Fists of the Gadgets Card List + Translated Effects

Directly translated from your favorite non-English language.

The full spoiler for Fists of the Gadgets has been posted at the official database. There’s just a small catch: So far, it’s only available in French, German, Italian, Spanish and Portuguese. The English names and effects should be coming up soon. In the meantime, here’s a translation taken from the Spanish one. Note that some stylish naming choices were probably lost in translation from the English names.

New cards for Gadgets:
Cabo de Encendido – Dínamo de Mando (aprox. Boot-Up Corportal – Command Dynamo)
EARTH/Machine
Level 4
0/2000
You can target up to 2 Machine “Gadget” monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of “Cabo de Encendido – Dínamo de Mando” once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

Almirante de Encendido – Dínamo Destructora (aprox. Boot-Up Admiral – Dynamo Destroyer)
EARTH/Machine
Level 8
2500/2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 “Gadget” Monster Cards in your hand or face-up on your field to the GY. Cannot be destroyed by battle or card effects while you control a “Gadget” monster or a “Gadget” Monster Card equipped to a monster. Once per turn: you can target 1 other card on the field; destroy it.

Orden de Encendido – Carga de Mecanismo (aprox. Boot-Up Command – Gear Load)
Continuous Spell Card
When this card is activated: you can target any number of “Gadget” Monster cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 “Almirante de Encendido – Dínamo Destructora” from your Deck to your hand. You can only use this effect of “Orden de Encendido – Carga de Mecanismo” once per turn. You can only activate 1 “Orden de Encendido – Carga de Mecanismo” per turn.

Orden de Encendido – Fuerza de Mecanismo (aprox. Boot-Up Command – Gear Strength)
Normal Trap Card
When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): destroy Attack Position monsters your opponent controls up to the number of Machine monsters you control.

Centro de Poder la Batería Móvil (aprox. Powerhold the Moving Battery)
Continuous Trap Card
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Machine “Gadget” Level 4 monster in your hand or Deck to this card. (This card is also still a Trap). If Special Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to this card by this effect.

Reprints:
Green Gadget
Red Gadget
Yellow Gadget
Gold Gadget
Silver Gadget

New cards for Fire Fists:
Hermandad del Puño de Fuego – Carnero (aprox. Brotherhood of the Fire Fist – Ram)
FIRE/Beast Warrior
Level 3
800/200
When this card is Normal Summoned: You can discard 1 card, then target 1 “Fire Formation” Spell/Trap you control; Set 1 “Fire Formation” Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a “Fire Fist” monster: you can Set 1 “Fire Formation” with a name different to the cards in your GY, directly from your Deck. You can only use each effect of “Hermandad del Puño de Fuego – Carnero” once per turn.

Hermandad del Puño de Fuego – Elefante (aprox. Brotherhood of the Fire Fist – Elephant)
FIRE/Beast-Warrior
Level 4
1000/1800
If this card is Normal or Special Summoned: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY; Special summon 1 “Fire Fist” monster from your hand, except “Hermandad del Puño de Fuego – Elefante”. You can target 1 “Fire Formation” Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher “Fire Fist” monster from your Deck to your hand. You can only use each effect of “Hermandad del Puño de Fuego – Elefante” once per turn.

Hermandad del Puño de Fuego – Panda (aprox. Brotherhood of the Fire Fist – Panda)
FIRE/Beast-Warrior
Level 5
2100/400
If you activate a “Fire Formation” Spell/Trap (except during the Damage Step): you can Special Summon this card from your hand, then you can Special Summon 1 “Fire Fist” monster from your GY, except “Hermandad del Puño de Fuego – Panda”, also you cannot Special Summon monsters for the rest of this turn, except “Fire Fist” monsters. If a Fire Fist monster(s) you control would be destroyed by an opponent’s card effect, you can send 1 “Fire Formation” Spell/Trap you control to the GY instead. You can only use each effect of “Hermandad del Puño de Fuego – Panda” once per turn.

