Tying together some loose lore strings.
TW03-JP062 Tohushaddoll Grysta
Level 7 EARTH Rock Flip Effect Monster
ATK 2450 DEF 1950
You can use only 1 of the 1st and 2nd effect of this card’s name, and only once that turn.
(1) FLIP: You can target 1 non-Rock “Shaddoll” monster in your GY; apply its effect that activates when it is flipped face-up.
(2) If this card is sent to the GY by card effect: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, by banishing its material from your hand, field, and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except “Shaddoll” monsters.
Note: Tohu is Hebrew for Void
TW03-JP063 El Shaddoll Meshahrail
Level 10 EARTH Machine Fusion Effect Monster
ATK 2800 DEF 1000
1 “Shaddoll” monster + 1 DARK monster + 1 EARTH monster
Must be Fusion Summoned.
(1) Unaffected by your opponent’s activated Spell/Trap effects and by activated effects from opponent’s monsters whose original Level/Rank is lower than this card’s current Level.
(2) Once per turn: You can pay 800 LP; add 1 “Shaddoll” card or “Void” Spell/Trap from your Deck to your hand.
(3) If this card is sent to the GY: You can Special Summon 1 “Shaddoll” monster from your GY.
Note: Mesha is Hebrew for Salvation, Deliverance and Freedom.
Reeshaddoll Wendikurhu (Check our translation in an earlier post!)
Note: Kurhu is Ainu for “Shadow’s”
TW03-JP066 Void Liberation
Normal Spell
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Reveal 1 “Shaddoll” card in your hand; add 2 “Shaddoll” cards from your Deck to your hand of different types (Monster, Spell, Trap) from the revealed card and each other, then discard 1 card.
(2) You can banish this card from your GY; add 1 “Infernoid” monster from your Deck or GY your hand.
Reprints:
Shaddoll Hedgehog
Shaddoll Squamata
Shaddoll Dragon
Shaddoll Beast
Reeshaddoll Wendi
Naelshaddoll Ariel
Nehshaddoll Genius
Helshaddoll Hollow
El Shaddoll Winda
El Shaddoll Construct
El Shaddoll Grysta
El Shaddoll Shekhinaga
El Shaddoll Apkallone
Shaddoll Construct
Shaddoll Fusion
El Shaddoll Fusion
Resh Shaddoll Incarnation
Shaddoll Schism
![Release the Fire Flood with “Shaddoll” [TW03]](https://cdn.ygorganization.com/2025/10/1000019230.jpg)




40 Comments
So how handy is having a Shaddoll card thats a “Void” spell?
Maybe the card that searxhes void spells
Infernoid Evil searches a void s/t when it hits the grave so maximus stonks are continuing to rise
only ‘Void Trap Hole’ and ‘In to the Void’ that effect is generic all other is infernoid based card.
@Takeu Void s/t from manga are support for Infernity.
Engage reanimation
“You cannot Special Summon from the Extra Deck the turn you activate this effect, except “Shaddoll” monsters.”, oof. That is a price. That is a price many are not willing to pay. Although, you can just do it on your opponent’s turn with like 5 other ways. Also, Winda became Scout if it also had the generic qli protection and I find that really funny.
Im pretty sure the only reason for this restriction is to prevent another fiasco similar to tearlaments, which had veeery similar effects, also which could make very good use of this card without the restriction
Heres shaddol support. JK its real Infernoid support
A surprise but a bit of a relief we got this out of the way
I dunno, these cards don’t seem like they’d be good for an Infernoid hybrid. Toushaddoll locks your Extra Deck into Shaddolls, The Lv10 fusion must be Fusion Summoned (and you need an EARTH monster, of which none of the Infernoids are), and the spell only helps on banishment. I guess you could fetch Decatron and go from there, but you’d still be limited to the low level Infernoids since the big ones need 2 banished to get on the board unless you used lots of Fusions that could get them out of your hand first.
My guess is they expect people to flip Shadolls face down so the level restriction doesn’t or summon the fusions after Infernoids hit the board.
Flipping things face down is a Shadoll thing but the fusions are beastly so why bother with that. It’s their lore but it’s not meta.
Maybe a Shadoll / Infernoid link or xyz can overcome some restrictions.
I was thinking of Zefra Shaddoll retrains where their Pendulum Effects could facilitate the Flip Effects, like Special Summon them face-down. And then Flip em up.
My guess is that this isn’t meant to prop up an infernoid shaddoll hybrid at all, given the support seems to be themed around a bunch of Duel Terminal support archetypes (the fusion shaddoll literally doing the qliphort scout and towers effect, for example), so much as it is support for both archetypes separately by way of a lore card.
Shaddoll will probably enjoy the first effect while Noids will just mill or discard Liberation over the course of the duel and banish it to fetch a noid and each deck will be content to ignore the other effect.
