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    Reach For The Stars With “JAM:P Catch!”! [RD/KP17]

    NeoArkadiaBy NeoArkadiaApril 24, 20243 Comments

    Star Light, Star Bright, Won’t You Let Me Draw Until 6 Cards Tonight?

    RD/KP17-JP063 JAM:Pキャッチ! JAM:P Catch!
    Normal Trap Card
    [REQUIREMENT] When an opponent’s monster declares an attack, shuffle 2 to 4 Psychic monsters in your GY into the Deck.
    [EFFECT] Change the attacking monster to face-up Defense Position, also, if there is a Psychic Normal Monster in your GY, you can draw until there are 6 cards in your hand.

    JAM:P
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    NeoArkadia
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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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    3 Comments

    1. ToyBel on April 24, 2024 6:48 am

      7 cards in your turn
      Noice

    2. Bruno Santo on April 24, 2024 10:48 am

      The first Trap Card for the CAN:D Deck and, ironically, it doesn’t force you to have specifically “CAN:D” in your Deck: only Normal Psychic Monsters.

      Anyway, you will still have CAN:D in your Deck since your Fusion Monsters and Spell Card depend on it in general.

    3. N on April 24, 2024 1:34 pm

      Good for reshuffling Healer, Drummer, and Aeromancer back into the Deck, stopping an opponent’s attack, and getting to draw seven cards during your next turn. All 3 Psychic themes have vanilla support and need them in the GY for their plays so it’s good to see this card isn’t strictly limited to JAM.

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