Hermandad del Puño de Fuego – Eland (aprox. Brotherhood of the Fire Fist – Eland)
FIRE/Beast-Warrior
Level 6
Ritual/Effect
2400/2000
You can Ritual Summon this card with “Formación de Fuego – Domei”. You can discard 1 monster; Set 1 “Fire Formation” Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): you can send 1 face-up “Fire Fist” or “Fire Formation” card you control to the GY, except “Hermandad del Puño de Fuego – Eland”; negate that effect. You can only use each effect of “Hermandad del Puño de Fuego – Eland” once per turn.

Hermandad del Puño de Fuego – Cisne (aprox. Brotherhood of the Fire Fist – Swan)
FIRE/Beast Warrior
Level 8
Fusion/effect
2600/2200
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Fire Formation” Spell/Trap you control. During the Battle Phase (Quick Effect): you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of “Hermandad del Puño de Fuego – Cisne” once per turn.

Brotherhood of the Fire Fist – Eagle (OCG import)

Brotherhood of the Fire Fist – Peacock
FIRE/Beast Warrior
Link/Effect
1000/LINK 2
L B
2 “Fire Fist” monsters
While this card points to a “Fire Fist” monster, monsters your opponent controls cannot target this card for an attack. When this card declares an attack, you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 monster your opponent controls; Place that opponent’s monster in a zone this card points to and take control of it until the End Phase, but it cannot declare attacks this turn. You can only use this effect of “Brotherhood of the Fire Fist – Peacock” once per turn.

Fortaleza de Fuego en la Cima Liang (aprox. Fire Fortress on the Liang Peak)
Field Spell Card
(This card is always treated as a “Fire Formation” card).
Each time a “Fire Fist” monster(s) is Normal or Special Summoned, place 1 Fire Fist counter on this card. Once per turn, you can remove Fire Fist counters on your field to activate 1 of these effects;
•2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
•6: Add 1 Beast-Warrior monster from your Deck to your hand.
•10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Formación de Fuego – Domei (aprox. Fire Formation – Domei)
Continuous Spell Card
When this card is activated: you can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, Tributing monsters on your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent to the GY from the Spell & Trap Zone: you can target 1 “Fire Fist” monster in your GY; Special Sumon it. You can only activate this effect of “Formación de Fuego – Domei” once per turn. You can only activate 1 “Formación de Fuego – Domei” per turn.

Formación de Fuego – Ingen (aprox. Fire Formation – Ingen)
Continuous Spell Card
When this card is activated: you can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters on your hand or field as material. If this face-up card is sent to the GY from the Spell & Trap Zone: you can target 1 “Fire Fist” monster in your GY; add it to your hand. You can only use this effect of “Formación de Fuego – Ingen” once per turn. You can only activate 1 “Formación de Fuego – Ingen” per turn.

Formación de Fuego Definitiva – Sinto (aprox. Ultimate Fire Formation – Sinto)
Counter Trap Card
When a Spell/Trap Card is activated while you control a “Fire Fist” monster and a “Fire Formation” Spell/Trap Card: negate that activated, and if you do, destroy it. You can only activate 1 “Formación de Fuego Definitiva – Sinto” per turn.

Fire Fist reprints:
Brotherhood of the Fire Fist – Gorila
Brotherhood of the Fire Fist – Bear
Brotherhood of the Fire Fist – Spirit
Brotherhood of the Fire Fist – Rooster
Brotherhood of the Fire Fist – Cardenal
Brotherhood of the Fire Fist – Tiger King
Fire Formation – Tenki
Fire Formation – Tensu
Fire Formation – Yoko

OCG Imports:
Archfiend’s Awakening
Archfiend’s Call
Archfiend’s Ascent
Archfiend’s Manifestation
Latency
Swap Cleric
Defcon Bird
Prohibit Snake
Code Radiator
Spool Code
Cynet Optimization
Cynet Conflict
Code Talker
Shootingcode Talker
Elphase
Talkback Lancer
Rasterliger

Other reprints:
Subterror Fiendess
The Hidden City
Subterror Final Battle
Scrap Recycler
Majesty Maiden, the True Dracocaster
Ignis Heat, the True Dracowarrior
Dinomight Knight, the True Dracofighter
Amorphage Lechery
Amorphage Sloth
Amorphage Goliath
Chronograph Sorcerer
Mythical Beast Master Cerberus
Starving Venom Fusion Dragon