The full set, and our finalized names. Enjoy.
Or maybe you won’t if you’re one of those “66 totally should work with Igknights” people
CORE-JP001 – Rare
Genkakuryuu / Mythic Shell Dragon
Dark Wyrm
LV4 2000/0
A mysterious organism that came flying out of a different dimension, it possesses high offensive and surprise attack capabilities. It attacks by paralyzing the nerves of its prey while inducing severe hallucinations.
CORE-JP002 – Normal Rare
Shoukanshi Risebelt / Risebell the Summoner
Wind Psychic / Pendulum
PS2 LV3 800/800
Pendulum Effect: (1) Once per turn: You can target 1 face-up monster on the field; increase its Level by 1. (This remains even if this card leaves the field.)
Flavor: A kind-hearted big brother who cares about his little sister Saambell deeply, Risebell spends every afternoon reading magical tomes with her. The sight of them together warms the hearts of many.
CORE-JP003 – Super Rare
Soukoku no Majutsushi / Antithesis Magician
Dark Spellcaster / Pendulum / Effect
PS3 LV7 2500/500
Pendulum Effect: (1) Once per turn: You can target 1 Xyz Monster you control; this turn, for an Xyz Summon, it can be used as Material with a Level equal to its Rank.
Monster Effect: (1) Once per turn, during either player’s turn: You can target 1 LIGHT monster on the field; negate that monster’s effects until the end of the turn.
CORE-JP004 – Super Rare
Soujou no Majutsushi / Synthesis Magician
Light Spellcaster / Pendulum / Effect
PS8 LV4 500/1500
Pendulum Effect: (1) Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; until the end of this turn, that first target’s Rank becomes the same number as that second target’s Level. (2) Unless you control fewer cards than your opponent does, this card’s Pendulum Scale becomes 4.
Monster Effect: (1) Your opponent takes no battle damage from attacks involving this card. (2) Once per turn: You can target 1 other face-up monster you control; until the end of this turn, this card’s ATK becomes that monster’s current ATK.
CORE-JP005
Entermate Lacoodown / Performapal Lacoodown
Earth Beast / Pendulum / Effect
PS2 LV4 800/1800
Pendulum Effect: (1) Once per turn: You can target 1 face-up monster you control; until the end of this turn, all monsters your opponent currently controls lose 800 DEF, also if that target attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Monster Effect: (1) If this card is destroyed by battle: You can make the monster that destroyed it lose 800 ATK.
CORE-JP006
Entermate Drumming Kong / Performapal Drumming Kong
Earth Beast / Pendulum / Effect
PS2 LV5 1600/900
Pendulum Effect: (1) Once per turn, when an attack is declared involving a monster you control and an opponent’s monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Monster Effect: (1) If neither player controls a monster, you can Normal Summon this card without Tributing. (2) If this card is Normal Summoned without Tributing, its Level becomes 4. (3) Once per turn, when an attack is declared involving a monster you control and an opponent’s monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
CORE-JP007
Choujuu Musha Timer-2 / Superheavy Samurai Torch
Earth Machine / Effect
LV1 500/300
(1) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 “Superheavy Samurai” monster you control; change the attack target to that monster and perform damage calculation. (2) Once per turn, when an opponent’s monster declares an attack: You can change the attack target to this monster and perform damage calculation. (3) Cannot be destroyed by battle.
CORE-JP008
Gensou no Otome Opera / Opera the Melodious Diva
Light Fairy / Effect
LV4 2300/1000
(1) This card cannot attack the turn it is Normal Summoned or flipped face-up. (2) If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; this turn, “Melodious” monsters you control cannot be destroyed by battle or by card effects.
CORE-JP009
Gensou no Otome Tamtam / Tam-Tam the Melodious Diva
Light Fairy / Effect
LV4 1000/2000
(1) If this card is Special Summoned while you control a “Melodious” monster: You can add 1 “Polymerization” from your Deck or Graveyard to your hand. (2) If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 “Melodious” monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
CORE-JP010
Furnimal Mouse / Fluffal Mouse
Earth Fairy / Effect
LV1 100/100
You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except “Frightfur” monsters. (1) During your Main Phase: You can Special Summon up to 2 “Fluffal Mouse” from your Deck. This effect can only be used once while this card is face-up on the field.
