
(1) When this card destroys a monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.


EXFO-JP034
Densou Gijin Elekinesis
(Data Transavatar Wattkinesis)
Level 4 LIGHT Psychic Effect Monster
1800 ATK
0 DEF
(1) (Quick Effect): You can send this card from your hand or face-up from your field to the GY, then target 1 monster your opponent controls; move it to one of your opponent’s unused Main Monster Zones.


EXFO-JP035
Inspect Boarder
Level 4 LIGHT Machine Effect Monster
2000 ATK
2000 DEF
Cannot be Normal/Special Summoned while you control a monster (but can be Normal Set).
(1) Each turn, each player can only activate monster effect(s) a number of times up to the number of monster card type(s) (Ritual, Fusion, Synchro, Xyz, Pendulum, and/or Link) among monsters on the field.


EXFO-JP036
Overtyx Coatlus
Level 7 DARK Dinosaur [Special Summon] Effect Monster
ATK 2700
DEF 2100
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into your Main Deck.
You can only use the (2)nd effect with this card’s name once per turn.
(1) Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or field, and if you do, negate that activation, and if you do that, destroy it.
(2) If this card is sent to the GY by a card effect: You can add 1 “Evolution Pill” Spell Card from your Deck to your hand.


EXFO-JP036
Sesshokusuru G
(Contacting the “C”)
Level 6 EARTH Insect Effect Monster
1500 ATK
2200 DEF
(1) When your opponent Normal/Special Summons a monster(s): You can Special Summon this card from your hand to your opponent’s field, in Defense Position.
(2) This card’s controller cannot Fusion/Synchro/Xyz/Link Summon, except by using this card as Material for that Summon.


EXFO-JP037
Excode Talker
Rating 3 WIND Cyberse Link Effect Monster
2300 ATK
Link Arrows: Top-Center, Middle-Left, Middle-Right
Link Materials: 2+ Cyberse monsters
You can only use the (1)st effect with this card’s name once per turn.
(1) When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters in Extra Monster Zones; the chosen zones cannot be used while this monster is face-up on the field.
(2) Each monster this card points to gains 500 ATK, also they cannot be destroyed by card effects.


EXFO-JP039
Underclock Taker
Rating 2 DARK Cyberse Link Effect Monster
ATK 1000
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Effect Monsters
(1) Once per turn: You can target 2 face-up monsters on the field (1 this card points to, and 1 your opponent controls); that second target loses ATK equal to that first target’s ATK, until the end of this turn.


EXFO-JP040
Vector Scare Daemon
(Vector Square Archfiend)
Rating 3 DARK Cyberse Link Effect Monster
2400 ATK
Link Arrows: Top-Center, Middle-Right, Bottom-Left
Link Materials: 2+ Cyberse monsters
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can Tribute 1 monster this card points to; Special Summon that destroyed monster to either player’s zone this card points to, and if you Summon that monster to your opponent’s zone, this card can make a second attack during this Battle Phase.


EXFO-JP041
Flame Administer
(Flame Administrator)
Rating 2 FIRE Cyberse Link Effect Monster
ATK 1200
Link Arrows: Middle-Left, Bottom-Right
Link Materials: 2 Cyberse monsters
(1) You can only control 1 “Flame Administrator”.
(2) Link Monsters you control gain 800 ATK.


EXFO-JP042
Recovery Sorcerer
Rating 2 LIGHT Cyberse Link Effect Monster
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Cyberse monsters
1500 ATK
You can only use the {(1)st} effect with this card’s name once per turn.
(1) (Quick Effect): You can target 1 Cyberse Link Monster in your Graveyard that was destroyed this turn; Special Summon it, but it has its effects negated (if any), also it is destroyed during the End Phase.


EXFO-JP043
Secure Gardna
(Security Gardna)
Rating 1 LIGHT Cyberse Link Effect Monster
Link Arrow: Middle-Right
Link Material: 1 Cyberse Link Monster
1000 ATK
Cannot be used as Link Material.
(1) You can only control 1 “Security Gardna”.
(2) After this card was Special Summoned, you take no effect damage for the rest of this turn.
(3) The first time you would take battle or effect damage each turn, you take no damage.


