Cardfight Coalition

[OCG] World Premiere Pack 2022 Rulings

In which the OCG gets TCG exclusives before the TCG.

 

WPP3-JP001 Beetrooper Scout Buggy

【Regarding the effect “If this card is Normal or Special Summoned: You can Special Summon 1 “Beetrooper Scout Buggy” from your hand, Deck, or GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated during the Damage Step.

【Regarding the effect “You cannot Special Summon monsters, except Insect monsters.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ Even if you perform a Ritual Summon by Tributing this card in your Monster Zone while this effect is applying, you can only Special Summon an Insect monster. Also, even if you use this card in your Monster Zone as a material for a Fusion, Synchro, Xyz, or Link Summon while this effect is applying, you can only Special Summon an Insect monster.

 

WPP3-JP002 Beetrooper Scale Bomber

【Regarding the effect “If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.

【Regarding the effect “When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates a monster effect on the field, you can activate this effect by chaining directly to it.
■ It cannot be activated during the Damage Step.

 

WPP3-JP003 Beetrooper Assault Roller

【Regarding the effect “You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY.”】
■ It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
■ Special Summoning this card with this effect does not start a Chain.
■ After banishing, Special Summon this monster from your hand. (These actions do not occur simultaneously.)
■ Cards banished for this Special Summon are not considered to be banished by a card effect.

【Regarding the effect “Gains 200 ATK for each Insect monster you control, except this card.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “When this card is destroyed by battle: You can add 1 “Beetrooper” monster from your Deck to your hand, except “Beetrooper Assault Roller”.”】
■ It is a Trigger Effect.
■ It can be activated at the end of the Damage Step when this card is destroyed by battle.
■ It can be activated in the first place it is sent to after it is destroyed by battle and leaves the field.

 

WPP3-JP004 Beetrooper Light Flapper

【Regarding the effect “If this card is Normal or Special Summoned: You can target 2 of your “Beetrooper” monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ Fusion and Link Monsters can also be targeted. In that case, those monsters return to the Extra Deck when the effect resolves.
■ When resolving the effect, even if one of the targeted monsters is no longer present, the effect is applied to the remaining targeted monster.
■ The part of the effect “you cannot activate their effects, or the effects of cards with their names” applies to cards returned to your hand by this effect and cards with the same names. (It does not apply to cards returned to the Extra Deck by this effect.)

【Regarding the effect “When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, return this card to the hand, and if it successfully returns to the hand, negate the attack. These actions occur simultaneously.

 

WPP3-JP005 Beetrooper Sting Lancer

【Regarding the effect “During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent’s GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks.”】
■ It is a Quick Effect that can be activated in the hand.
■ When resolving this effect, Special Summon this card from your hand, and if the Special Summon is successful, return the targeted monsters to the bottom of the Deck. These actions occur simultaneously.
■ When resolving the effect, even if one of the targeted monsters is no longer present, the effect is applied to the remaining targeted monster.

【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Beetrooper” Spell/Trap from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated during the Damage Step.

 

WPP3-JP006 Heavy Beetrooper Mighty Neptune

【Regarding the text “Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck.”】
■ It is not treated as a card effect. It is a procedure for Special Summoning this card from your hand.
■ Special Summoning this card by this method does not start a Chain.
■ Fusion, Synchro, Xyz, and Link Monsters cannot be selected as monsters to return to the Deck for the Special Summon.
■ After returning cards to the Deck, Special Summon this monster from your hand. (These actions do not occur simultaneously.)
■ Monsters returned to the Deck for this Special Summon are not considered to be returned by a card effect.
■ If this card is sent to the Graveyard or banished face-up after being Special Summoned this way, it can then be Special Summoned by another card’s effect.

【Regarding the effect “Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated once per End Phase.
■ When activating this effect, target 1 face-up Insect monster in your Monster Zone other than this card.

【Regarding the effect “During the Main Phase, if this card in its owner’s control is destroyed or banished by an opponent’s card effect: You can Special Summon this card.”】
■ It is a Trigger Effect.