CORE-JP011
DD Pandora / D/D Pandora
Dark Fiend / Effect
LV5 1700/2100
(1) When this card is destroyed by your opponent’s card effect (while in your possession) or by battle and sent to your Graveyard, if you control no cards: You can draw 2 cards.
CORE-JP012
Crystal Rose
Light Rock / Effect
LV2 500/500
You can only use the (2) effect of “Crystal Rose” once per turn. (1) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your hand or Deck to the Graveyard, and if it was sent to the Graveyard, this card’s name becomes the sent monster’s, until the End Phase. (2) If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position.
CORE-JP013 – Rare
Raid Raptors – Fuzzy Lanius / Raidraptor – Fuzzy Lanius
Dark Winged Beast / Effect
LV4 500/1500
You can only use each effect of “Raidraptor – Fuzzy Lanius” once per turn. During the turn you activate any of this card’s effects, you cannot Special Summon monsters, except “Raidraptor” monsters. (1) If you control a “Raidraptor” monster other than “Raidraptor – Fuzzy Lanius”: You can Special Summon this card from your hand. (2) If this card is sent to the Graveyard: You can add 1 “Raidraptor – Fuzzy Lanius” from your Deck to your hand.
CORE-JP014
Raid Raptors – Singing Lanius / Raidraptor – Singing Lanius
Dark Winged Beast / Effect
LV4 100/100
You can only Special Summon “Raidraptor – Singing Lanius” once per turn this way. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).
CORE-JP015
Entermage Damage Juggler / Performage Damajuggler
Light Spellcaster / Effect
LV4 1500/1000
You can only use the (3) effect of “Performage Damajuggler” once per turn. (1) During either player’s turn, when a card or effect that would inflict damage to you is activated: You can discard this card; negate that activation, and if you do, destroy it. (2) During either player’s Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. (3) You can banish this card from your Graveyard; add 1 “Performage” monster from your Deck to your hand, except “Performage Damajuggler”.
CORE-JP016 – Rare
Entermage Flame Eater / Performage Flameater
Fire Spellcaster / Effect
LV4 1200/1600
(1) During either player’s turn, when a card or effect that would inflict damage to you is activated: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except “Entermage” monsters, also Special Summon this card from your hand, and if you do, you take no damage from that card or effect. If Summoned this way, banish this card when it leaves the field. (2) If this card is Normal or Special Summoned: Both players take 500 damage.
CORE-JP017
Entermage Hat Tricker / Performage Hatricker
Earth Spellcaster / Effect
LV4 1100/1100
(1) If there are 2 or more monsters on the field, you can Special Summon this card (from your hand). (2) During either player’s turn, when a card or effect that would inflict damage to you is activated (except during the Damage Step): You can place 1 Performage Counter on this card (max. 3), then reduce that damage to 0. (3) After the 3rd Performage Counter is placed on this card, this card’s ATK and DEF become 3300.
CORE-JP018
Entermage Trick Clown / Performage Tricklown
Light Spellcaster / Effect
LV4 1600/1200
You can only use this effect of “Performage Tricklown” once per turn. (1) If this card is sent to the Graveyard: You can target 1 “Performage” monster in your Graveyard; Special Summon it, but its ATK and DEF become 0, then you take 1000 damage.
CORE-JP019 – Rare
Entermage Stilts Shooter / Performage Stiltshooter
Earth Spellcaster / Effect
LV6 2200/0
You can only use the (2) effect of “Performage Stiltshooter” once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Normal Summon/Set monsters for the rest of this turn. (2) During either player’s turn, when a card or effect that would inflict damage to your opponent is activated while another “Performage” monster is in your Graveyard (except during the Damage Step): You can banish this card from your Graveyard; inflict 2000 damage to your opponent.