This is all really good support for the deck. Makes it more consistent while allowing it to stick to the control aspects of the cards that didn’t have a good payoff. Not to mention the new void spell sets up the strongest play the deck had in the crossheep line needing less pieces.
Just remember Shadoll won getting its own structure deck back in the day.
That spell, wow 🤯. It plus any Shaddoll is: a monster dump (usually at least since what monster you search is likely the one to dump), a Shaddoll s/t, and Decatron with either a s/t or monster negate
I bet people are already buying up the Shadoll structure deck at this moment 😆.
SNEAKING IN INFERNOID SUPPORT IN BIG 25 LOVE TO SEE IT
Ikr infernoid is awesome
why does 2 of new winda’s effect read like Qliphort Towers’ and Scout’s??
is she piloting a Qli?
Well, Construct already was using Towers as a throne (El Shaddoll Shekhinaga).
Nothing gets by you, huh?
More like, she hacked into the Qli system, and it probably reads like this, since she was captured on the artwork of “Nephe-Shaddoll Fusion” by Qli Scout. Protection is then from Towers and Skybase.
konami finding every way possible to do dirt to my boys protectors of the world
what a joke …
where is their support and their revenge KONAMI
calling it now, the next Shaddoll reveal will have a Bohushaddoll
well, Now I will be playing infernoid lightsworn only because of void liberation. Awesome sauce
Loose? Konami will just retcon their fanfiction whenever they did need an excuse for more bloat.
Its really FanFiction when you DO own the story? 🤣
Did Eria and Wynn ever appear in the anime before they were printed? Because if not, then it’s probably just straight-up original fiction.
As opposed to Castlevania, which is Dracula fanfiction.
Grysta is really cool.
Fusion is a bit weird tho. Why not allow it to summon face down too?
Void Liberation is amazing. Infernoid is winning out of no where.
Shaddoll fusion for 3 into insane combo, sounds like it will be game when it resolves, not sure how often that will happen and what about going 1st too
Yes! More cool spooky cards for Shaddolls, one of my top face decks! So this year’s mixture of themes is Qliphort, infernoid & Gemknights again… not a new combo, but I am still interested where these will take place in the lore.
Anyways, onto the effects. Tohushaddoll Grysta seems really good! Monsters with built into fusion summoning are rarely unwelcome, especially when the grave can be used for it. As for it’s flip effect… It doesn’t seem very useful off hand, but maybe it’ll turn out better then it seems later. Overall I think adding a single copy of it for the decks will be the way to go.
Probably wrong, but did Winda get upgraded into the boss of Shaddolls here? As for the effects… Giving her a Towers protection is amusing, but the stats are not high enough for that to matter for long. The add effect is good obviously, besides the new card, I wonder what other Void cards might be worth running in Shaddolls… Lastly the free graveyard summon upon death is a nice cherry on top! Happy they didn’t limit it to just flip monsters… For a moment I almost thought it could loop itself, until I reread the card “must be fusion summoned” and wasn’t “must first be fusion summoned” like all the other Shaddoll fusions say… Too bad, Konami never wants us to have fun degenerate loops anymore. xD
I don’t have much to say about Void Liberation, it is a unquestionably great card that you’ll will want to run 1 or 2 copies of. It does remind me of the Shaddoll Duel Links skill a little, which is funny. Also looks like they want us to try mixing Infernoids into the deck… But I really don’t see how that would be a good idea.
Rating all 4 new support cards together… It gets a 8.5 outta 10 for me.
The point is summoning both windas. How are you going to summon something above 2800? You need to deal with winda first. Is very strong.
Deck still sucks, but dropping the towers means dropping winda aswell
I don’t see the synergy with infernoid and shaddol. It seems like a mid control deck that spams out winda on your opponent’s turn. On a side note when are the new “season” cards coming out they only came out with spring?!?
Its more of a lore synergy rather than a gameplay synergy.
all I could find was using Infernoid Evil with Instant Fusion or targeted by Dogmatika Maximus so it goes to the graveyard to search Void Liberation or something like Void Trap Hole (into the void does’t feel like it could really fit a shaddoll deck too well unless you don’t mind loosing your hand to activate whatever Shaddoll effect was in there)
Shaddoll Fusionthat looks like cute anime girls. And void cards in shaddoll TW pack. Thanks konami, you did your job perfectly like usual!
Is it the Halloween reveal then?
Meshahrail seems busted but not towers-like effect instead, that floating effect which summon shaddoll from GY is not even once per turn and can be triggered even by something like gale dogra or nadir servant. If that monster is already properly summoned, then it can loop itself. Lol.
Edit* I forgot it can only be fusion summoned. Lol. Nevertheless, it’s still busted if you can dump this 3 times in 1 turn.