[PHNI] Phantom Nightmare 3: Spells

Snake-Eye and Centurion keep eating good(?)

PHNI-JP071 Hengen / Protean
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up Monster Card in the Spell & Trap Zone to activate 1 of these effects;
● Special Summon it to its owner’s field.
● Return it to the hand.
● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.

PHNI-JP072 Mejiro Ashi / White-Eye Pressure
Normal Spell
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn, also they can only be activated if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.
(1) Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
(2) You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.

Note:This card’s name is a pun on 目白押し, which is an expression for crowding large numbers of people, based on how the white-eye birds sit together on tree branches, but replacing the last word (pushing) for “pressure”.

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A man shrouded in darkness. The most reliable hypothesis is that he's a space pilot from another universe, forever marooned by way-less-fun laws of physics. His prodigious talent for reading Sunriseland Runes made him shine during the dreadful "2018 Christmas Incident". As an Italian, he's a fierce opposer to pineapple pizza and ashamed of Italian YGO.

11 thoughts on “[PHNI] Phantom Nightmare 3: Spells

  • October 27, 2023 at 12:54 am

    So we literally got Vision Hero support that isnt named vision hero? Bruh.

    At least Ig playing crystal beasts, centurion, snake eyes and pure vision heroes has gotten a lot better

    • October 29, 2023 at 8:32 am

      TCG Photon Hypernova gave us Xyz Align which featured the Shogi cards from Zexal manga. Would be nice if we got more Shogi manga cards though…

      Same sentiment seeing this card with Vision HERO artwork.

  • October 27, 2023 at 12:56 am

    “also they can only be activated if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.” The effect could say “win the match” and this still wouldn’t be played, because that is a huge ask.

  • October 27, 2023 at 1:35 am

    White Eye is very very awkward to use. Even a Deck like Crystal Beast who can spam their ST zones with monsters cant even do this let alone decks like Centurion and Vaylantz. Even if your against a pend player too.

    Protean now that is an actual usable card in those decks. Especially against Pend decks and Mirror matches.

  • October 27, 2023 at 3:07 am

    10 or more!? Jesus f*cking Christ what an absurdly steep condition.

  • October 27, 2023 at 6:02 am

    white eye for sacred beasts

  • October 27, 2023 at 6:03 am

    What were they even thinking with White Eyes requirement?

  • October 27, 2023 at 8:45 am

    Is the White-Eye description mistranslated? That genuinely doesn’t seem usable at all – its effects revolve around placing cards in the Spell and Trap Zones, but if there’s 10 cards in the Monster and Spell/Trap Zones, that leaves no space to use it at all because of its activation requirements. Did you mean “combined levels”? Cause if the combined levels are 10, that would make so much more sense and be a lot more usable.

    • October 27, 2023 at 9:22 am

      No, it’s ten for the combined total of monsters in the monster zones and spell/trap zones. So you could activate it if there were like, 6 monsters on field and 4 in the spell/trap zone

    • October 27, 2023 at 1:29 pm

      It counts both your field and your opponent field. So this card might be a tech choice when the meta became monsters treated as ST mirror match (like Centurion for example).

    • October 27, 2023 at 6:36 pm

      Naw, even in a meta like that, it still wouldn’t be played, because those decks aren’t really going to have any more monsters on the field than any other deck. Combine the number of monsters in the main monster zone with S/T, they’d still have about the same amount. You will end up doing the heavy lifting and by the time you get the amount, you’ve already either established your board or lost. At best, it is a win-more card.

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