CORE-JP020 – Super Rare
Red-Eyes Black Flare Dragon
Dark Dragon / Gemini / Effect
LV7 2400/2000
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-At the end of the Battle Phase, if this card attacked or was attacked: You can inflict damage to your opponent equal to this card’s original ATK. You can only use this effect of “Red-Eyes Black Flare Dragon” once per turn.
CORE-JP021 – Rare
Black of Legend / The Black Stone of Legend
Dark Dragon / Effect
LV1 0/0
You can only use 1 “The Black Stone of Legend” effect per turn, and only once that turn. (1) You can Tribute this card; Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck, except “Red-Eyes B. Chick”. (2) If this card is in your Graveyard: You can target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; shuffle it into the Deck, and if you do, add this card from the Graveyard to your hand.
CORE-JP022
Black Metal Dragon
Dark Dragon / Effect
LV1 600/600
(1) You can target 1 “Red-Eyes” monster you control, except “Red-Eyes B. Chick”; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. (2) If this card is sent from the field to the Graveyard: You can add 1 “Red-Eyes” card from your Deck to your hand, except “Red-Eyes B. Chick”.
CORE-JP023 – Super Rare
Red-Eyes Lightning Lord – Evil Daemon / Red-Eyes Archfiend of Lightning
Dark Fiend / Gemini / Effect
LV6 2500/1200
(1) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. (2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
-Once per turn: You can destroy all face-up monsters your opponent controls with DEF less than this card’s ATK.
CORE-JP024
Reibyou no Shugosha / Protector of the Shrine
Dark Dragon / Effect
LV4 0/2100
You can only use the (2) effect of “Protector of the Shrine” once per turn. (1) This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. (2) While this card is in your hand or Graveyard, if a face-up Dragon-Type monster(s) on the field is sent to the Graveyard because of a card effect or being destroyed by battle, except “Protector of the Shrine”: You can Special Summon this card, then, if that monster in the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand.
CORE-JP025 – Super Rare
Ryuukenshi Luster Pendulum / Dragoknight Luster Pendulum
Light Dragon / Pendulum / Tuner / Effect
PS5 LV4 1850/0
Pendulum Effect: (1) Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card with the same name as the destroyed card from your Deck to your hand.
Monster Effect: Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a “Dragoknight” monster.
CORE-JP026
Igknight Magnum
Fire Warrior / Pendulum
PS7 LV3 0/2000
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: A blazing warrior who wields a gunblade. His ironclad exterior conceals a heart that burns with fiery passion.
CORE-JP027
Igknight Eagle
Fire Warrior / Pendulum
PS2 LV3 1600/300
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: A frank and action-oriented Igknight warrior. His comrades call him “Eagle the Bullet” and maintain a certain distance from him.
CORE-JP028
Igknight Dragunov
Fire Warrior / Pendulum
PS7 LV4 1700/1300
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: A simple-minded Igknight veteran who hates all things crooked. Maybe it’s due to this personality of his, but lately he has been having doubts about his weapon.
CORE-JP029
Igknight Musket
Fire Warrior / Pendulum
PS2 LV4 1400/1900
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: The Igknight tactician renown for being calm, collected, and intellectual. In reality it just takes a while for the blood to actually rush to his head, so he’s apparently always about to snap inside.
CORE-JP030
Igknight Riot
Fire Warrior / Pendulum
PS7 LV5 1500/2500
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: A senior warrior of the Igknights, his reckless specialty of dual gunblade wide-range slashing drives fear into both enemies and comrades alike.
CORE-JP031
Igknight Caliber
Fire Warrior / Pendulum
PS2 LV6 2100/2200
Pendulum Effect: (1) If an “Igknight” card is in your other Pendulum Zone: You can destroy both that card and this card, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Flavor Text: The strike force captain commanding the high-spirited Igknights. His overly enthusiastic subordinates getting hot-headed so easily is a constant source of worry for him.
