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    News Rush Duel Yu-Gi-Oh! Sevens

    [Rush Duel] Game Play Information and Yuga’s Ace!

    NeoArkadiaBy NeoArkadiaFebruary 17, 2020No Comments

    Keywords and clear definitions of Costs and Effects, also lol game balance [EDIT: Added the list of Turn Phases]

    Thanks to Eva for translations as per usual.

    Rush Duel’s Basic Rules
    • Decks are between 40 and 60 cards
    • Starting hand is 4 cards
    • Starting LP is 8000

    Rush Duel’s Duel Field
    • Monster Zone: Where you put monsters
    • Spell & Trap Zones: Where you put Spells and Traps
    • Deck Zone: Where you put the Deck
    • Graveyard: Where cards go after you use them
    • Field Zone: Where you put Field Spells
    • Extra Deck Zone: Where yout put special cards face-down

    Rush Duel’s Traits
    ● DRAW A LOT!!
    • Draw until you have 5 cards in your hand during your Draw Phase
    • The player with the first turn draws 1 as well
    • If you hand size is 5 or more, you still draw 1
    • No limit to your hand size
    ● CONTINUOUS SUMMONS!!
    • You can Normal Summon/Set monsters from your hand as many times as you want per turn

    Rush Duel’s Procedures
    [Duel Start]
    (1) Draw Phase
    (2) Main Phase
    (3) Battle Phase
    (4) End Phase
    [To Opponent’s Turn]

    Regarding The Effects of Rush Duel Monsters
    • The effect of a face-up monster on the field can only use its effect once per turn while it remains face-up

    RD/ST01-JP001 Sevens Road Magician
    Level 7 DARK Spellcaster Effect Monster
    ATK 2100
    DEF 1500
    Requirement: You can activate this by sending the top card of your Deck to the GY.
    Effect: Gains 300 ATK for [each different Attribute amongst monsters in your GY] until the end of this turn.
    Rush Duel

    Source

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    NeoArkadia
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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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