 

WPP3-JP007 Ultra Beetrooper Absolute Hercules

【Regarding the effect “After this card is Fusion Summoned, it is unaffected by other cards’ effects until the end of your next turn.”】
■ It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
■ It is applied immediately once its Fusion Summon is successful.
■ Starting from the turn it was Fusion Summoned, it will apply until the end of your next turn.

【Regarding the effect “At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated during the End Step of the Battle Phase.

 

WPP3-JP008 Beetrooper Armor Horn

【Regarding the effect “You cannot Special Summon monsters, except Insect monsters.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ Even if you perform a Ritual Summon by Tributing this card in your Monster Zone while this effect is applying, you can only Special Summon an Insect monster. Also, even if you use this card in your Monster Zone as a material for a Fusion, Synchro, Xyz, or Link Summon while this effect is applying, you can only Special Summon an Insect monster.

【Regarding the effect “During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ Immediately after resolving this effect’s Chain Link, Normal Summon 1 Insect monster.

【Regarding the effect “If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
■ The effect “but banish it when it leaves the field” is applied as long as this card Special Summoned by this effect remains face-up in the Monster Zone.

 

WPP3-JP009 Giant Beetrooper Invincible Atlas

【Regarding the effect “While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent’s card effects.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ The part of the effect “your opponent cannot target this card with card effects” is applied to your opponent. It is not an effect that applies to cards. (Even if your opponent’s cards are unaffected by monster effects, your opponent cannot target this Link Summoned card with 3000 or less ATK.)

【Regarding the effect “You cannot Special Summon monsters, except Insect monsters.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ Even if you perform a Ritual Summon by Tributing this card in your Monster Zone while this effect is applying, you can only Special Summon an Insect monster. Also, even if you use this card in your Monster Zone as a material for a Fusion, Synchro, Xyz, or Link Summon while this effect is applying, you can only Special Summon an Insect monster.

【Regarding the effect “You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 “Beetrooper” monster from your Deck. ● This card gains 2000 ATK until the end of this turn.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When activating this effect, select 1 of the “●” effects and activate it as that effect. However, if you Tribute this card to activate this effect, you can only select the first “●” effect.

 

WPP3-JP010 Beetrooper Formation

【Regarding the effect “You can target 1 “Beetrooper” monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK.”】
■ It starts a Chain and can be activated in the Field Zone.
■ It can only be activated during your Main Phase.
■ When resolving this effect, Special Summon the targeted monster, and if the Special Summon is successful, you lose Life Points equal to its original ATK. These actions occur simultaneously.

【Regarding the effect “If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000).”】
■ It starts a Chain and can be activated in the Field Zone.
■ It can also be activated during the Damage Step.

 

WPP3-JP011 Beetrooper Descent

■ When resolving this effect, Special Summon 1 Beetrooper Token to your field. If the Special Summon is successful, and you control an Insect monster with 3000 or more ATK, you can then destroy 1 Spell/Trap on the field. These actions do not occur simultaneously.

 

WPP3-JP012 Beetrooper Landing

【Regarding the effect “Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.”】
■ It is the effect applied when this card’s activation resolves.
■ When resolving this effect, send monsters from your hand or field listed as Fusion Materials on an Insect Fusion Monster to the Graveyard. Then, Fusion Summon that Fusion Monster from your Extra Deck. These actions do not occur simultaneously.

【Regarding the effect “If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand.”】
■ It starts a Chain and can be activated in the Graveyard.

 

WPP3-JP013 Beetrooper Fly & Sting

【Regarding the effect “When your opponent activates a monster effect, while you control a “Beetrooper” monster: Negate the activation, and if you do, destroy it.”】
■ It is the effect applied when this card’s activation resolves.
■ When your opponent activates a monster effect, you can activate this effect by chaining directly to it.
■ It can also be activated during the Damage Step.

【Regarding the effect “During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card.”】
■ It starts a Chain and can be activated in the Graveyard.

 

WPP3-JP014 Beetrooper Squad

■ It cannot be activated during the Damage Step.
■ It cannot be activated by Tributing a monster whose original ATK is less than 1000.

 

WPP3-JP015 Libromancer Geek Boy

【Regarding the effect “You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.

【Regarding the effect “If this card is Special Summoned: You can add 1 “Libromancer” Spell from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.

 

WPP3-JP016 Libromancer Magigirl

【Regarding the effect “You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.

【Regarding the effect “During your opponent’s turn (Quick Effect): You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster being Ritual Summoned. Then, Ritual Summon that monster from your hand. These actions do not occur simultaneously.

 

WPP3-JP017 Libromancer Agent

【Regarding the effect “You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.

【Regarding the effect “You can target 1 “Libromancer” card in your GY, except “Libromancer Agent”; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, add the targeted card to your hand. If you add a Spell/Trap to your hand with this effect, place 1 card from your hand on the bottom of the Deck. These actions do not occur simultaneously.

 

WPP3-JP018 Libromancer Fire

【Regarding the effect “You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.

【Regarding the effect “If this card is Special Summoned: You can add 1 “Libromancer” monster from your Deck to your hand, except “Libromancer Fire”.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.

 

WPP3-JP019 Libromancer Firestarter

【Regarding the effect “If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ If your opponent activates and resolves a card effect while this card is in the Monster Zone, this card gains 200 ATK/DEF immediately after that effect resolves.

 

WPP3-JP020 Libromancer Mystigirl

【Regarding the effect “If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ The effect is applied to your opponent. It is not an effect that applies to Ritual Monsters you control. (Even if a Ritual Monster in your Monster Zone is unaffected by monster effects, your opponent cannot target that Ritual Monster with their monster effects.)

【Regarding the effect “If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ You can target a monster as long as at least 1 part of the effect, either “change its ATK to 0” or “negate its effects”, can be applied to it. (The part of the effect “change its ATK to 0” can be applied to a monster whose ATK is not 0. The part of the effect “negate its effects” can be applied to Effect Monsters whose effects are not negated.)

 

WPP3-JP021 Libromancer Doombroker

【Regarding the effect “If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “During your Main Phase: You can Set 1 “Libromancer” Trap directly from your Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.

【Regarding the effect “When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated after damage calculation when this card inflicts battle damage to your opponent.

 

WPP3-JP022 Libromancer Fireburst

【Regarding the effect “If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “This card can make up to 2 attacks on monsters during each Battle Phase.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “When a monster declares an attack: You can banish 1 “Libromancer” Ritual Monster from your GY; this card gains 200 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.

 

WPP3-JP023 Libromancer First Appearance

【Regarding the effect “When this card is activated: You can add 1 “Libromancer” monster from your Deck to your hand, with a different name than the cards you control.”】
■ It is the effect applied when this card’s activation resolves.
■ If this card is activated by the effect of another card, you cannot activate this effect.

【Regarding the effect “During your Main Phase: You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.”】
■ It starts a Chain and can be activated in the Field Zone.
■ When resolving this effect, Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster being Ritual Summoned. Then, Ritual Summon that monster from your hand. These actions do not occur simultaneously.

 

WPP3-JP024 Libromancer Realized

【Regarding the effect “You can reveal 1 “Libromancer” Ritual Monster in your hand: Special Summon 1 “Fire Token” (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except “Libromancer” monsters.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.

 

WPP3-JP025 Libromancer Bonded

【Regarding the effect “You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon “Libromancer Fireburst” with this effect, using “Libromancer Firestarter” on the field, it cannot be destroyed, or banished, by card effects.”】
■ When resolving this effect, Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster being Ritual Summoned. Then, Ritual Summon that monster from your hand. These actions do not occur simultaneously.
■ This effect finishes resolving by performing the Ritual Summon. (The part of the effect “If you Ritual Summon “Libromancer Fireburst” with this effect, using “Libromancer Firestarter” on the field, it cannot be destroyed, or banished, by card effects” is applied immediately.)

 

WPP3-JP026 Libromancer Intervention

【Regarding the effect “When your opponent activates a card or effect: Target 1 “Libromancer” Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 “Libromancer” monster from your hand or GY.”】
■ It cannot be activated during the Damage Step.
■ When your opponent activates a card effect, you can activate this effect by chaining directly to it.
■ When resolving this effect, return the targeted monster to the hand, and if it successfully returned to the hand, negate the activated effect. If you negated the effect, you can further Special Summon 1 “Libromancer” monster from your hand or Graveyard. (Returning the monster to the hand and negating the activated effect occur simultaneously. Negating the activated effect and Special Summoning do not occur simultaneously.)
■ You cannot Special Summon a “Libromancer” Ritual Monster from your hand with this effect.
■ You can Special Summon a “Libromancer” Ritual Monster from your Graveyard with this effect. However, the Ritual Monster must have been sent to the Graveyard after being properly Special Summoned (Ritual Summoned).