CORE-JP032 – Rare
Igknight Avenger
Fire Warrior / Effect
LV7 2600/1800
(1) You can target 3 “Igknight” cards you control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other “Igknight” monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
CORE-JP033 – Super Rare
Igknight Stinger
Fire Warrior / Effect
LV8 2800/2300
(1) You can target 3 “Igknight” cards in your control; destroy them, and if you do, Special Summon this card from your hand. (2) Once per turn: You can target 1 other “Igknight” monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck.
CORE-JP034 – Super Rare
Aromage – Jasmine
Light Plant / Effect
LV2 100/1900
(1) During your Main Phase, if your LP is higher than your opponent’s, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except “Aromage – Jasmine”. (You can only gain this effect once per turn.) (2) Once per turn, if you gain LP: Draw 1 card.
CORE-JP035
Aromage – Cananga
Earth Plant / Effect
LV3 1400/1000
(1) While your LP is higher than your opponent’s, all monsters your opponent controls lose 500 ATK and DEF. (2) Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
CORE-JP036
Aromage – Rosemary
Water Plant / Effect
LV4 1800/700
If a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step, as long as your LP remains higher than your opponent’s. (2) Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
CORE-JP037 – Rare
Aromage – Bergamot
Fire Plant / Effect
LV6 2400/1800
If a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent, as long as your LP remain higher than your opponent’s. (2) Once per turn, if you gain LP: Until the end of your opponent’s turn, this card gains 1000 ATK and DEF.
CORE-JP038
Aroma Pot
Wind Rock / Flip / Effect
LV1 500/400
(1) After being flipped face-up, this face-up card cannot be destroyed by battle. (2) After being flipped face-up, during each End Phase, if this card is face-up: You gain 500 LP.
CORE-JP039 – Rare
Infernoid Dekatron
Fire Fiend / Tuner / Effect
LV1 500/200
(1) If this card is Normal or Special Summoned: You can send 1 “Infernoid” monster from your Deck to the Graveyard, except “Infernoid Dekatron”, and if you do, increase this card’s Level by that monster’s, this card’s name becomes that monster’s, and replace this effect with that monster’s original effects.
CORE-JP040
Gokurakuchou / Bird of Paradise Lost
Dark Wyrm / Tuner / Effect
LV8 2700/1500
(1) This card gain 100 ATK and DEF for each Tuner monster in your Graveyard. (2) Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of that monster until the End Phase.
CORE-JP041 – Rare
Magical Abductor
Earth Spellcaster / Pendulum / Effect
PS3 LV4 1700/1400
Pendulum Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Monster Effect: (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) This card gains 100 ATK for each Spell Counter on it. (3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.
CORE-JP042
Eccentric Daemon / Eccentric Archfiend
Light Fiend / Pendulum / Effect
PS7 LV3 800/1000
Pendulum Effect: You can only use this Pendulum Effect of “Eccentric Archfiend” once per turn. (1) You can target 1 other Spell/Trap card on the field; destroy both that card and this card.
Monster Effect: You can only use this monster effect of “Eccentric Archfiend” once per turn. (1) You can Tribute this card, then target 1 monster on the field; destroy that monster.
CORE-JP043 – Rare
Toon Cyber Dragon
Light Machine / Toon / Effect
LV5 2100/1600
(1) If your opponent controls a monster while you do not, you can Special Summon this card (from your hand). (2) This card cannot attack the turn it is Summoned. (3) If you control “Toon World” while your opponent controls no Toon monsters, this card can attack your opponent directly.
CORE-JP044
Bunborg 005 / Deskbot 005
Earth Machine / Pendulum / Effect
PS10 LV5 500/500
Pendulum Effect: (1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effect: You can only use the (3) monster effect of “Deskbot 005” once per turn. (1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. (2) This card gains 500 ATK for each face-up “Deskbot” monster in your Extra Deck. (3) If this card in the Pendulum Zone is destroyed: You can target 1 “Deskbot” monster in your Graveyard; Special Summon it.
CORE-JP045 – Normal Rare
Ousensuru G / Counterattacking “C”
Earth Insect / Effect
LV4 1400/1400
(1) During either player’s turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. (2) If this face-up card was Summoned by its (1) effect, any card sent to the Graveyard is banished instead. (3) If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except “Counterattacking ‘C’”.
