Cardfight Coalition

[Rush Duel] Game Play Information and Yuga’s Ace!

Keywords and clear definitions of Costs and Effects, also lol game balance [EDIT: Added the list of Turn Phases]

Thanks to Eva for translations as per usual.

Rush Duel’s Basic Rules
• Decks are between 40 and 60 cards
• Starting hand is 4 cards
• Starting LP is 8000

Rush Duel’s Duel Field
• Monster Zone: Where you put monsters
• Spell & Trap Zones: Where you put Spells and Traps
• Deck Zone: Where you put the Deck
• Graveyard: Where cards go after you use them
• Field Zone: Where you put Field Spells
• Extra Deck Zone: Where yout put special cards face-down

Rush Duel’s Traits
• Draw until you have 5 cards in your hand during your Draw Phase
• The player with the first turn draws 1 as well
• If you hand size is 5 or more, you still draw 1
• No limit to your hand size
• You can Normal Summon/Set monsters from your hand as many times as you want per turn

Rush Duel’s Procedures
[Duel Start]
(1) Draw Phase
(2) Main Phase
(3) Battle Phase
(4) End Phase
[To Opponent’s Turn]

Regarding The Effects of Rush Duel Monsters
• The effect of a face-up monster on the field can only use its effect once per turn while it remains face-up

RD/ST01-JP001 Sevens Road Magician
Level 7 DARK Spellcaster Effect Monster
ATK 2100
DEF 1500
Requirement: You can activate this by sending the top card of your Deck to the GY.
Effect: Gains 300 ATK for [each different Attribute amongst monsters in your GY] until the end of this turn.
Rush Duel



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