 

WPP3-JP027 Libromancer Displaced

【Regarding the effect “Target 1 “Libromancer” monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent’s monster. If your “Libromancer” monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase.”】
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 face-up “Libromancer” monster in your Monster Zone and 1 monster in your opponent’s Monster Zone.
■ When resolving this effect, return your targeted monster to the hand, and if it successfully returned to the hand, take control of the opponent’s targeted monster. (These actions occur simultaneously.)
■ The effect “the monster you took control of returns to the hand during the End Phase” is applied as long as the monster you took control of by this effect remains face-up in the Monster Zone, if you targeted your non-Ritual Monster.

 

WPP3-JP028 Libromancer Prevented

■ This card cannot be activated during the Damage Step.

【Regarding the effect “If you control a “Libromancer” monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
■ You can activate this effect as part of the same Chain Link as this card’s activation.

【Regarding the effect “Once per turn, during the End Phase, if you control no “Libromancer” Ritual Monsters: Send this card to the GY.”】
■ It starts a Chain and activates in the Spell & Trap Zone.
■ This effect is mandatory to activate once per End Phase if the activation conditions are met.

 

WPP3-JP029 D.D. Assault Carrier

【Regarding the effect “If exactly 3 of your cards are banished: You can Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.

【Regarding the effect “Cannot declare an attack unless you banish 1 card from your GY.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When declaring an attack with this card, you must banish a card from your Graveyard. This card cannot declare an attack if it is not possible to banish a card.
■ Cards banished due to this effect are not treated as being banished by a card effect.

 

WPP3-JP030 Rock Scales

【Regarding the effect “If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.

【Regarding the effect “At the start of the Damage Step, if this card battles an opponent’s monster with the same Type and Attribute as the Monster Card equipped by this card’s effect: You can destroy that opponent’s monster.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated at the start of the Damage Step if this card attacks a face-down Defense Position monster. (The attacked face-down Defense Position monster changes to face-up Defense Position before damage calculation. It is still in face-down Defense Position at the start of the Damage Step.)

 

WPP3-JP031 Flowerdino

【Regarding the text “Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect.”】
■ It is not treated as a card effect.
■ It can only be Special Summoned by its own effect. Even if it is sent to the Graveyard after being Special Summoned by its own effect, it cannot be Special Summoned by another card’s effect.

【Regarding the effect “If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.
■ If you activate a Trap Card or Trap effect, or if your opponent activates a Spell Card or Spell effect, you can activate this effect after the current Chain resolves.

【Regarding the effect “If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can only be activated if you have at least 1 card in your Deck.
■ It can also be activated during the Damage Step.
■ When activating this effect, target a total of 3 of your or your opponent’s Spells/Traps that are banished face-up.
■ When resolving this effect, return the targeted cards to the bottom of the Deck in any order. (Even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.) If you returned at least 1 card to the Deck, draw 1 card.
■ If multiple cards are returned to the bottom of a player’s Deck, the player who activated this effect decides their order.

 

WPP3-JP032 Dragonbite

【Regarding the effect “When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.

【Regarding the effect “You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.

 

WPP3-JP033 Colonel on C-String

【Regarding the effect “When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position. (You cannot Special Summon just 1 monster.)

 

WPP3-JP034 Night Sword Serpent

【Regarding the effect “If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ The effect “but banish it when it leaves the field” is applied as long as this card Special Summoned by this effect remains face-up in the Monster Zone.

 

WPP3-JP035 Pazuzule

【Regarding the Pendulum Effect “Once per turn: You can target 1 card in your other Pendulum Zone; this card’s Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.”】
■ It starts a Chain and can be activated in the Pendulum Zone.

【Regarding the monster effect “Pendulum Summons of your monsters cannot be negated.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ While this effect is applying (if this card is already in your Monster Zone), your monsters’ Pendulum Summons cannot be negated.

