Shark busts out his new (old) armoring of his monsters to steel themselves for combat!
AGOV-JP039 Xyz Armor Torpedo
Rank 3 WATER Warrior Xyz Effect Monster
Materials: 2 Level 3 monsters
You can only use the 2nd effect of this card’s name once per turn.
(1) Cannot attack unless it has material.
(2) You can detach 2 materials from this card; draw 1 card.
(3) While this card is equipped to a monster, apply these effects.
● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also the effects of all face-up monsters they control are negated.
● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
AGOV-JP040 Xyz Armor Fortress
Rank 5 WATER Machine Xyz Effect Monster
Materials: 2 Level 5 monsters
Once per turn, you can also Xyz Summon “Xyz Armor Fortress” by using a Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) This card with material cannot be used as material for an Xyz Summon.
(1) Once per turn: You can detach up to 2 materials from this card; add the same number of “Armored Xyz” cards with different names from your Deck to your hand.
(2) Any battle damage your opponent takes from battles involving a monster equipped with this card is doubled.
AGOV-JP041 Full Armored – Dark Knight Lancer (Full Armored DARK Lancer)
Rank 7 WATER Aqua Xyz Effect Monster
Materials: 3 Level 7 monsters
Once per turn, you can also Xyz Summon “Full Armored DARK Lancer” by using a Rank 5 or 6 monster you control as material. (Transfer its materials to this card.)
(1) Gains 300 ATK for each material attached to it and each card equipped to it.
(2) Once per turn: You can target 1 “Xyz” card in your GY; add it to your hand.
(3) Once per turn, if a monster(s) you control becomes equipped with an Equip Card: You can attach 1 monster your opponent controls to this card as material.
AGOV-JP051 Xyz Entrust
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Armored Xyz” card from your Deck or GY to your hand, then you can make the Levels of up to 2 face-up monsters you control become 3 or 5 until the end of this turn.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it.
AGOV-JP071 Full Armored Xyz
(1) If an Xyz Monster is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster.
(2) You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to it as an Equip Spell with these effects.
● The equipped monster gains ATK equal to this card’s.
● If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead.