Magnets. How do they work?
RD/ORP2-JP036 マグネット・リターン Magnet Return
Normal Spell Card
[REQUIREMENT] Send 1 Level 4 or lower face-up Rock monster you control to the GY.
[EFFECT] Choose 1 Level 7 or 8 Rock monster in your GY and Special Summon it to your field face-up.
11 Comments
Good consistency card for setting up Alpha and Protorion’s effects and will get better with time as more Rock themes get introduced.
can make original valkyrion
use effect
special 3
fusion
new vakyrion
summon other rock
spell
summon original
When are we going to get the Magnet monsters Bastion uses? Or the ones the Triad of Terror from Zexal used?
Been waiting on those since the day they made that Yugi Magnet Warrior Structure Deck during the ARC-V era.
MY TIME HAS COME
It’s funny that this Spell Card is the piece of consistency that Rush’s Magnet Warrior needed to easily bring in its Fusion Monsters and synergize with Eternal Magnet Warrior’s Effects.
With this, Magnet Warrior would only have two cards left to reveal: a Fusion Monster and a Spell Card. And we haven’t started with Space yet or finished Love’s support!
I think two fusion monsters.. a fusion to solo Beta, and a fusion to solo Gamma, as Alpha already has its solo fusion.
Unless you’re talking Berserkion Eternum Warrior (rush retrain of Berserkion the Electromagna Warrior using the Eternal Magnet Warriors) (name pending)
There’s only room in here for one more Fusion monster at most. I have no doubt Beta and/or Gamma will be in Burst Rex of Awakening if not in here.
again, i wish it was in the real game. you’d see gaia plate the earth giant with magnet warriors.
They really hate the OCG/TCG, it’s so apparent. It’s sad…
I already use Adamancipators in my Magnet Warriors, this could revive Dragite which is somewhat terrifying