EXFO-JP044
Three Burst Shot Dragon
(Three Burst Blast Dragon)
Rating 3 DARK Dragon Link Effect Monster
ATK 2400
Link Arrows: Top-Center, Middle-Left, Bottom-Center
Link Materials: 2+ monsters, except Tokens
(1) Once per turn, during the Damage Step, when a Spell Card, Trap Card, or monster effect is activated (Quick Effect): You can negate that activation.
(2) If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
(3) During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link Rating 2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


EXFO-JP045
Tindangle Acute Cerberus
Rating 3 DARK Fiend Link Effect Monster
ATK 0
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 3 “Tindangle” monsters
(1) This card gains 3000 ATK while 3+ “Tindangle” monsters with different names, including “Tindangle Base Gardna”, are in your GY.
(2) This card gains 500 ATK for each “Tindangle” monster it points to.
(3) If this card declares an attack, at the end of that Battle Phase: You can Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).


EXFO-JP046
Altergeist Hextia
Rating 2 FIRE Spellcaster Link Effect Monster
1500 ATK
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 “Altergeist” monsters
You can only use the (3)rd effect with this card’s name once per turn.
(1) This card gains ATK equal to the combined original ATK of all “Altergeist” monsters it points to.
(2) When a Spell/Trap Card, or Spell/Trap effect, is activated (Quick Effect): You can Tribute 1 “Altergeist” monster this card points to; negate that activation, and if you do, destroy it.
(3) If this card is sent from the field to the Graveyard: You can add 1 “Altegeist” card from your Deck to your hand.


EXFO-JP047
Seikon no Jack Knights
(Jack Knight of the World Scar)
Rating 3 LIGHT Cyberse Link Effect Monster
ATK 3000
Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ “Jack Knight” monsters
You can only use the (3)rd effect with this card’s name once per turn.
(1) While no other cards are in this card’s column, it can attack directly.
(2) While this card is in the Extra Monster Zone and is not pointing to another monster, it cannot be destroyed by card effects or targeted by your opponent’s card effects.
(3) You can send 1 card you control in this card’s column to the GY; Special Summon 1 “Jack Knight” card from your Deck, in face-up Defense Position.


EXFO-JP048
Saryuuja – Skulldeat
(Skulldeat, the Chained Dracoserpent)
Rating 4 EARTH Dragon Link Effect Monster
2800 ATK
Link Arrows: Top-Center, Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ monsters with different names
(1) This card gains these effects depending upon the number of monsters used as its Link Materials.
• 2+: If a monster(s) is Normal/Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
• 3+: Once per turn: You can Special Summon 1 monster from your hand.
• 4: When this card is Link Summoned: You can draw 4 cards, then return exactly 3 cards from your hand to the bottom of your Deck, in any order.


EXFO-JP049
Fukuwajutsushi Clara & Rushka
(Ventriloquist Clara & Rushka)
Rating 1 EARTH Spellcaster Link Effect Monster
0 ATK
Link Arrow: Top-Center
Link Material: 1 Normal Summoned/Set monster
Cannot be Link Summoned, except during Main Phase 2.

(TL note: Many persons have asked about this, so I will clarify: no, you cannot use a face-down monster as Link Material for this, because the rulebook says you cannot. A face-up monster that was once Normal Set is considered to be a “Normal Set” monster as far as this card and other cards are concerned: see “Bashing Shield” and “World Legacy – ‘World Chalice'” for more examples.)


EXFO-JP050
Do-Little Chimera
Rating 2 FIRE Beast Link Effect Monster
1400 ATK
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 FIRE monsters
You can only use the (2)nd effect with this card’s name once per turn.
(1) Each FIRE monster on the field gains 500 ATK/DEF, also each WATER monster on the field loses 400 ATK/DEF.
(2) If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your Graveyard; return that monster to your hand.


EXFO-JP051
Linkage Hole
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control a Link Rating 4 or higher Link Monster: Destroy monsters your opponent controls, up to the number of Link Rating 3 or higher Link Monsters you control.


EXFO-JP052
Tenpi no Rougoku
(Fire Prison)
Field Spell Card
(1) Dragon monsters on the field gain 300 DEF.
(2) Neither player can Link Summon a Link Monster whose Link Rating is lower than the Link Rating of any Link Monster on the field, also monsters other than Link Monsters cannot attack.
(3) While 2+ Cyberse Link Monsters are on the field, apply the following effects:
• When an activated effect from a Cyberse monster resolves, negate that effect.
• Cyberse monsters on the field cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.