CORE-JP046 – Rare
DDD Shintakuou D’Arc / D/D/D Oracle Overlord D’Arc
Dark Fiend / Fusion / Effect
LV7 2800/2000
2 “D/D” monsters
(1) Any effect that would inflict damage to you instead has you gain the same amount of LP.
CORE-JP047 – Rare
Gem-Knight Lady Brilliant Dia / Gem-Knight Lady Brilliant Diamond
Earth Rock / Fusion / Effect
LV10 3400/2000
3 “Gem-Knight” monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon “Gem-Knight Lady Brilliant Diamond(s)” once per turn. (1) Once per turn: You can send 1 face-up “Gem-Knight” monster you control to the Graveyard, and if you do, Special Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
CORE-JP048 – Ultra Rare
Akumaryuu Black Daemons Dragon / Black Skull Archfiend Dragon
Dark Dragon / Fusion / Effect
LV9 3200/2500
1 Level 6 “Archfiend” Normal Monster + 1 “Red-Eyes” Normal Monster
You can only Special Summon “Black Skull Archfiend Dragon(s)” once per turn. (1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. (2) At the end of the Battle Phase, if this Fusion Summoned card attacked or was attacked: You can target 1 “Red-Eyes” Normal Monster in your Graveyard; inflict damage to your opponent equal to that monster’s original ATK in the Graveyard, then shuffle that monster into the Deck.
CORE-JP049 – Ultra Rare
Infernoid Tierra
Fire Fiend / Fusion / Effect
LV11 3400/3600
“Infernoid Onuncu” + “Infernoid Lilith” + 1 or more “Infernoid” monsters
(1) When this card is Fusion Summoned: You can activate this effect; apply as many effects as possible, in sequence, based on the number of monsters with different names used as Fusion Material for this card’s Fusion Summon.
-3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard (or their entire Extra Deck, if less than 3).
-5 or more: Each player sends the top 3 cards of their Deck to the Graveyard (or their entire Deck, if less than 3).
-8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
-10 or more: Each player with a hand sends their entire hand to the Graveyard.
CORE-JP050 – Ultra Rare
Bakuryuukenshi Ignister Prominence / Explosive Dragoknight Ignister Prominence
Fire Dragon / Synchro / Effect
LV8 2850/0
1 Tuner + 1 or more non-Tuner Pendulum Monsters
(1) Once per turn: You can target 1 Pendulum Monster on the field or 1 card in a Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. (2) Once per turn: You can Special Summon 1 “Dragoknight” monster from your Deck in face-up Defense Position, but it cannot be used as a Synchro Material.
CORE-JP051 – Ultra Rare
Haoukokuryuu Odd-Eyes Rebellion Dragon / Odd-Eyes Rebellion Dragon
Dark Dragon / Xyz / Pendulum / Effect
PS4 RK7 3000/2500
2 Level 7 Dragon-Type monsters
Pendulum Effect: (1) Once per turn, if you do not have a card in your other Pendulum Zone: You can place 1 Pendulum Monster from your Main Deck in your other Pendulum Zone.
Monster Effect: You can Pendulum Summon this face-up card from your Extra Deck whenever you are able to Pendulum Summon Level 7 monsters. (1) If this card is Xyz Summoned by using an Xyz Monster as an Xyz Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each destroyed, and if you do that, this card can make up to 3 attacks during each Battle Phase this turn. (2) If this card in the Monster Zone is destroyed by battle or by card effect: You can destroy as many cards in your Pendulum Zones as possible, and if you do, place this card in your Pendulum Zone.
CORE-JP052 – Ultra Rare
DDD Sogekiou Tell / D/D/D Sniping Overlord Tell
Dark Fiend / Xyz / Effect
RK5 2300/2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 “D/D/D” monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card). (1) Once per turn, during either player’s turn, if you took effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that monster loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. (2) If this card is sent from the field to the Graveyard: You can send 1 “D/D” card or “Covenant” card from your Deck to the Graveyard.
