The devil’s in the details.
RD/KP16-JP064 フュージョニック・ディフェンス Fusionic Defense
Normal Trap Card
[REQUIREMENT] When your opponent Normal or Special Summons a monster.
[EFFECT] Choose 1 “Fusion” or “Fusion Cancel” in your GY and Set it to your Spell & Trap Zone, then, you can choose 1 face-up monster you control. If you choose, during this turn, that monster cannot be destroyed by battle or effects.
3 Comments
This Trap Card is somewhat versatile in the sense that it allows you to prepare for a Fusion Summon on the next Turn or ruin a possible Fusion Monster that your Opponent will have.
On top of that, the approach to “Fusion Cancel” is a way of saying that Konami wants to have control over Fusion Summon that has been too strong lately.
Fusion Cancel is awful and the set card is vulnerable to backrow removal, but it is good to give one of your monsters destruction immunity on your opponent’s turn and hopefully keep the card you set on your turn.
The main problem that I see in this card, apart from the fact that you need a fusion in your graveyard , is that you also need to have a spell trap zone free of card in order to be able to activate this card. But Its effect are good.