EXFO-JP053
Revolboot Sector
(Revolve Boot Sector)
Field Spell Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) “Rokket” monsters on the field gain 300 ATK/DEF.
(2) During your Main Phase: You can activate 1 of these effects;
• Special Summon up to 2 “Rokket” monsters with different names from your hand.
• If your opponent controls more monsters than you do, Special Summon in Defense Position any number of “Rokket” monsters with different names from your Graveyard, up to the difference.


EXFO-JP054
Nagel no Shugoten
(Nagel’s Protection)
Continuous Spell Card
You can only use the (3)rd effect with this card’s name once per turn.
(1): “Tindangle” monsters in your Main Monster Zone cannot be destroyed by battle or your opponent’s card effects.
(2): Each turn, the first battle damage your opponent takes from a “Tindangle” monster you control becomes doubled.
(3): You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Nagel’s Protection” from your Deck to your hand.


EXFO-JP055
Euler Circuit
(Euler’s Circuit)
Field Spell Card
You can only use the (3)rd effect with this card’s name once per turn.
(1) While you control 3+ “Tindangle” monsters, monsters your opponent controls cannot attack.
(2) Once per turn, during your Standby Phase: You can target 1 “Tindangle” monster you control; give control of that monster to your opponent.
(3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler’s Circuit” from your Deck to your hand.


EXFO-JP056
Sei’ibutsu ga Kizamu Kizuato
(Scars Left by the World Legacy)
Field Spell Card
(1) “Jack Knight” monsters on the field gain 300 ATK/DEF.
(2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.
(3) You can banish 8 “Jack Knight” monsters with different names that are in your Graveyard and/or face-up on your field; send all cards from your opponent’s hand and Extra Deck to the Graveyard.


EXFO-JP057
Sei’ibutsu e Itaru Kagi
(Key to the World Legacy)
Continuous Spell Card
(1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; if you did, add it to the hand.
(2) When an activated effect from a Trap Card your opponent controls resolves while you control a “Jack Knight” monster in that Trap Card’s column, negate that effect.


EXFO-JP058
Magic Boost
(Magical Boost)
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it.
(2) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it.


EXFO-JP059
Eikou no Seikishidan
(Glory of the Noble Knights)
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 “Noble Knight” monster you control; equip 1 appropriate Equip Spell Card from your Deck to it.


EXFO-JP060
Guardian no Chikara
(Power of the Guardian)
Equip Spell Card
(1) When an attack is declared involving the equipped monster: Place 1 Spell Counter on this card.
(2) The equipped monster gains 500 ATK/DEF for each Spell Counter on this card.
(3) If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter a card you control instead.

(TL note: loregags abound, this card is named after the fourth booster pack in OCG Series 3.)


EXFO-JP061
Pendulum Paradox
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1): Add to your hand 2 face-up Pendulum Monsters from your Extra Deck with the same Pendulum Scale, but different names.


EXFO-JP062
Kyokushoteki Hurricane
(Localized Trunade)
Normal Spell Card
(1) Return all Set Spell/Trap Cards on the field to the hand.


EXFO-JP063
Downbeat
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1): Tribute 1 face-up monster; Special Summon from your Deck 1 monster with the same original Type and Attribute as, but 1 Level lower than, the Tributed monster’s original Type/Attribute/Level.


EXFO-JP064
Asport
Quick-Play Spell Card
(1) Target 1 monster in your Main Monster Zone; move it to one of your unused Main Monster Zones.


EXFO-JP065
Mibun Tenkan
(Role Reversal)
Quick-Play Spell Card
(1) If your LP is higher than your opponent’s, exchange your current LP with your opponent’s current LP.


EXFO-JP066
Parallel Port Armor
Normal Trap Card
(1) Activate this card by targeting 1 Link Monster you control; equip this card to that target. It cannot be targeted by your opponent’s card effects, also it cannot be destroyed by battle.
(2) You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can attack twice during each Battle Phase this turn.