CORE-JP053 – Rare
Entermage Trapeze Magician / Performage Trapeze Magician
Light Spellcaster / Xyz / Effect
RK4 2500/2000
2 Level 4 Spellcaster-Type monsters
(1) You take no damage that is less than or equal to this card’s ATK. (2) Once per turn, during either player’s Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster the turn player controls; it can make a second attack during each Battle Phase, but it is destroyed at the end of the Battle Phase. These changes last until the end of this turn. (3) If this card is sent to your Graveyard because it was destroyed (either by battle, or by your opponent’s card effect while in your possession): You can Special Summon 1 “Performage” monster from your Deck.
CORE-JP054 – Ultra Rare
Red-Eyes Flare Metal Dragon
Dark Dragon / Xyz / Effect
RK7 2800/2400
2 Level 7 monsters
(1) This card cannot be destroyed by card effects while it has Xyz Material. (2) Each time your opponent activates a card or effect while this card has Xyz Material, inflict 500 damage to your opponent when that card or effect resolves. (3) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Red-Eyes” Normal Monster in your Graveyard; Special Summon it.
CORE-JP055
Pianissimo
Spell Quick-Play
(1) Target 1 face-up monster you control; this turn, its original ATK becomes 100, but it cannot be destroyed by battle or card effects.
CORE-JP056
Brilliant Fusion
Spell Continuous
You can only activate 1 “Brilliant Fusion” per turn. (1) When this card is activated: Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters in your Deck as Fusion Materials, but its ATK and DEF become 0 and it is destroyed when this card leaves the field. (2) Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card’s effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent’s turn.
CORE-JP057 – Rare
Rank-Up-Magic Raptor’s Force
Spell Quick-Play
(1) If a “Raidraptor” Xyz Monster under your control was destroyed and sent to the Graveyard this turn: Target 1 “Raidraptor” Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck 1 “Raidraptor” Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
CORE-JP058
Barrier Bubble
Spell Continuous
(1) Each turn, the first time each “Performapal” and “Performage” monster you control would be destroyed by battle or card effect, it is not destroyed. (2) You take no battle damage from attacks involving “Performapal” or “Performage” monsters you control.
CORE-JP059 – Rare
Red-Eyes Fusion
Spell Normal
You can only activate 1 “Red-Eyes Fusion” per turn. During the turn you activate this card, you cannot Normal or Special Summon monsters, except by this card’s effect. (1) Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as a Fusion Material from your Extra Deck, using monsters from your hand, Deck, or side of the field as Fusion Materials, but the Summoned monster’s name becomes “Red-Eyes B. Dragon”.
CORE-JP060
Kougyoku no Housatsu / Cards of the Red
Spell Normal
You can only activate 1 “Cards of the Red” per turn. (1) Send 1 Level 7 “Red-Eyes” monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 “Red-Eyes” monster from your Deck to the Graveyard.
CORE-JP061
Ignition Phoenix
Spell Field
(1) All “Igknight” monsters gain 300 ATK and DEF. (2) Once per turn: You can target 1 “Igknight” card you control; destroy it, and if you do, add 1 “Igknight” card from your Deck to your hand.
CORE-JP062
Aroma Garden
Spell Field
(1) Once per turn, if you control an “Aroma” monster: You can gain 500 LP, also, until the end of your opponent’s next turn, all monsters you control will gain 500 ATK and DEF. (2) If an “Aroma” monster(s) is sent to the Graveyard because it was destroyed by battle or card effect while you controlled it face-up: You gain 1000 LP.
CORE-JP063 – Super Rare
Rengoku no Kyomu / Void Dream
Spell Continuous
(1) All “Infernoid” monsters you control with original Levels of 2 or higher become Level 1, also any battle damage they inflict to your opponent is halved. (2) You can send this face-up card from the field to the Graveyard; Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck and you do not, you can also use up to 6 monsters in your Deck as Fusion Material.
