Dust off your Fiendish Chains.

SD46-JP032 Demon’s Golem / Fiendish Golem
Normal Trap
(1) Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then, if you activated this card while you controlled “Red Dragon Archfiend” or a Synchro Monster that mentions it, you can Set 1 “Fiendish Chain” from your Deck or GY.

SD46-JP008 Crimson Resonator

SD46-JP020 Red Ant Ascator

SD46-JP021 Ascator, Dawnwalker

SD46-JP029 Resonator Command

SD46-JP030 Burning Soul

SD46-JP034 King’s Synchro

SD46-JP035 Red Reign

SD46-JP036 Time to Stand Up

SD46-JP047 Fiendish Chain

SD46-JP044 Red Supernova Dragon

SD46-JPP03 Hot Red Dragon Archfiend King Calamity

SD46-JPP04 Red Rising Dragon
![Fiendish Golem [SD46]](https://cdn.ygorganization.com/2023/06/TZSVO3hZ-1624_20230530061750_DtQEaDlCM1PMSpzMNfzLk1C2bnu8aQRb7fdXgDXt2k3KQsWbOKmwBooaQWYqknGh.jpg)
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