 

WPP3-JP036 Baby Mudragon

【Regarding the effect “If this card you control is used as Synchro Material, you can treat it as a non-Tuner.”】
■ It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.

【Regarding the effect “If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can only be activated if this card is sent to the Graveyard as a Synchro Material and the Synchro Summon is successful.
■ When activating this effect, declare 1 Type or Attribute, and target 1 face-up Synchro Monster in your Monster Zone that does not already have the declared Type/Attribute.

 

WPP3-JP037 The Great Double Casted Caster

【Regarding the effect “Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “This card can attack directly.”】
■ It is a Continuous Effect that applies in the Monster Zone.

【Regarding the effect “If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it.”】
■ It is a Trigger Effect.
■ It can also be activated during the Damage Step.

 

WPP3-JP038 Patissciel Couverture

【Regarding the Pendulum Effect “If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.”】
■ It starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.

【Regarding the monster effect “If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.”】
■ It is a Trigger Effect.
■ It can also be activated during the Damage Step.

 

WPP3-JP039 Navy Dragon Mech

【Regarding the effect “If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ Even if some of the targeted cards are no longer face-up on the field when resolving this effect, the effect is applied to the remaining targeted cards.

【Regarding the effect “If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.

 

WPP3-JP040 Night’s End Administrator

【Regarding the effect “If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent’s GY; banish it.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.

【Regarding the effect “If this card is destroyed by battle, or if this card in its owner’s Monster Zone is destroyed by an opponent’s card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it.”】
■ It is a Trigger Effect.
■ It can also be activated during the Damage Step.

 

WPP3-JP041 Ra’ten, the Heavenly General

【Regarding the effect “Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When activating this effect, target 1 face-up monster this card points to.
■ When resolving this effect, refer to the targeted face-up monster’s current Type, and Special Summon a Level 4 or lower monster from your hand with the same Type.

【Regarding the effect “At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated during the Start Step of the Battle Phase.

 

WPP3-JP042 Abyss Keeper

【Regarding the text “Cannot be used as Link Material the turn it is Link Summoned.”】
■ It is not treated as a card effect.
■ Even if this card’s effects are negated, it cannot be used as Link Material the turn it is Link Summoned.

【Regarding the effect “If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.

【Regarding the effect “You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving the effect, even if one of the targeted cards is no longer present, the effect is applied to the remaining targeted card.

 

WPP3-JP043 Heritage of the Light

【Regarding the effect “If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
■ When a monster is Fusion/Synchro/Xyz/Link Summoned, this effect can be activated if there is already a face-up monster of the same card type (Fusion, Synchro, Xyz, or Link) in the Monster Zone.

 

WPP3-JP044 Zektrike Kou-ou

【Regarding the text “This card is always treated as an “Inzektor” card.”】
■ It is not treated as a card effect.

【Regarding the effect “Send 1 other “Inzektor” card from your hand or face-up field to the GY, then activate 1 of these effects; ● Choose 1 “Inzektor” monster from your Deck and either Special Summon it, or equip it to 1 “Inzektor” monster you control. ● Equip 1 “Inzektor” Equip Spell from your Deck to 1 “Inzektor” monster you control.”】
■ When activating this card, send 1 “Inzektor” card from your hand or 1 face-up “Inzektor” card from your field to the Graveyard as the cost.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.

 

WPP3-JP045 Sol and Luna

【Regarding the effect “Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position.”】
■ It cannot be activated during the Damage Step.
■ When resolving the effect, even if one of the targeted monsters is no longer present, the effect is applied to the remaining targeted monster.

 

WPP3-JP046 D.D.D. – Different Dimension Derby

【Regarding the effect “If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.”】
■ It cannot be activated during the Damage Step.
■ It can only be activated if you have a face-up monster Ritual Summoned using a Normal Monster, or a face-up monster Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster, in your Monster Zone.

 

WPP3-JP047 Apex Predation

【Regarding the effect “If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set.”】
■ It cannot be activated during the Damage Step.
■ If this card’s effect is applied, you cannot Normal Summon/Set until the end of your next turn after this card was activated.

 

WPP3-JP048 Omega Judgment

【Regarding the effect “Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, even if some of the targeted cards are no longer on the field, the effect is applied to the remaining targeted cards.

 

WPP3-JP049 Backup Team

【Regarding the effect “Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, draw cards equal to the number of cards your opponent controls. If you drew a card, return cards from your hand to the bottom of the Deck in any order equal to the number of cards you drew. These actions do not occur simultaneously.

【Regarding the effect “During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field.”】
■ It starts a Chain and can be activated in the Graveyard.
■ This card will be Set with the effect “banish it when it leaves the field” applied to it.

 

WPP3-JP050 The Revived Sky God

【Regarding the text “The activation of this card, or its effects, cannot be negated, nor can its effects be negated.”】
■ It is not treated as a card effect.

【Regarding the effect “Special Summon 1 “Slifer the Sky Dragon” from your GY, then each player draws until they have 6 cards in their hand.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ It can only be activated if each player has 5 or less cards in their hand and both players are able to draw until they have 6 cards in their hand.
■ When resolving this effect, Special Summon 1 Slifer the Sky Dragon from your Graveyard. If the Special Summon is successful, each player draws until they have 6 cards in their hand. These actions do not occur simultaneously.

【Regarding the effect “You can banish this card from your GY; place 1 “Monster Reborn” from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, place 1 Monster Reborn from your Deck or Graveyard on top of your Deck. Then, if there is a Divine-Beast monster in your Graveyard, draw 1 card. These actions do not occur simultaneously.
■ If you choose a Monster Reborn from your Deck, show it to your opponent before placing it on top of your Deck.

 

WPP3-JP051 The Breaking Ruin God

【Regarding the text “The activation of this card, or its effects, cannot be negated, nor can its effects be negated.”】
■ It is not treated as a card effect.

【Regarding the effect “Special Summon 1 “Obelisk the Tormentor” from your hand or GY, and if you do, it is unaffected by your opponent’s card effects this turn.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ The part of the effect “it is unaffected by your opponent’s card effects this turn” is applied to the Obelisk the Tormentor Special Summoned by this effect.

【Regarding the effect “If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control “Obelisk the Tormentor”: You can banish this card from your GY; banish all monsters in your opponent’s GY, and if you do, inflict 500 damage to your opponent for each.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
■ You can activate this effect if you Tribute multiple monsters, including 2 or more monsters in your Monster Zone, as the cost of activating an effect while you control Obelisk the Tormentor. (You can activate it even if Obelisk the Tormentor is no longer on the field due to being Tributed.)
■ When resolving this effect, banish all monsters in your opponent’s Graveyard, and if you banished at least 1 card, inflict 500 damage to your opponent for each. These actions occur simultaneously.

 

WPP3-JP052 The True Sun God

【Regarding the effect “When this card is activated: Add 1 “The Winged Dragon of Ra” or 1 card that mentions it from your Deck to your hand, except “The True Sun God”.”】
■ It is the effect applied when this card’s activation resolves.
■ This effect is always applied when resolving the Chain Link made by activating this card from the hand or while it was Set in the Spell & Trap Zone. (You cannot activate this card if you are not able to apply this effect.)
■ A “card that mentions it” refers to a card with the specific card name “The Winged Dragon of Ra” written in its text.

【Regarding the effect “Monsters, except “The Winged Dragon of Ra”, cannot attack the turn they are Special Summoned.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
■ This effect is applied to monsters. (Monsters unaffected by this card’s effects can attack during the turn they are Special Summoned.)

【Regarding the effect “Once per turn, during your Main Phase: You can send this card from the field, or 1 “The Winged Dragon of Ra – Immortal Phoenix” from your Deck, to the GY, then send 1 “The Winged Dragon of Ra” from your Monster Zone to the GY.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ It can only be activated if The Winged Dragon of Ra is face-up in your Monster Zone.
■ When resolving this effect, send this card from your field or 1 The Winged Dragon of Ra – Immortal Phoenix from your Deck to the Graveyard. If either was sent to the Graveyard, send 1 The Winged Dragon of Ra from your field to the Graveyard. These actions do not occur simultaneously.

Redshift

Number VI of The Organization, Redshift is a firm believer that the toilet paper should be pulled outward from the top of the roll, not the bottom.