CORE-JP064
Ikki Kasei / Lone Reinforcement
Spell Normal
(1) Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
CORE-JP065 – Rare
Torichigai / Wrongful Arrest
Spell Quick-Play
(1): Until the end of your next turn, neither player can add cards from their Deck to their hand, except by drawing them.
CORE-JP066
Yureru Manazashi / Swaying Gaze
Spell Quick-Play
(1) Destroy as many cards in each player’s Pendulum Zones as possible, then apply as many effects as possible, in sequence, based on the number of cards destroyed.
-1 or more: Inflict 500 damage to your opponent
-2 or more: You can add 1 Pendulum Monster from your Deck to your hand
-3 or more: You can banish 1 card on the field.
-4: You can add 1 “Swaying Gaze” from your Deck to your hand.
CORE-JP067 – Normal Rare
Chicken Race
Spell Field
(1) The player with less LP than their opponent takes no damage. (2) Once per turn, during either player’s Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects (cards and effects cannot be activated in response to this effect’s activation).
-Draw 1 card.
-Destroy this card.
-Your opponent gains 1000 LP.
CORE-JP068
Brilliant Spark
Trap Normal
You can only activate 1 “Brilliant Spark” per turn. (1) If a face-up ”Gem-Knight” monster(s) you control is destroyed by your opponent’s attack or card effect: Target 1 of those monsters; inflict damage to your opponent equal to that monster’s original ATK. (2) Once per Chain, if this card is in your Graveyard: You can send 1 “Gem-Knight” card from your hand to the Graveyard; add this card to your hand.
CORE-JP069
Raid Raptors – Return / Raidraptor – Return
Trap Normal
You can only use the (2) effect of “Raidraptor – Return” once per turn. (1) If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add that monster to your hand. (2) If a “Raidraptor” monster(s) you control is destroyed by a card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to your hand.
CORE-JP070
Raptor’s Gust
Trap Counter
(1) When a Spell/Trap Card is activated while you control a “Raidraptor” card: Negate that activation, and if you do, destroy it.
CORE-JP071
Trick Box
Trap Normal
(1) If a “Performage” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of that monster until the End Phase, then Special Summon 1 “Performage” monster from your Graveyard to your opponent’s side of the field, but control of it returns to its owner during the End Phase.
CORE-JP072
Return of Red-Eyes
Trap Continuous
You can only use each effect of “Return of Red-Eyes” once per turn. (1) If you control a “Red-Eyes” monster, except “Red-Eyes B. Chick”: You can target 1 Normal Monster in your Graveyard; Special Summon it. (2) If this card in your possession is destroyed by your opponent’s card effect and sent to the Graveyard: You can target 1 “Red-Eyes” monster in your Graveyard, except “Red-Eyes B. Chick”; Special Summon it.
CORE-JP073 – Rare
Igknight Burst
Trap Continuous
(1) Once per turn, during your Main Phase: You can destroy up to 3 other “Igknight” cards you control, then return to the hand a number of cards your opponent controls, equal to the number destroyed by this effect. (2) If this card is sent to the Graveyard: You can add 1 face-up “Igknight” Pendulum Monster from your Extra Deck to your hand.
CORE-JP074
Uruoshii no Kaze / Refreshing Wind
Trap Continuous
You can only use each effect of “Refreshing Wind” once per turn. (1) You can pay 1000 LP; add 1 “Aroma” monster from your Deck to your hand. (2) If your LP is lower than your opponent’s: You can gain 500 LP.
CORE-JP075
Kawaki no Kaze / Parching Wind
Trap Continuous
You can only use each effect of “Parching Wind” once per turn. (1) If you gain LP: Target 1 monster your opponent controls; destroy that monster. (2) If you control an “Aroma” monster and your LP is at least 3000 higher than your opponent’s: You can pay LP equal to the surplus; destroy face-up monsters your opponent controls whose total ATK is less than or equal to the amount of LP paid.
CORE-JP076 – Super Rare
Shinpuu no Barrier –Air Force– / Storming Mirror Force
Trap Normal
(1) When an opponent’s monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.