EXFO-JP067
Cybenet Refresh
(Cynet Refresh)
Normal Trap Card
(1) When an opponent’s Cyberse monster declares an attack: Destroy as many monsters in both players’ Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon, to their owners’ sides of the field, as many Cyberse Link Monsters as possible that are in the GYs because they were destroyed by this effect and sent there this turn.
(2) When an opponent’s monster effect is activated: You can banish this card from the GY; until the end of the turn, Cyberse Link Monsters you control are unaffected by card effects, except their own.


EXFO-JP068
Varrel Refrigeration
(Borrel Refrigeration)
Normal Trap Card
(1) Activate this card by Tributing 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip this card to that target. It gains this effect.
• Once per turn (Quick Effect): You can target 1 monster you control; this turn, that monster cannot be destroyed by battle or card effects.


EXFO-JP069
Tindangle Delaunay
Normal Trap Card
(1) When you take battle damage from your opponent’s attacking monster while 3+ “Tindangle” monsters are in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.
(2) If you have no monsters in an Extra Monster Zone: You can banish this card from your GY, then target 3 “Tindangle” monsters with different names from your GY; Special Summon them in face-down Defense Position.


EXFO-JP070
Altergeist Materialization
Normal Trap Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) Activate this card by targeting 1 “Altergeist” monster in your Graveyard; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.
(2) You can banish this card from your Graveyard, then target 1 “Altergeist” Trap Card in your Graveyard; add it to your hand.


EXFO-JP071
Sei’ibutsu no Sasayaki
(Whispers of the World Legacy)
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 5 or higher monster on the field; if you do, it gains 1000 ATK/DEF until the end of the turn.
(2) When an activated effect from a Spell Card your opponent controls resolves while you control a “Jack Knight” monster in that Spell Card’s column, negate that effect.


EXFO-JP072
Sei’ibutsu ni Nemuru Shinsou
(True Depths Sleeping Inside the World Legacy)
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 5 or higher monster in your GY; if you do, Special Summon it. When this card leave the field, destroy that monster.
(2) When an activated effect from a monster your opponent controls resolves while you control a “Jack Knight” monster in that opponent’s monster’s column, negate that effect.


EXFO-JP073
Magic Burst
(Magical Burst)
Continuous Trap Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) Each time an opponent’s monster effect is activated, place 1 Spell Counter on this card when that monster effect resolves.
(2) You can send this card with 6+ Spell Counters on it to the Graveyard; add 1 Spell Card from your Deck to your hand.


EXFO-JP074
Ghostrick Reform
(Ghostrick Redecoration)
Normal Trap Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) Target 1 “Ghostrick” Field Spell Card you control; return it to the hand, then you can activate 1 Field Spell Card from your hand or Deck.
(2) You can banish this card from your Graveyard, then target 1 “Ghostrick” Xyz Monster you control; Special Summon from your Extra Deck 1 “Ghostrick” Xyz Monster with a different name from that target, using that target as Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned card.)


EXFO-JP075
Daemon no Yobigoe
(Call of the Archfiends)
Continuous Trap Card
You can only use the (1)st effect with this card’s name once per turn.
(1) Target 1 Level 5 or higher Fiend monster in your Graveyard; discard 1 Fiend monster, and if you do, Special Summon the targeted monster.


EXFO-JP076
Sensor Banbetsu
(Sensor Separation)
Continuous Trap Card
(1) Each player can only control 1 monster of each Type. Send all other face-up monsters they control to the GY.


EXFO-JP077
GUYdance
Normal Trap Card
You can only apply the {(1)st} card effect with this card’s name once per Duel.
(1) Choose 1 of your opponent’s unused Main Monster Zones; if that zone is still unused, your opponent cannot Normal Summon/Set or Special Summon a monster(s) to any other Main Monster Zone on the field while the chosen zone is usable, until a monster is placed in the chosen zone.


EXFO-JP078
Mikiri no Gokui
(Critical Timing)
Counter Trap Card
(1) When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate that activation, and if you do, destroy it.


EXFO-JP079
Parthian Shot
Counter Trap Card
(1) At the end of the Battle Phase: It becomes the End Phase of this turn.


EXFO-JP080
Gobaku
(Accidetonation)
Normal Trap Card
(1) Target 1 card you control; destroy it.

Pharaoh Atem

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