CORE-JP077
Itachi no Daibouhatsu / Ferret Firestorm
Trap Normal
(1) If the total ATK of all face-up monsters your opponent controls is greater than your LP: Your opponent shuffles face-up monsters they control into the Deck until the total ATK of all face-up monsters they control is less than or equal to your LP.
CORE-JP078
Sabaki no Tenbin / Judgment Scales
Trap Normal
You can only activate 1 “Judgment Scales” per turn. (1) If your opponent controls more cards than the total number of cards in your hand and your side of the field: Draw cards equal to your current card deficit.
CORE-JP079 – Rare
Extra Buck
Trap Continuous
(1): Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). (2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
CORE-JP080 – Normal Rare
Fukusayou? / Bad Reaction?
Trap Normal
(1) Your opponent chooses a number from 1 to 3 and draws that many cards, then you gain 2000 LP for each card they drew.
CORE-JP081
Waiseiryuu Planetter / Dwarf Star Dragon Planetar
Light Dragon / Effect
LV4 1700/1200
(1) During the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
CORE-JP082
Mashin Ark Machina / Wicked Machine Ark Makina
Dark Fiend / Effect
LV4 100/2100
(1) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
CORE-JP083 – Super Rare
Lightlord Saint Minerva / Minerva, Lightsworn Saint
Light Fairy / Xyz / Effect
RK4 2000/800
You can only use each effect of “Minerva, Lightsworn Saint” once per turn. (1) You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then draw 1 card for each “Lightsworn” monster sent to the Graveyard by this effect. (2) If this card is destroyed by your opponent’s card effect (while in your possession) or by battle: You can send the top 3 cards of your Deck to the Graveyard, then you can destroy cards on the field, up to the number of “Lightsworn” cards sent to the Graveyard by this effect.
CORE-JP084
Lightlord no Sabaki / Lightsworn Judgment
Trap Normal
(1) Place this card on top of your Deck. (2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can add 1 “Judgment Dragon” from your Deck to your hand.
CORE-JP085
Geargianchor
Earth Machine / Effect
LV4 1800/500
(1) Once per turn: You can change this card to face-down Defense Position. (2) If this card is flipped face-up: You can destroy any number of monsters on the field, up to the number of other “Geargia” monsters you control.
CORE-JP086 – Rare
Geargia Change
Spell Quick-Play
You can only activate 1 “Geargia Change” per turn. (1) Target 2 or more “Geargiano” monsters with different names in your Graveyard; Special Summon those monsters. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those monsters only.
CORE-JP087
Masou Senshi Dragodeus / Dragodeus, the Empowered Warrior
Light Warrior / Pendulum / Effect
PS2 LV4 1500/1500
Pendulum Effect: (1) At the start of the Damage Step, if a monster you control battles an opponent’s face-up monster: You can discard 1 card; halve the ATK and DEF of that battling monster your opponent controls.
Monster Effect: (1) If this card in your Monster Zone is destroyed by your opponent’s attack or card effect: You can activate this effect; during this turn’s End Phase, you can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except “Dragodeus, the Empowered Warrior”.
CORE-JP088
Masou Senshi Dragonox / Dragonox, the Empowered Warrior
Dark Warrior / Pendulum / Effect
PS7 LV4 1500/1500
Pendulum Effect: (1) When an opponent’s monster declares an attack: You can destroy this card, then end the Battle Phase.
Monster Effect: (1) Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.
CORE-JP089 – Rare
Masou Jaryuu Aetherweapon / Aether, the Wicked Empowering Dragon
Dark Dragon / Pendulum / Effect
PS4 LV6 2300/1600
Pendulum Effect: (1) Once per turn: You can banish 1 “Empowered Warrior” monster from your Graveyard, then target 1 card on the field; destroy it.
Monster Effect: (1) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish that monster.
CORE-JP090
Shouma Souchaku / Empowering Armory
Spell Field
(1) Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. (2) Once per turn: You can discard 1 card; Special Summon 1 “Empowered Warrior” monster from your Deck. (3) Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 “Aether” monster from your Deck to your hand.